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openmw-tes3mp/apps/openmw
2017-02-05 02:26:28 +01:00
..
mwbase Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
mwclass Creatures now auto-equip shields (Fixes #3704) 2017-01-08 20:52:04 +01:00
mwdialogue Fix attempting to access NPC stats on creatures 2017-01-06 02:58:24 +09:00
mwgui ItemWidget: skip setImageTexture if the icon has not changed 2017-02-05 02:26:27 +01:00
mwinput Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwmechanics Add timer for updateEquippedLight 2017-02-05 02:26:28 +01:00
mwphysics Merge pull request #1158 from logzero/move3 2017-01-01 20:44:41 +01:00
mwrender Throw exception when told to use 0 threads 2017-02-04 05:58:12 +01:00
mwscript Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
mwsound OpenAL_Output: When a source is finished, rewind it instead of stopping it. 2016-12-29 01:03:13 +01:00
mwstate Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwworld Improve scene loading performance by creating collision objects with the correct rotation right away instead of adjusting it later 2017-02-04 15:12:01 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Use osg::PI over M_PI 2016-12-21 16:49:37 +01:00
crashcatcher.cpp Mainly making compilable under OpenBSD. 2016-08-06 19:00:27 +01:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Set osgViewer ReleaseContextAtEndOfFrameHint to false for better performance when in SingleThreaded mode 2017-02-02 22:16:59 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS 2016-11-23 22:32:54 +01:00