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mwbase
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Handle playgroup and skipanim through mwmechanics
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2013-01-16 17:53:18 -08:00 |
mwclass
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Treat activators as actors for rendering and mechanics
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2013-01-16 14:37:32 -08:00 |
mwdialogue
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Merge remote-tracking branch 'potatoesmaster/dialogue-creatures'
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2013-01-17 10:21:01 +01:00 |
mwgui
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DialogueWindow: do not execute onFrame() when not visible
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2013-01-15 00:59:48 +01:00 |
mwinput
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Merge branch 'master' into videoplayback
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2013-01-07 13:25:15 +01:00 |
mwmechanics
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Don't reset the animation when setting the same state
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2013-01-19 15:46:22 -08:00 |
mwrender
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Scale animation speed using the direction length
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2013-01-18 21:40:47 -08:00 |
mwscript
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Handle playgroup and skipanim through mwmechanics
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2013-01-16 17:53:18 -08:00 |
mwsound
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Use const references where appropriate
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2013-01-15 12:07:15 -08:00 |
mwworld
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Handle playgroup and skipanim through mwmechanics
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2013-01-16 17:53:18 -08:00 |
CMakeLists.txt
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Treat activators as actors for rendering and mechanics
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2013-01-16 14:37:32 -08:00 |
config.hpp.cmake
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another minor correction (fixing the previous one)
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2011-07-08 16:16:06 +02:00 |
doc.hpp
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first set of additional doxygen comments
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2010-09-25 15:03:53 +02:00 |
engine.cpp
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Run physics right after updating the actors
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2013-01-16 08:22:38 -08:00 |
engine.hpp
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Fixed crash on changing cell due to Utf8Encoder going out of scope
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2013-01-12 01:18:36 +01:00 |
main.cpp
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added option to override the activation distance
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2013-01-08 20:00:06 -08:00 |