.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
actors.cpp
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
actors.hpp
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Mostly removal of unnecessary #include's and a little clean up
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2012-07-17 09:27:12 +02:00 |
animation.cpp
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Support multiple meshes for creatures
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2012-07-17 11:23:34 -07:00 |
animation.hpp
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Support multiple meshes for creatures
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2012-07-17 11:23:34 -07:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
compositors.cpp
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fix triangle / batch counts with compositors
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2012-06-22 12:56:04 +02:00 |
compositors.hpp
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fix triangle / batch counts with compositors
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2012-06-22 12:56:04 +02:00 |
creatureanimation.cpp
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Create entities when loading NIFs for creatures
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2012-07-17 14:11:07 -07:00 |
creatureanimation.hpp
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Merge remote branch 'modred11/master'
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2012-07-17 10:21:46 +02:00 |
debugging.cpp
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
debugging.hpp
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Issue #107: Ptr related include cleanup
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2012-07-03 13:55:53 +02:00 |
localmap.cpp
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
localmap.hpp
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Issue #107: Ptr related include cleanup
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2012-07-03 13:55:53 +02:00 |
npcanimation.cpp
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Create entities when loading NIFs for the NPC base
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2012-07-17 15:43:40 -07:00 |
npcanimation.hpp
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Handle multiple entities per NPC part
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2012-07-17 12:20:52 -07:00 |
objects.cpp
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Create mesh entities for objects when loading the NIF
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2012-07-17 13:40:03 -07:00 |
objects.hpp
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Issue #107: Ptr related include cleanup
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2012-07-03 13:55:53 +02:00 |
occlusionquery.cpp
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minor fix
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2012-04-19 01:10:55 +02:00 |
occlusionquery.hpp
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Preparing for clothes/armor
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2012-04-02 22:08:46 -04:00 |
player.cpp
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
player.hpp
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
renderconst.hpp
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fixed the sky reflection issue
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2012-04-19 01:08:26 +02:00 |
renderinginterface.hpp
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Changing to Actors;NPCAnimation;CreatureAnimation
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2011-11-24 01:48:54 -05:00 |
renderingmanager.cpp
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
renderingmanager.hpp
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Mostly removal of unnecessary #include's and a little clean up
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2012-07-17 09:27:12 +02:00 |
shaderhelper.cpp
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
shaderhelper.hpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
shadows.cpp
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basic mouse-over info for in-game objects
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2012-04-15 17:10:08 +02:00 |
shadows.hpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
sky.cpp
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Return a list of meshes and the skeleton from NIFLoader::load
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2012-07-13 20:01:15 -07:00 |
sky.hpp
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Return a list of meshes and the skeleton from NIFLoader::load
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2012-07-13 20:01:15 -07:00 |
terrain.cpp
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
terrain.hpp
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Issue #107: Ptr related include cleanup
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2012-07-03 13:55:53 +02:00 |
terrainmaterial.cpp
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light improvements
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2012-04-19 20:59:57 +02:00 |
terrainmaterial.hpp
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fixed some cppcheck issues
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2012-06-06 20:29:30 +02:00 |
water.cpp
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
water.hpp
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |