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openmw-tes3mp/apps/openmw
Evil Eye a401c517bf Always unload height fields
loadCell always adds a height field, but unloadCell only removed it for
cells with height data. Reloading a cell overwrote the height field
added earlier (leading to its destruction) while the navigator retained
a reference to the now deleted collision shape, leading to a crash.
2021-01-23 00:56:46 +01:00
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mwbase mResourceSystem initialization reorder 2021-01-12 19:58:46 +01:00
mwclass rename setting 2020-12-07 21:56:41 +01:00
mwdialogue Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
mwgui Avoid possible memory leak in the mInterMessageBoxe field 2021-01-09 14:43:00 +04:00
mwinput Move screenshots handling to the separate class 2021-01-09 10:44:33 +04:00
mwmechanics Allow all creatures to float to the water surface 2021-01-12 15:46:19 +03:00
mwphysics Don't run unstuck if there is no simulation running in async case. 2021-01-18 17:45:57 +01:00
mwrender Merge pull request #3042 from akortunov/helpers 2021-01-13 23:09:01 +01:00
mwscript Show mesh origin 2020-12-29 21:45:59 +01:00
mwsound Remove redundant SoundManager::lookupSound and loadSound 2021-01-09 14:11:49 +01:00
mwstate Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwworld Always unload height fields 2021-01-23 00:56:46 +01:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Remove duplicated sound_buffer entry 2021-01-21 13:08:50 +01:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Merge branch 'no_bonus_points' into 'master' 2021-01-11 21:21:47 +00:00
engine.hpp Add stats for all updates 2020-06-30 22:00:23 +02:00
main.cpp Split long osg log messages into lines. 2021-01-08 23:21:39 +01:00