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openmw-tes3mp/components/openmw-mp/Base/BaseStructs.hpp

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460 B
C++

#ifndef OPENMW_BASESTRUCTS_HPP
#define OPENMW_BASESTRUCTS_HPP
namespace mwmp
{
struct Animation
{
std::string groupname;
int mode;
int count;
bool persist;
};
struct AnimStates
{
int idlestate;
int movestate;
int jumpstate;
bool forcestateupdate;
};
struct Movement
{
float x;
float y;
float z;
};
}
#endif //OPENMW_BASESTRUCTS_HPP