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openmw-tes3mp/apps/openmw/mwgui/hud.cpp

705 lines
24 KiB
C++

#include "hud.hpp"
#include <MyGUI_RenderManager.h>
#include <MyGUI_ProgressBar.h>
#include <MyGUI_Button.h>
#include <MyGUI_InputManager.h>
#include <MyGUI_ImageBox.h>
#include <MyGUI_ScrollView.h>
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include "../mwmp/Main.hpp"
#include "../mwmp/Networking.hpp"
#include "../mwmp/ObjectList.hpp"
#include "../mwmp/LocalPlayer.hpp"
#include "../mwworld/cellstore.hpp"
/*
End of tes3mp addition
*/
#include <components/settings/settings.hpp>
#include <components/openmw-mp/Log.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "inventorywindow.hpp"
#include "spellicons.hpp"
#include "itemmodel.hpp"
#include "draganddrop.hpp"
#include "itemmodel.hpp"
#include "itemwidget.hpp"
namespace MWGui
{
/**
* Makes it possible to use ItemModel::moveItem to move an item from an inventory to the world.
*/
class WorldItemModel : public ItemModel
{
public:
WorldItemModel(float left, float top) : mLeft(left), mTop(top) {}
virtual ~WorldItemModel() {}
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false)
{
MWBase::World* world = MWBase::Environment::get().getWorld();
MWWorld::Ptr dropped;
if (world->canPlaceObject(mLeft, mTop))
dropped = world->placeObject(item.mBase, mLeft, mTop, count);
else
dropped = world->dropObjectOnGround(world->getPlayerPtr(), item.mBase, count);
if (setNewOwner)
dropped.getCellRef().setOwner("");
/*
Start of tes3mp addition
Send an ID_OBJECT_PLACE packet every time an object is dropped into the world from
the inventory screen
*/
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->addObjectPlace(dropped, true);
objectList->sendObjectPlace();
/*
End of tes3mp addition
*/
/*
Start of tes3mp change (major)
Instead of actually keeping this object as is, delete it after sending the packet
and wait for the server to send it back with a unique mpNum of its own
*/
MWBase::Environment::get().getWorld()->deleteObject(dropped);
/*
End of tes3mp change (major)
*/
return dropped;
}
virtual void removeItem (const ItemStack& item, size_t count) { throw std::runtime_error("removeItem not implemented"); }
virtual ModelIndex getIndex (ItemStack item) { throw std::runtime_error("getIndex not implemented"); }
virtual void update() {}
virtual size_t getItemCount() { return 0; }
virtual ItemStack getItem (ModelIndex index) { throw std::runtime_error("getItem not implemented"); }
private:
// Where to drop the item
float mLeft;
float mTop;
};
HUD::HUD(CustomMarkerCollection &customMarkers, DragAndDrop* dragAndDrop, MWRender::LocalMap* localMapRender)
: WindowBase("openmw_hud.layout")
, LocalMapBase(customMarkers, localMapRender, Settings::Manager::getBool("local map hud fog of war", "Map"))
, mHealth(NULL)
, mMagicka(NULL)
, mStamina(NULL)
, mDrowning(NULL)
, mWeapImage(NULL)
, mSpellImage(NULL)
, mWeapStatus(NULL)
, mSpellStatus(NULL)
, mEffectBox(NULL)
, mMinimap(NULL)
, mCrosshair(NULL)
, mCellNameBox(NULL)
, mDrowningFrame(NULL)
, mDrowningFlash(NULL)
, mHealthManaStaminaBaseLeft(0)
, mWeapBoxBaseLeft(0)
, mSpellBoxBaseLeft(0)
, mMinimapBoxBaseRight(0)
, mEffectBoxBaseRight(0)
, mDragAndDrop(dragAndDrop)
, mCellNameTimer(0.0f)
, mWeaponSpellTimer(0.f)
, mMapVisible(true)
, mWeaponVisible(true)
, mSpellVisible(true)
, mWorldMouseOver(false)
, mEnemyActorId(-1)
, mEnemyHealthTimer(-1)
, mIsDrowning(false)
, mDrowningFlashTheta(0.f)
{
mMainWidget->setSize(MyGUI::RenderManager::getInstance().getViewSize());
// Energy bars
getWidget(mHealthFrame, "HealthFrame");
getWidget(mHealth, "Health");
getWidget(mMagicka, "Magicka");
getWidget(mStamina, "Stamina");
getWidget(mEnemyHealth, "EnemyHealth");
mHealthManaStaminaBaseLeft = mHealthFrame->getLeft();
MyGUI::Widget *healthFrame, *magickaFrame, *fatigueFrame;
getWidget(healthFrame, "HealthFrame");
getWidget(magickaFrame, "MagickaFrame");
getWidget(fatigueFrame, "FatigueFrame");
healthFrame->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onHMSClicked);
magickaFrame->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onHMSClicked);
fatigueFrame->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onHMSClicked);
//Drowning bar
getWidget(mDrowningFrame, "DrowningFrame");
getWidget(mDrowning, "Drowning");
getWidget(mDrowningFlash, "Flash");
mDrowning->setProgressRange(200);
const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize();
// Item and spell images and status bars
getWidget(mWeapBox, "WeapBox");
getWidget(mWeapImage, "WeapImage");
getWidget(mWeapStatus, "WeapStatus");
mWeapBoxBaseLeft = mWeapBox->getLeft();
mWeapBox->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onWeaponClicked);
getWidget(mSpellBox, "SpellBox");
getWidget(mSpellImage, "SpellImage");
getWidget(mSpellStatus, "SpellStatus");
mSpellBoxBaseLeft = mSpellBox->getLeft();
mSpellBox->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onMagicClicked);
getWidget(mSneakBox, "SneakBox");
mSneakBoxBaseLeft = mSneakBox->getLeft();
getWidget(mEffectBox, "EffectBox");
mEffectBoxBaseRight = viewSize.width - mEffectBox->getRight();
getWidget(mMinimapBox, "MiniMapBox");
mMinimapBoxBaseRight = viewSize.width - mMinimapBox->getRight();
getWidget(mMinimap, "MiniMap");
getWidget(mCompass, "Compass");
getWidget(mMinimapButton, "MiniMapButton");
mMinimapButton->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onMapClicked);
getWidget(mCellNameBox, "CellName");
getWidget(mWeaponSpellBox, "WeaponSpellName");
getWidget(mCrosshair, "Crosshair");
int mapSize = std::max(1, Settings::Manager::getInt("local map hud widget size", "Map"));
int cellDistance = std::max(1, Settings::Manager::getInt("local map cell distance", "Map"));
LocalMapBase::init(mMinimap, mCompass, mapSize, cellDistance);
mMainWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onWorldClicked);
mMainWidget->eventMouseMove += MyGUI::newDelegate(this, &HUD::onWorldMouseOver);
mMainWidget->eventMouseLostFocus += MyGUI::newDelegate(this, &HUD::onWorldMouseLostFocus);
mSpellIcons = new SpellIcons();
}
HUD::~HUD()
{
mMainWidget->eventMouseLostFocus.clear();
mMainWidget->eventMouseMove.clear();
mMainWidget->eventMouseButtonClick.clear();
delete mSpellIcons;
}
void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<float>& value)
{
int current = static_cast<int>(value.getCurrent());
int modified = static_cast<int>(value.getModified());
// Fatigue can be negative
if (id != "FBar")
current = std::max(0, current);
MyGUI::Widget* w;
std::string valStr = MyGUI::utility::toString(current) + " / " + MyGUI::utility::toString(modified);
if (id == "HBar")
{
mHealth->setProgressRange(std::max(0, modified));
mHealth->setProgressPosition(std::max(0, current));
getWidget(w, "HealthFrame");
w->setUserString("Caption_HealthDescription", "#{sHealthDesc}\n" + valStr);
}
else if (id == "MBar")
{
mMagicka->setProgressRange(std::max(0, modified));
mMagicka->setProgressPosition(std::max(0, current));
getWidget(w, "MagickaFrame");
w->setUserString("Caption_HealthDescription", "#{sMagDesc}\n" + valStr);
}
else if (id == "FBar")
{
mStamina->setProgressRange(std::max(0, modified));
mStamina->setProgressPosition(std::max(0, current));
getWidget(w, "FatigueFrame");
w->setUserString("Caption_HealthDescription", "#{sFatDesc}\n" + valStr);
}
}
void HUD::setDrowningTimeLeft(float time, float maxTime)
{
size_t progress = static_cast<size_t>(time / maxTime * 200);
mDrowning->setProgressPosition(progress);
bool isDrowning = (progress == 0);
if (isDrowning && !mIsDrowning) // Just started drowning
mDrowningFlashTheta = 0.0f; // Start out on bright red every time.
mDrowningFlash->setVisible(isDrowning);
mIsDrowning = isDrowning;
}
void HUD::setDrowningBarVisible(bool visible)
{
mDrowningFrame->setVisible(visible);
}
void HUD::onWorldClicked(MyGUI::Widget* _sender)
{
if (!MWBase::Environment::get().getWindowManager ()->isGuiMode ())
return;
if (mDragAndDrop->mIsOnDragAndDrop)
{
// drop item into the gameworld
MWBase::Environment::get().getWorld()->breakInvisibility(
MWMechanics::getPlayer());
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
MyGUI::IntPoint cursorPosition = MyGUI::InputManager::getInstance().getMousePosition();
float mouseX = cursorPosition.left / float(viewSize.width);
float mouseY = cursorPosition.top / float(viewSize.height);
WorldItemModel drop (mouseX, mouseY);
mDragAndDrop->drop(&drop, NULL);
/*
Start of tes3mp addition
Send an ID_PLAYER_INVENTORY packet every time a player loses an item
by dropping it in the world
*/
mwmp::Main::get().getLocalPlayer()->sendInventory();
/*
End of tes3mp addition
*/
MWBase::Environment::get().getWindowManager()->changePointer("arrow");
}
else
{
GuiMode mode = MWBase::Environment::get().getWindowManager()->getMode();
if ( (mode != GM_Console) && (mode != GM_Container) && (mode != GM_Inventory) )
return;
MWWorld::Ptr object = MWBase::Environment::get().getWorld()->getFacedObject();
if (mode == GM_Console)
MWBase::Environment::get().getWindowManager()->setConsoleSelectedObject(object);
else if ((mode == GM_Container) || (mode == GM_Inventory))
{
// pick up object
if (!object.isEmpty())
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->pickUpObject(object);
}
}
}
void HUD::onWorldMouseOver(MyGUI::Widget* _sender, int x, int y)
{
if (mDragAndDrop->mIsOnDragAndDrop)
{
mWorldMouseOver = false;
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
MyGUI::IntPoint cursorPosition = MyGUI::InputManager::getInstance().getMousePosition();
float mouseX = cursorPosition.left / float(viewSize.width);
float mouseY = cursorPosition.top / float(viewSize.height);
MWBase::World* world = MWBase::Environment::get().getWorld();
// if we can't drop the object at the wanted position, show the "drop on ground" cursor.
bool canDrop = world->canPlaceObject(mouseX, mouseY);
if (!canDrop)
MWBase::Environment::get().getWindowManager()->changePointer("drop_ground");
else
MWBase::Environment::get().getWindowManager()->changePointer("arrow");
}
else
{
MWBase::Environment::get().getWindowManager()->changePointer("arrow");
mWorldMouseOver = true;
}
}
void HUD::onWorldMouseLostFocus(MyGUI::Widget* _sender, MyGUI::Widget* _new)
{
MWBase::Environment::get().getWindowManager()->changePointer("arrow");
mWorldMouseOver = false;
}
void HUD::onHMSClicked(MyGUI::Widget* _sender)
{
MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Stats);
}
void HUD::onMapClicked(MyGUI::Widget* _sender)
{
MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Map);
}
void HUD::onWeaponClicked(MyGUI::Widget* _sender)
{
const MWWorld::Ptr& player = MWMechanics::getPlayer();
if (player.getClass().getNpcStats(player).isWerewolf())
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sWerewolfRefusal}");
return;
}
MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Inventory);
}
void HUD::onMagicClicked(MyGUI::Widget* _sender)
{
const MWWorld::Ptr& player = MWMechanics::getPlayer();
if (player.getClass().getNpcStats(player).isWerewolf())
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sWerewolfRefusal}");
return;
}
MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Magic);
}
void HUD::setCellName(const std::string& cellName)
{
if (mCellName != cellName)
{
mCellNameTimer = 5.0f;
mCellName = cellName;
mCellNameBox->setCaptionWithReplacing("#{sCell=" + mCellName + "}");
mCellNameBox->setVisible(mMapVisible);
}
}
void HUD::onFrame(float dt)
{
LocalMapBase::onFrame(dt);
mCellNameTimer -= dt;
mWeaponSpellTimer -= dt;
if (mCellNameTimer < 0)
mCellNameBox->setVisible(false);
if (mWeaponSpellTimer < 0)
mWeaponSpellBox->setVisible(false);
mEnemyHealthTimer -= dt;
if (mEnemyHealth->getVisible() && mEnemyHealthTimer < 0)
{
mEnemyHealth->setVisible(false);
mWeaponSpellBox->setPosition(mWeaponSpellBox->getPosition() + MyGUI::IntPoint(0,20));
}
if (mIsDrowning)
mDrowningFlashTheta += dt * osg::PI*2;
mSpellIcons->updateWidgets(mEffectBox, true);
if (mEnemyActorId != -1 && mEnemyHealth->getVisible())
{
updateEnemyHealthBar();
}
if (mIsDrowning)
{
float intensity = (cos(mDrowningFlashTheta) + 2.0f) / 3.0f;
mDrowningFlash->setAlpha(intensity);
}
}
void HUD::setSelectedSpell(const std::string& spellId, int successChancePercent)
{
const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
std::string spellName = spell->mName;
if (spellName != mSpellName && mSpellVisible)
{
mWeaponSpellTimer = 5.0f;
mSpellName = spellName;
mWeaponSpellBox->setCaption(mSpellName);
mWeaponSpellBox->setVisible(true);
}
mSpellStatus->setProgressRange(100);
mSpellStatus->setProgressPosition(successChancePercent);
mSpellBox->setUserString("ToolTipType", "Spell");
mSpellBox->setUserString("Spell", spellId);
// use the icon of the first effect
const ESM::MagicEffect* effect =
MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(spell->mEffects.mList.front().mEffectID);
std::string icon = effect->mIcon;
int slashPos = icon.rfind('\\');
icon.insert(slashPos+1, "b_");
icon = MWBase::Environment::get().getWindowManager()->correctIconPath(icon);
mSpellImage->setItem(MWWorld::Ptr());
mSpellImage->setIcon(icon);
}
void HUD::setSelectedEnchantItem(const MWWorld::Ptr& item, int chargePercent)
{
std::string itemName = item.getClass().getName(item);
if (itemName != mSpellName && mSpellVisible)
{
mWeaponSpellTimer = 5.0f;
mSpellName = itemName;
mWeaponSpellBox->setCaption(mSpellName);
mWeaponSpellBox->setVisible(true);
}
mSpellStatus->setProgressRange(100);
mSpellStatus->setProgressPosition(chargePercent);
mSpellBox->setUserString("ToolTipType", "ItemPtr");
mSpellBox->setUserData(MWWorld::Ptr(item));
mSpellImage->setItem(item);
}
void HUD::setSelectedWeapon(const MWWorld::Ptr& item, int durabilityPercent)
{
std::string itemName = item.getClass().getName(item);
if (itemName != mWeaponName && mWeaponVisible)
{
mWeaponSpellTimer = 5.0f;
mWeaponName = itemName;
mWeaponSpellBox->setCaption(mWeaponName);
mWeaponSpellBox->setVisible(true);
}
mWeapBox->clearUserStrings();
mWeapBox->setUserString("ToolTipType", "ItemPtr");
mWeapBox->setUserData(MWWorld::Ptr(item));
mWeapStatus->setProgressRange(100);
mWeapStatus->setProgressPosition(durabilityPercent);
mWeapImage->setItem(item);
}
void HUD::unsetSelectedSpell()
{
std::string spellName = "#{sNone}";
if (spellName != mSpellName && mSpellVisible)
{
mWeaponSpellTimer = 5.0f;
mSpellName = spellName;
mWeaponSpellBox->setCaptionWithReplacing(mSpellName);
mWeaponSpellBox->setVisible(true);
}
mSpellStatus->setProgressRange(100);
mSpellStatus->setProgressPosition(0);
mSpellImage->setItem(MWWorld::Ptr());
mSpellBox->clearUserStrings();
}
void HUD::unsetSelectedWeapon()
{
std::string itemName = "#{sSkillHandtohand}";
if (itemName != mWeaponName && mWeaponVisible)
{
mWeaponSpellTimer = 5.0f;
mWeaponName = itemName;
mWeaponSpellBox->setCaptionWithReplacing(mWeaponName);
mWeaponSpellBox->setVisible(true);
}
mWeapStatus->setProgressRange(100);
mWeapStatus->setProgressPosition(0);
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
mWeapImage->setItem(MWWorld::Ptr());
std::string icon = (player.getClass().getNpcStats(player).isWerewolf()) ? "icons\\k\\tx_werewolf_hand.dds" : "icons\\k\\stealth_handtohand.dds";
mWeapImage->setIcon(icon);
mWeapBox->clearUserStrings();
mWeapBox->setUserString("ToolTipType", "Layout");
mWeapBox->setUserString("ToolTipLayout", "HandToHandToolTip");
mWeapBox->setUserString("Caption_HandToHandText", itemName);
mWeapBox->setUserString("ImageTexture_HandToHandImage", icon);
}
void HUD::setCrosshairVisible(bool visible)
{
mCrosshair->setVisible (visible);
}
void HUD::setCrosshairOwned(bool owned)
{
if(owned)
{
mCrosshair->changeWidgetSkin("HUD_Crosshair_Owned");
}
else
{
mCrosshair->changeWidgetSkin("HUD_Crosshair");
}
}
void HUD::setHmsVisible(bool visible)
{
mHealth->setVisible(visible);
mMagicka->setVisible(visible);
mStamina->setVisible(visible);
updatePositions();
}
void HUD::setWeapVisible(bool visible)
{
mWeapBox->setVisible(visible);
updatePositions();
}
void HUD::setSpellVisible(bool visible)
{
mSpellBox->setVisible(visible);
updatePositions();
}
void HUD::setSneakVisible(bool visible)
{
mSneakBox->setVisible(visible);
updatePositions();
}
void HUD::setEffectVisible(bool visible)
{
mEffectBox->setVisible (visible);
updatePositions();
}
void HUD::setMinimapVisible(bool visible)
{
mMinimapBox->setVisible (visible);
updatePositions();
}
void HUD::updatePositions()
{
int weapDx = 0, spellDx = 0, sneakDx = 0;
if (!mHealth->getVisible())
sneakDx = spellDx = weapDx = mWeapBoxBaseLeft - mHealthManaStaminaBaseLeft;
if (!mWeapBox->getVisible())
{
spellDx += mSpellBoxBaseLeft - mWeapBoxBaseLeft;
sneakDx = spellDx;
}
if (!mSpellBox->getVisible())
sneakDx += mSneakBoxBaseLeft - mSpellBoxBaseLeft;
mWeaponVisible = mWeapBox->getVisible();
mSpellVisible = mSpellBox->getVisible();
if (!mWeaponVisible && !mSpellVisible)
mWeaponSpellBox->setVisible(false);
mWeapBox->setPosition(mWeapBoxBaseLeft - weapDx, mWeapBox->getTop());
mSpellBox->setPosition(mSpellBoxBaseLeft - spellDx, mSpellBox->getTop());
mSneakBox->setPosition(mSneakBoxBaseLeft - sneakDx, mSneakBox->getTop());
const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize();
// effect box can have variable width -> variable left coordinate
int effectsDx = 0;
if (!mMinimapBox->getVisible ())
effectsDx = (viewSize.width - mMinimapBoxBaseRight) - (viewSize.width - mEffectBoxBaseRight);
mMapVisible = mMinimapBox->getVisible ();
if (!mMapVisible)
mCellNameBox->setVisible(false);
mEffectBox->setPosition((viewSize.width - mEffectBoxBaseRight) - mEffectBox->getWidth() + effectsDx, mEffectBox->getTop());
}
void HUD::updateEnemyHealthBar()
{
MWWorld::Ptr enemy = MWBase::Environment::get().getWorld()->searchPtrViaActorId(mEnemyActorId);
if (enemy.isEmpty())
return;
MWMechanics::CreatureStats& stats = enemy.getClass().getCreatureStats(enemy);
mEnemyHealth->setProgressRange(100);
// Health is usually cast to int before displaying. Actors die whenever they are < 1 health.
// Therefore any value < 1 should show as an empty health bar. We do the same in statswindow :)
mEnemyHealth->setProgressPosition(static_cast<size_t>(stats.getHealth().getCurrent() / stats.getHealth().getModified() * 100));
static const float fNPCHealthBarFade = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fNPCHealthBarFade")->getFloat();
if (fNPCHealthBarFade > 0.f)
mEnemyHealth->setAlpha(std::max(0.f, std::min(1.f, mEnemyHealthTimer/fNPCHealthBarFade)));
}
void HUD::setEnemy(const MWWorld::Ptr &enemy)
{
mEnemyActorId = enemy.getClass().getCreatureStats(enemy).getActorId();
mEnemyHealthTimer = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fNPCHealthBarTime")->getFloat();
if (!mEnemyHealth->getVisible())
mWeaponSpellBox->setPosition(mWeaponSpellBox->getPosition() - MyGUI::IntPoint(0,20));
mEnemyHealth->setVisible(true);
updateEnemyHealthBar();
}
void HUD::resetEnemy()
{
mEnemyActorId = -1;
mEnemyHealthTimer = -1;
}
void HUD::clear()
{
unsetSelectedSpell();
unsetSelectedWeapon();
resetEnemy();
}
void HUD::customMarkerCreated(MyGUI::Widget *marker)
{
marker->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onMapClicked);
}
void HUD::doorMarkerCreated(MyGUI::Widget *marker)
{
marker->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onMapClicked);
}
}