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openmw-tes3mp/components/nifbullet/bulletnifloader.cpp

342 lines
10 KiB
C++

#include "bulletnifloader.hpp"
#include <cstdio>
#include <vector>
#include <list>
#include <stdexcept>
#include <BulletCollision/CollisionShapes/btBoxShape.h>
#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
#include <BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h>
#include <BulletCollision/CollisionShapes/btCompoundShape.h>
#include <components/misc/stringops.hpp>
#include <components/nif/node.hpp>
#include <components/nif/data.hpp>
#include <components/nif/property.hpp>
#include <components/nif/controller.hpp>
#include <components/nif/extra.hpp>
namespace
{
osg::Matrixf getWorldTransform(const Nif::Node *node)
{
if(node->parent != NULL)
return node->trafo.toMatrix() * getWorldTransform(node->parent);
return node->trafo.toMatrix();
}
btVector3 getbtVector(const osg::Vec3f &v)
{
return btVector3(v.x(), v.y(), v.z());
}
}
namespace NifBullet
{
BulletNifLoader::BulletNifLoader()
: mCompoundShape(NULL)
, mStaticMesh(NULL)
{
}
BulletNifLoader::~BulletNifLoader()
{
}
osg::ref_ptr<Resource::BulletShape> BulletNifLoader::load(const Nif::NIFFilePtr nif)
{
mShape = new Resource::BulletShape;
mCompoundShape = NULL;
mStaticMesh = NULL;
if (nif->numRoots() < 1)
{
warn("Found no root nodes in NIF.");
return mShape;
}
Nif::Record *r = nif->getRoot(0);
assert(r != NULL);
Nif::Node *node = dynamic_cast<Nif::Node*>(r);
if (node == NULL)
{
warn("First root in file was not a node, but a " +
r->recName + ". Skipping file.");
return mShape;
}
if (findBoundingBox(node))
{
std::auto_ptr<btCompoundShape> compound (new btCompoundShape);
btBoxShape* boxShape = new btBoxShape(getbtVector(mShape->mCollisionBoxHalfExtents));
btTransform transform = btTransform::getIdentity();
transform.setOrigin(getbtVector(mShape->mCollisionBoxTranslate));
compound->addChildShape(transform, boxShape);
mShape->mCollisionShape = compound.release();
return mShape;
}
else
{
bool autogenerated = hasAutoGeneratedCollision(node);
bool isAnimated = false;
// files with the name convention xmodel.nif usually have keyframes stored in a separate file xmodel.kf (see Animation::addAnimSource).
// assume all nodes in the file will be animated
std::string filename = nif->getFilename();
size_t slashpos = filename.find_last_of("/\\");
if (slashpos == std::string::npos)
slashpos = 0;
if (slashpos+1 < filename.size() && (filename[slashpos+1] == 'x' || filename[slashpos+1] == 'X'))
{
isAnimated = true;
}
handleNode(node, 0, autogenerated, isAnimated, autogenerated);
if (mCompoundShape)
{
mShape->mCollisionShape = mCompoundShape;
if (mStaticMesh)
{
btTransform trans;
trans.setIdentity();
mCompoundShape->addChildShape(trans, new Resource::TriangleMeshShape(mStaticMesh,true));
}
}
else if (mStaticMesh)
mShape->mCollisionShape = new Resource::TriangleMeshShape(mStaticMesh,true);
return mShape;
}
}
// Find a boundingBox in the node hierarchy.
// Return: use bounding box for collision?
bool BulletNifLoader::findBoundingBox(const Nif::Node* node, int flags)
{
flags |= node->flags;
if (node->hasBounds)
{
mShape->mCollisionBoxHalfExtents = node->boundXYZ;
mShape->mCollisionBoxTranslate = node->boundPos;
if (flags & Nif::NiNode::Flag_BBoxCollision)
{
return true;
}
}
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
if(ninode)
{
const Nif::NodeList &list = ninode->children;
for(size_t i = 0;i < list.length();i++)
{
if(!list[i].empty())
{
bool found = findBoundingBox (list[i].getPtr());
if (found)
return true;
}
}
}
return false;
}
bool BulletNifLoader::hasAutoGeneratedCollision(const Nif::Node* rootNode)
{
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(rootNode);
if(ninode)
{
const Nif::NodeList &list = ninode->children;
for(size_t i = 0;i < list.length();i++)
{
if(!list[i].empty())
{
if(list[i].getPtr()->recType == Nif::RC_RootCollisionNode)
return false;
}
}
}
return true;
}
void BulletNifLoader::handleNode(const Nif::Node *node, int flags,
bool isCollisionNode, bool isAnimated, bool autogenerated)
{
// Accumulate the flags from all the child nodes. This works for all
// the flags we currently use, at least.
flags |= node->flags;
if (!node->controller.empty() && node->controller->recType == Nif::RC_NiKeyframeController
&& (node->controller->flags & Nif::NiNode::ControllerFlag_Active))
isAnimated = true;
isCollisionNode = isCollisionNode || (node->recType == Nif::RC_RootCollisionNode);
// Don't collide with AvoidNode shapes
if(node->recType == Nif::RC_AvoidNode)
flags |= 0x800;
// Check for extra data
Nif::Extra const *e = node;
while (!e->extra.empty())
{
// Get the next extra data in the list
e = e->extra.getPtr();
assert(e != NULL);
if (e->recType == Nif::RC_NiStringExtraData)
{
// String markers may contain important information
// affecting the entire subtree of this node
Nif::NiStringExtraData *sd = (Nif::NiStringExtraData*)e;
// not sure what the difference between NCO and NCC is, or if there even is one
if (sd->string == "NCO" || sd->string == "NCC")
{
// No collision. Use an internal flag setting to mark this.
flags |= 0x800;
}
else if (sd->string == "MRK" && autogenerated)
{
// Marker can still have collision if the model explicitely specifies it via a RootCollisionNode.
return;
}
}
}
if (isCollisionNode)
{
// NOTE: a trishape with hasBounds=true, but no BBoxCollision flag should NOT go through handleNiTriShape!
// It must be ignored completely.
// (occurs in tr_ex_imp_wall_arch_04.nif)
if(!node->hasBounds && node->recType == Nif::RC_NiTriShape)
{
handleNiTriShape(static_cast<const Nif::NiTriShape*>(node), flags, getWorldTransform(node), isAnimated);
}
}
// For NiNodes, loop through children
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
if(ninode)
{
const Nif::NodeList &list = ninode->children;
for(size_t i = 0;i < list.length();i++)
{
if(!list[i].empty())
handleNode(list[i].getPtr(), flags, isCollisionNode, isAnimated, autogenerated);
}
}
}
void BulletNifLoader::handleNiTriShape(const Nif::NiTriShape *shape, int flags, const osg::Matrixf &transform, bool isAnimated)
{
assert(shape != NULL);
// Interpret flags
bool hidden = (flags&Nif::NiNode::Flag_Hidden) != 0;
bool collide = (flags&Nif::NiNode::Flag_MeshCollision) != 0;
bool bbcollide = (flags&Nif::NiNode::Flag_BBoxCollision) != 0;
// If the object was marked "NCO" earlier, it shouldn't collide with
// anything. So don't do anything.
if ((flags & 0x800))
{
return;
}
if (!collide && !bbcollide && hidden)
// This mesh apparently isn't being used for anything, so don't
// bother setting it up.
return;
if (!shape->skin.empty())
isAnimated = false;
if (shape->data.empty())
return;
if (shape->data->triangles->empty())
return;
if (isAnimated)
{
if (!mCompoundShape)
mCompoundShape = new btCompoundShape();
btTriangleMesh* childMesh = new btTriangleMesh();
const Nif::NiTriShapeData *data = shape->data.getPtr();
childMesh->preallocateVertices(data->vertices->size());
childMesh->preallocateIndices(data->triangles->size());
const osg::Vec3Array& vertices = *data->vertices;
const osg::DrawElementsUShort& triangles = *data->triangles;
size_t numtris = data->triangles->size();
for(size_t i = 0;i < numtris;i+=3)
{
osg::Vec3f b1 = vertices[triangles[i+0]];
osg::Vec3f b2 = vertices[triangles[i+1]];
osg::Vec3f b3 = vertices[triangles[i+2]];
childMesh->addTriangle(getbtVector(b1), getbtVector(b2), getbtVector(b3));
}
Resource::TriangleMeshShape* childShape = new Resource::TriangleMeshShape(childMesh,true);
float scale = shape->trafo.scale;
const Nif::Node* parent = shape;
while (parent->parent)
{
parent = parent->parent;
scale *= parent->trafo.scale;
}
osg::Quat q = transform.getRotate();
osg::Vec3f v = transform.getTrans();
childShape->setLocalScaling(btVector3(scale, scale, scale));
btTransform trans(btQuaternion(q.x(), q.y(), q.z(), q.w()), btVector3(v.x(), v.y(), v.z()));
mShape->mAnimatedShapes.insert(std::make_pair(shape->recIndex, mCompoundShape->getNumChildShapes()));
mCompoundShape->addChildShape(trans, childShape);
}
else
{
if (!mStaticMesh)
mStaticMesh = new btTriangleMesh(false);
// Static shape, just transform all vertices into position
const Nif::NiTriShapeData *data = shape->data.getPtr();
const osg::Vec3Array& vertices = *data->vertices;
const osg::DrawElementsUShort& triangles = *data->triangles;
mStaticMesh->preallocateVertices(data->vertices->size());
mStaticMesh->preallocateIndices(data->triangles->size());
size_t numtris = data->triangles->size();
for(size_t i = 0;i < numtris;i+=3)
{
osg::Vec3f b1 = vertices[triangles[i+0]]*transform;
osg::Vec3f b2 = vertices[triangles[i+1]]*transform;
osg::Vec3f b3 = vertices[triangles[i+2]]*transform;
mStaticMesh->addTriangle(getbtVector(b1), getbtVector(b2), getbtVector(b3));
}
}
}
} // namespace NifBullet