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263 lines
6.0 KiB
C++
263 lines
6.0 KiB
C++
#include "creaturestats.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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void ESM::CreatureStats::load (ESMReader &esm)
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{
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for (int i=0; i<8; ++i)
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mAttributes[i].load (esm);
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for (int i=0; i<3; ++i)
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mDynamic[i].load (esm);
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mGoldPool = 0;
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esm.getHNOT (mGoldPool, "GOLD");
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mTradeTime.mDay = 0;
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mTradeTime.mHour = 0;
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esm.getHNOT (mTradeTime, "TIME");
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mDead = false;
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esm.getHNOT (mDead, "DEAD");
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mDeathAnimationFinished = false;
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esm.getHNOT (mDeathAnimationFinished, "DFNT");
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if (esm.getFormat() < 3 && mDead)
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mDeathAnimationFinished = true;
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mDied = false;
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esm.getHNOT (mDied, "DIED");
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mMurdered = false;
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esm.getHNOT (mMurdered, "MURD");
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if (esm.isNextSub("FRHT"))
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esm.skipHSub(); // Friendly hits, no longer used
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mTalkedTo = false;
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esm.getHNOT (mTalkedTo, "TALK");
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mAlarmed = false;
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esm.getHNOT (mAlarmed, "ALRM");
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mAttacked = false;
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esm.getHNOT (mAttacked, "ATKD");
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if (esm.isNextSub("HOST"))
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esm.skipHSub(); // Hostile, no longer used
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if (esm.isNextSub("ATCK"))
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esm.skipHSub(); // attackingOrSpell, no longer used
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mKnockdown = false;
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esm.getHNOT (mKnockdown, "KNCK");
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mKnockdownOneFrame = false;
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esm.getHNOT (mKnockdownOneFrame, "KNC1");
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mKnockdownOverOneFrame = false;
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esm.getHNOT (mKnockdownOverOneFrame, "KNCO");
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mHitRecovery = false;
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esm.getHNOT (mHitRecovery, "HITR");
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mBlock = false;
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esm.getHNOT (mBlock, "BLCK");
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mMovementFlags = 0;
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esm.getHNOT (mMovementFlags, "MOVE");
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if (esm.isNextSub("ASTR"))
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esm.skipHSub(); // attackStrength, no longer used
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mFallHeight = 0;
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esm.getHNOT (mFallHeight, "FALL");
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mLastHitObject = esm.getHNOString ("LHIT");
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mLastHitAttemptObject = esm.getHNOString ("LHAT");
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mRecalcDynamicStats = false;
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esm.getHNOT (mRecalcDynamicStats, "CALC");
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mDrawState = 0;
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esm.getHNOT (mDrawState, "DRAW");
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mLevel = 1;
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esm.getHNOT (mLevel, "LEVL");
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mActorId = -1;
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esm.getHNOT (mActorId, "ACID");
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mDeathAnimation = -1;
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esm.getHNOT (mDeathAnimation, "DANM");
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mTimeOfDeath.mDay = 0;
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mTimeOfDeath.mHour = 0;
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esm.getHNOT (mTimeOfDeath, "DTIM");
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mSpells.load(esm);
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mActiveSpells.load(esm);
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mAiSequence.load(esm);
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mMagicEffects.load(esm);
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while (esm.isNextSub("SUMM"))
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{
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int magicEffect;
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esm.getHT(magicEffect);
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std::string source = esm.getHNOString("SOUR");
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int actorId;
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esm.getHNT (actorId, "ACID");
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mSummonedCreatureMap[std::make_pair(magicEffect, source)] = actorId;
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}
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while (esm.isNextSub("GRAV"))
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{
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int actorId;
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esm.getHT(actorId);
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mSummonGraveyard.push_back(actorId);
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}
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mHasAiSettings = false;
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esm.getHNOT(mHasAiSettings, "AISE");
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if (mHasAiSettings)
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{
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for (int i=0; i<4; ++i)
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mAiSettings[i].load(esm);
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}
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}
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void ESM::CreatureStats::save (ESMWriter &esm) const
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{
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for (int i=0; i<8; ++i)
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mAttributes[i].save (esm);
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for (int i=0; i<3; ++i)
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mDynamic[i].save (esm);
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if (mGoldPool)
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esm.writeHNT ("GOLD", mGoldPool);
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esm.writeHNT ("TIME", mTradeTime);
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if (mDead)
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esm.writeHNT ("DEAD", mDead);
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if (mDeathAnimationFinished)
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esm.writeHNT ("DFNT", mDeathAnimationFinished);
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if (mDied)
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esm.writeHNT ("DIED", mDied);
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if (mMurdered)
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esm.writeHNT ("MURD", mMurdered);
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if (mTalkedTo)
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esm.writeHNT ("TALK", mTalkedTo);
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if (mAlarmed)
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esm.writeHNT ("ALRM", mAlarmed);
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if (mAttacked)
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esm.writeHNT ("ATKD", mAttacked);
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if (mKnockdown)
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esm.writeHNT ("KNCK", mKnockdown);
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if (mKnockdownOneFrame)
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esm.writeHNT ("KNC1", mKnockdownOneFrame);
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if (mKnockdownOverOneFrame)
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esm.writeHNT ("KNCO", mKnockdownOverOneFrame);
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if (mHitRecovery)
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esm.writeHNT ("HITR", mHitRecovery);
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if (mBlock)
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esm.writeHNT ("BLCK", mBlock);
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if (mMovementFlags)
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esm.writeHNT ("MOVE", mMovementFlags);
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if (mFallHeight)
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esm.writeHNT ("FALL", mFallHeight);
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if (!mLastHitObject.empty())
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esm.writeHNString ("LHIT", mLastHitObject);
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if (!mLastHitAttemptObject.empty())
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esm.writeHNString ("LHAT", mLastHitAttemptObject);
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if (mRecalcDynamicStats)
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esm.writeHNT ("CALC", mRecalcDynamicStats);
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if (mDrawState)
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esm.writeHNT ("DRAW", mDrawState);
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if (mLevel != 1)
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esm.writeHNT ("LEVL", mLevel);
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if (mActorId != -1)
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esm.writeHNT ("ACID", mActorId);
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if (mDeathAnimation != -1)
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esm.writeHNT ("DANM", mDeathAnimation);
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if (mTimeOfDeath.mHour != 0 && mTimeOfDeath.mDay != 0)
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esm.writeHNT ("DTIM", mTimeOfDeath);
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mSpells.save(esm);
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mActiveSpells.save(esm);
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mAiSequence.save(esm);
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mMagicEffects.save(esm);
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for (std::map<std::pair<int, std::string>, int>::const_iterator it = mSummonedCreatureMap.begin(); it != mSummonedCreatureMap.end(); ++it)
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{
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esm.writeHNT ("SUMM", it->first.first);
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esm.writeHNString ("SOUR", it->first.second);
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esm.writeHNT ("ACID", it->second);
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}
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for (std::vector<int>::const_iterator it = mSummonGraveyard.begin(); it != mSummonGraveyard.end(); ++it)
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{
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esm.writeHNT ("GRAV", *it);
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}
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esm.writeHNT("AISE", mHasAiSettings);
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if (mHasAiSettings)
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{
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for (int i=0; i<4; ++i)
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mAiSettings[i].save(esm);
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}
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}
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void ESM::CreatureStats::blank()
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{
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mTradeTime.mHour = 0;
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mTradeTime.mDay = 0;
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mGoldPool = 0;
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mActorId = -1;
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mHasAiSettings = false;
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mDead = false;
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mDeathAnimationFinished = false;
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mDied = false;
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mMurdered = false;
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mTalkedTo = false;
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mAlarmed = false;
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mAttacked = false;
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mKnockdown = false;
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mKnockdownOneFrame = false;
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mKnockdownOverOneFrame = false;
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mHitRecovery = false;
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mBlock = false;
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mMovementFlags = 0;
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mFallHeight = 0.f;
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mRecalcDynamicStats = false;
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mDrawState = 0;
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mDeathAnimation = -1;
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mLevel = 1;
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}
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