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openmw-tes3mp/apps/opencs/model/tools/referenceablecheck.hpp

89 lines
5.7 KiB
C++

#ifndef REFERENCEABLECHECKSTAGE_H
#define REFERENCEABLECHECKSTAGE_H
#include "../world/universalid.hpp"
#include "../doc/stage.hpp"
#include "../world/data.hpp"
#include "../world/refiddata.hpp"
namespace CSMTools
{
class ReferenceableCheckStage : public CSMDoc::Stage
{
public:
ReferenceableCheckStage (const CSMWorld::RefIdData& referenceable,
const CSMWorld::IdCollection<ESM::Race>& races,
const CSMWorld::IdCollection<ESM::Class>& classes,
const CSMWorld::IdCollection<ESM::Faction>& factions,
const CSMWorld::IdCollection<ESM::Script>& scripts);
virtual void perform(int stage, CSMDoc::Messages& messages);
virtual int setup();
private:
//CONCRETE CHECKS
void bookCheck(int stage, const CSMWorld::RefIdDataContainer< ESM::Book >& records, CSMDoc::Messages& messages);
void activatorCheck(int stage, const CSMWorld::RefIdDataContainer< ESM::Activator >& records, CSMDoc::Messages& messages);
void potionCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Potion>& records, CSMDoc::Messages& messages);
void apparatusCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Apparatus>& records, CSMDoc::Messages& messages);
void armorCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Armor>& records, CSMDoc::Messages& messages);
void clothingCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Clothing>& records, CSMDoc::Messages& messages);
void containerCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Container>& records, CSMDoc::Messages& messages);
void creatureCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Creature>& records, CSMDoc::Messages& messages);
void doorCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Door>& records, CSMDoc::Messages& messages);
void ingredientCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Ingredient>& records, CSMDoc::Messages& messages);
void creaturesLevListCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::CreatureLevList>& records, CSMDoc::Messages& messages);
void itemLevelledListCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::ItemLevList>& records, CSMDoc::Messages& messages);
void lightCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Light>& records, CSMDoc::Messages& messages);
void lockpickCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Lockpick>& records, CSMDoc::Messages& messages);
void miscCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Miscellaneous>& records, CSMDoc::Messages& messages);
void npcCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::NPC>& records, CSMDoc::Messages& messages);
void weaponCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Weapon>& records, CSMDoc::Messages& messages);
void probeCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Probe>& records, CSMDoc::Messages& messages);
void repairCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Repair>& records, CSMDoc::Messages& messages);
void staticCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Static>& records, CSMDoc::Messages& messages);
//FINAL CHECK
void finalCheck (CSMDoc::Messages& messages);
//Convenience functions
void inventoryListCheck(const std::vector<ESM::ContItem>& itemList, CSMDoc::Messages& messages, const std::string& id);
template<typename ITEM> void inventoryItemCheck(const ITEM& someItem,
CSMDoc::Messages& messages,
const std::string& someID,
bool enchantable); //for all enchantable items.
template<typename ITEM> void inventoryItemCheck(const ITEM& someItem,
CSMDoc::Messages& messages,
const std::string& someID); //for non-enchantable items.
template<typename TOOL> void toolCheck(const TOOL& someTool,
CSMDoc::Messages& messages,
const std::string& someID,
bool canbebroken); //for tools with uses.
template<typename TOOL> void toolCheck(const TOOL& someTool,
CSMDoc::Messages& messages,
const std::string& someID); //for tools without uses.
template<typename LIST> void listCheck(const LIST& someList,
CSMDoc::Messages& messages,
const std::string& someID);
template<typename TOOL> void scriptCheck(const TOOL& someTool,
CSMDoc::Messages& messages,
const std::string& someID);
const CSMWorld::RefIdData& mReferencables;
const CSMWorld::IdCollection<ESM::Race>& mRaces;
const CSMWorld::IdCollection<ESM::Class>& mClasses;
const CSMWorld::IdCollection<ESM::Faction>& mFactions;
const CSMWorld::IdCollection<ESM::Script>& mScripts;
bool mPlayerPresent;
bool mIgnoreBaseRecords;
};
}
#endif // REFERENCEABLECHECKSTAGE_H