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openmw-tes3mp/apps/openmw/mwworld/cellstore.cpp
Mark Siewert a8e02779b2 - Add support for multiple plugins trying to modify the same reference
- Fix a small signed/unsigned warning
2013-01-19 23:33:18 +01:00

199 lines
7.8 KiB
C++

#include "cellstore.hpp"
#include <iostream>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "ptr.hpp"
#include "esmstore.hpp"
namespace MWWorld
{
CellStore::CellStore (const ESM::Cell *cell)
: mCell (cell), mState (State_Unloaded)
{
mWaterLevel = cell->mWater;
}
void CellStore::load (const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm)
{
if (mState!=State_Loaded)
{
if (mState==State_Preloaded)
mIds.clear();
std::cout << "loading cell " << mCell->getDescription() << std::endl;
loadRefs (store, esm);
mState = State_Loaded;
}
}
void CellStore::preload (const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm)
{
if (mState==State_Unloaded)
{
listRefs (store, esm);
mState = State_Preloaded;
}
}
void CellStore::listRefs(const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm)
{
assert (mCell);
if (mCell->mContextList.size() == 0)
return; // this is a dynamically generated cell -> skipping.
// Load references from all plugins that do something with this cell.
for (size_t i = 0; i < mCell->mContextList.size(); i++)
{
// Reopen the ESM reader and seek to the right position.
int index = mCell->mContextList.at(i).index;
mCell->restore (esm[index], i);
ESM::CellRef ref;
// Get each reference in turn
while (mCell->getNextRef (esm[index], ref))
{
std::string lowerCase;
if (ref.mDeleted) {
// Right now, don't do anything. Wehere is "listRefs" actually used, anyway?
// Skipping for now...
continue;
}
std::transform (ref.mRefID.begin(), ref.mRefID.end(), std::back_inserter (lowerCase),
(int(*)(int)) std::tolower);
mIds.push_back (lowerCase);
}
}
std::sort (mIds.begin(), mIds.end());
}
void CellStore::loadRefs(const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm)
{
assert (mCell);
if (mCell->mContextList.size() == 0)
return; // this is a dynamically generated cell -> skipping.
// Load references from all plugins that do something with this cell.
for (size_t i = 0; i < mCell->mContextList.size(); i++)
{
// Reopen the ESM reader and seek to the right position.
int index = mCell->mContextList.at(i).index;
mCell->restore (esm[index], i);
ESM::CellRef ref;
// Get each reference in turn
while(mCell->getNextRef(esm[index], ref))
{
// Don't load reference if it was moved to a different cell.
if (mCell->mMovedRefs.find(ref.mRefnum) != mCell->mMovedRefs.end()) {
continue;
}
std::string lowerCase;
std::transform (ref.mRefID.begin(), ref.mRefID.end(), std::back_inserter (lowerCase),
(int(*)(int)) std::tolower);
int rec = store.find(ref.mRefID);
ref.mRefID = lowerCase;
/* We can optimize this further by storing the pointer to the
record itself in store.all, so that we don't need to look it
up again here. However, never optimize. There are infinite
opportunities to do that later.
*/
switch(rec)
{
case ESM::REC_ACTI: mActivators.load(ref, store); break;
case ESM::REC_ALCH: mPotions.load(ref, store); break;
case ESM::REC_APPA: mAppas.load(ref, store); break;
case ESM::REC_ARMO: mArmors.load(ref, store); break;
case ESM::REC_BOOK: mBooks.load(ref, store); break;
case ESM::REC_CLOT: mClothes.load(ref, store); break;
case ESM::REC_CONT: mContainers.load(ref, store); break;
case ESM::REC_CREA: mCreatures.load(ref, store); break;
case ESM::REC_DOOR: mDoors.load(ref, store); break;
case ESM::REC_INGR: mIngreds.load(ref, store); break;
case ESM::REC_LEVC: mCreatureLists.load(ref, store); break;
case ESM::REC_LEVI: mItemLists.load(ref, store); break;
case ESM::REC_LIGH: mLights.load(ref, store); break;
case ESM::REC_LOCK: mLockpicks.load(ref, store); break;
case ESM::REC_MISC: mMiscItems.load(ref, store); break;
case ESM::REC_NPC_: mNpcs.load(ref, store); break;
case ESM::REC_PROB: mProbes.load(ref, store); break;
case ESM::REC_REPA: mRepairs.load(ref, store); break;
case ESM::REC_STAT: mStatics.load(ref, store); break;
case ESM::REC_WEAP: mWeapons.load(ref, store); break;
case 0: std::cout << "Cell reference " + ref.mRefID + " not found!\n"; break;
default:
std::cout << "WARNING: Ignoring reference '" << ref.mRefID << "' of unhandled type\n";
}
}
}
// Load moved references, from separately tracked list.
for (ESM::CellRefTracker::const_iterator it = mCell->mLeasedRefs.begin(); it != mCell->mLeasedRefs.end(); it++)
{
// Doesn't seem to work in one line... huh? Too sleepy to check...
//const ESM::CellRef &ref0 = it->second;
ESM::CellRef &ref = const_cast<ESM::CellRef&>(it->second);
std::string lowerCase;
std::transform (ref.mRefID.begin(), ref.mRefID.end(), std::back_inserter (lowerCase),
(int(*)(int)) std::tolower);
int rec = store.find(ref.mRefID);
ref.mRefID = lowerCase;
/* We can optimize this further by storing the pointer to the
record itself in store.all, so that we don't need to look it
up again here. However, never optimize. There are infinite
opportunities to do that later.
*/
switch(rec)
{
case ESM::REC_ACTI: mActivators.load(ref, store); break;
case ESM::REC_ALCH: mPotions.load(ref, store); break;
case ESM::REC_APPA: mAppas.load(ref, store); break;
case ESM::REC_ARMO: mArmors.load(ref, store); break;
case ESM::REC_BOOK: mBooks.load(ref, store); break;
case ESM::REC_CLOT: mClothes.load(ref, store); break;
case ESM::REC_CONT: mContainers.load(ref, store); break;
case ESM::REC_CREA: mCreatures.load(ref, store); break;
case ESM::REC_DOOR: mDoors.load(ref, store); break;
case ESM::REC_INGR: mIngreds.load(ref, store); break;
case ESM::REC_LEVC: mCreatureLists.load(ref, store); break;
case ESM::REC_LEVI: mItemLists.load(ref, store); break;
case ESM::REC_LIGH: mLights.load(ref, store); break;
case ESM::REC_LOCK: mLockpicks.load(ref, store); break;
case ESM::REC_MISC: mMiscItems.load(ref, store); break;
case ESM::REC_NPC_: mNpcs.load(ref, store); break;
case ESM::REC_PROB: mProbes.load(ref, store); break;
case ESM::REC_REPA: mRepairs.load(ref, store); break;
case ESM::REC_STAT: mStatics.load(ref, store); break;
case ESM::REC_WEAP: mWeapons.load(ref, store); break;
case 0: std::cout << "Cell reference " + ref.mRefID + " not found!\n"; break;
default:
std::cout << "WARNING: Ignoring reference '" << ref.mRefID << "' of unhandled type\n";
}
}
}
}