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30 lines
460 B
C++
30 lines
460 B
C++
#ifndef OPENMW_BASESTRUCTS_HPP
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#define OPENMW_BASESTRUCTS_HPP
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namespace mwmp
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{
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struct Animation
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{
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std::string groupname;
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int mode;
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int count;
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bool persist;
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};
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struct AnimStates
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{
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int idlestate;
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int movestate;
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int jumpstate;
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bool forcestateupdate;
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};
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struct Movement
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{
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float x;
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float y;
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float z;
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};
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}
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#endif //OPENMW_BASESTRUCTS_HPP
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