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			402 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			402 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "camera.hpp"
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#include <OgreSceneNode.h>
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#include <OgreCamera.h>
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#include <OgreSceneManager.h>
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#include <OgreTagPoint.h>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/refdata.hpp"
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#include "npcanimation.hpp"
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namespace MWRender
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{
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    Camera::Camera (Ogre::Camera *camera)
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    : mCamera(camera),
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      mCameraNode(NULL),
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      mCameraPosNode(NULL),
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      mAnimation(NULL),
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      mFirstPersonView(true),
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      mPreviewMode(false),
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      mFreeLook(true),
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      mNearest(30.f),
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      mFurthest(800.f),
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      mIsNearest(false),
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      mHeight(124.f),
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      mCameraDistance(192.f),
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      mDistanceAdjusted(false),
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      mVanityToggleQueued(false),
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      mViewModeToggleQueued(false)
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    {
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        mVanity.enabled = false;
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        mVanity.allowed = true;
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        mPreviewCam.pitch = 0.f;
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        mPreviewCam.yaw = 0.f;
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        mPreviewCam.offset = 400.f;
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        mMainCam.pitch = 0.f;
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        mMainCam.yaw = 0.f;
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        mMainCam.offset = 400.f;
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    }
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    Camera::~Camera()
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    {
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    }
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    void Camera::reset()
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    {
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        togglePreviewMode(false);
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        toggleVanityMode(false);
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        if (!mFirstPersonView)
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            toggleViewMode();
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    }
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    void Camera::rotateCamera(const Ogre::Vector3 &rot, bool adjust)
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    {
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        if (adjust) {
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            setYaw(getYaw() + rot.z);
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            setPitch(getPitch() + rot.x);
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        } else {
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            setYaw(rot.z);
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            setPitch(rot.x);
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        }
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        Ogre::Quaternion xr(Ogre::Radian(getPitch() + Ogre::Math::HALF_PI), Ogre::Vector3::UNIT_X);
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        Ogre::Quaternion orient = xr;
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        if (mVanity.enabled || mPreviewMode) {
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            Ogre::Quaternion zr(Ogre::Radian(getYaw()), Ogre::Vector3::UNIT_Z);
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            orient = zr * xr;
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        }
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        if (isFirstPerson())
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            mCamera->getParentNode()->setOrientation(orient);
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        else
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            mCameraNode->setOrientation(orient);
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    }
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    const std::string &Camera::getHandle() const
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    {
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        return mTrackingPtr.getRefData().getHandle();
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    }
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    Ogre::SceneNode* Camera::attachTo(const MWWorld::Ptr &ptr)
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    {
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        mTrackingPtr = ptr;
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        Ogre::SceneNode *node = mTrackingPtr.getRefData().getBaseNode()->createChildSceneNode(Ogre::Vector3(0.0f, 0.0f, mHeight));
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        node->setInheritScale(false);
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        Ogre::SceneNode *posNode = node->createChildSceneNode();
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        posNode->setInheritScale(false);
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        if(mCameraNode)
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        {
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            node->setOrientation(mCameraNode->getOrientation());
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            posNode->setPosition(mCameraPosNode->getPosition());
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            mCameraNode->getCreator()->destroySceneNode(mCameraNode);
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            mCameraNode->getCreator()->destroySceneNode(mCameraPosNode);
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        }
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        mCameraNode = node;
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        mCameraPosNode = posNode;
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        if (!isFirstPerson())
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        {
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            mCamera->detachFromParent();
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            mCameraPosNode->attachObject(mCamera);
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        }
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        return mCameraPosNode;
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    }
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    void Camera::setPosition(const Ogre::Vector3& position)
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    {
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        mCameraPosNode->setPosition(position);
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    }
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    void Camera::setPosition(float x, float y, float z)
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    {
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        setPosition(Ogre::Vector3(x,y,z));
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    }
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    void Camera::update(float duration, bool paused)
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    {
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        if (mAnimation->upperBodyReady())
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        {
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            // Now process the view changes we queued earlier
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            if (mVanityToggleQueued)
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            {
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                toggleVanityMode(!mVanity.enabled);
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                mVanityToggleQueued = false;
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            }
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            if (mViewModeToggleQueued)
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            {
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                togglePreviewMode(false);
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                toggleViewMode();
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                mViewModeToggleQueued = false;
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            }
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        }
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        if (paused)
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            return;
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        // only show the crosshair in game mode and in first person mode.
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        MWBase::WindowManager *wm = MWBase::Environment::get().getWindowManager();
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        wm->showCrosshair(!wm->isGuiMode() && (mFirstPersonView && !mVanity.enabled && !mPreviewMode));
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        if(mVanity.enabled)
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        {
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            Ogre::Vector3 rot(0.f, 0.f, 0.f);
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            rot.z = Ogre::Degree(3.f * duration).valueRadians();
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            rotateCamera(rot, true);
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        }
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    }
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    void Camera::toggleViewMode(bool force)
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    {
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        // Changing the view will stop all playing animations, so if we are playing
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        // anything important, queue the view change for later
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        if (!mAnimation->upperBodyReady() && !force)
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        {
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            mViewModeToggleQueued = true;
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            return;
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        }
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        else
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            mViewModeToggleQueued = false;
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        mFirstPersonView = !mFirstPersonView;
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        processViewChange();
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        if (mFirstPersonView) {
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            setPosition(0.f, 0.f, 0.f);
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        } else {
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            setPosition(0.f, 0.f, mCameraDistance);
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        }
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    }
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    void Camera::allowVanityMode(bool allow)
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    {
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        if (!allow && mVanity.enabled)
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            toggleVanityMode(false);
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        mVanity.allowed = allow;
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    }
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    bool Camera::toggleVanityMode(bool enable)
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    {
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        // Changing the view will stop all playing animations, so if we are playing
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        // anything important, queue the view change for later
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        if (isFirstPerson() && !mAnimation->upperBodyReady())
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        {
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            mVanityToggleQueued = true;
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            return false;
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        }
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        if(!mVanity.allowed && enable)
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            return false;
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        if(mVanity.enabled == enable)
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            return true;
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        mVanity.enabled = enable;
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        processViewChange();
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        float offset = mPreviewCam.offset;
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        Ogre::Vector3 rot(0.f, 0.f, 0.f);
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        if (mVanity.enabled) {
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            rot.x = Ogre::Degree(-30.f).valueRadians();
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            mMainCam.offset = mCameraPosNode->getPosition().z;
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        } else {
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            rot.x = getPitch();
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            offset = mMainCam.offset;
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        }
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        rot.z = getYaw();
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        setPosition(0.f, 0.f, offset);
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        rotateCamera(rot, false);
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        return true;
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    }
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    void Camera::togglePreviewMode(bool enable)
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    {
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        if (mFirstPersonView && !mAnimation->upperBodyReady())
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            return;
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        if(mPreviewMode == enable)
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            return;
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        mPreviewMode = enable;
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        processViewChange();
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        float offset = mCameraPosNode->getPosition().z;
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        if (mPreviewMode) {
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            mMainCam.offset = offset;
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            offset = mPreviewCam.offset;
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        } else {
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            mPreviewCam.offset = offset;
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            offset = mMainCam.offset;
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        }
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        setPosition(0.f, 0.f, offset);
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    }
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    void Camera::setSneakOffset(float offset)
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    {
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        if(mAnimation)
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            mAnimation->addFirstPersonOffset(Ogre::Vector3(0.f, 0.f, -offset));
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    }
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    float Camera::getYaw()
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    {
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        if(mVanity.enabled || mPreviewMode)
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            return mPreviewCam.yaw;
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        return mMainCam.yaw;
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    }
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    void Camera::setYaw(float angle)
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    {
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        if (angle > Ogre::Math::PI) {
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            angle -= Ogre::Math::TWO_PI;
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        } else if (angle < -Ogre::Math::PI) {
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            angle += Ogre::Math::TWO_PI;
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        }
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        if (mVanity.enabled || mPreviewMode) {
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            mPreviewCam.yaw = angle;
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        } else {
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            mMainCam.yaw = angle;
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        }
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    }
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    float Camera::getPitch()
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    {
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        if (mVanity.enabled || mPreviewMode) {
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            return mPreviewCam.pitch;
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        }
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        return mMainCam.pitch;
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    }
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    void Camera::setPitch(float angle)
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    {
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        const float epsilon = 0.000001f;
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        float limit = Ogre::Math::HALF_PI - epsilon;
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        if(mPreviewMode)
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            limit /= 2;
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        if(angle > limit)
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            angle = limit;
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        else if(angle < -limit)
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            angle = -limit;
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        if (mVanity.enabled || mPreviewMode) {
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            mPreviewCam.pitch = angle;
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        } else {
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            mMainCam.pitch = angle;
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        }
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    }
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    float Camera::getCameraDistance() const
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    {
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        return mCameraPosNode->getPosition().z;
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    }
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    void Camera::setCameraDistance(float dist, bool adjust, bool override)
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    {
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        if(mFirstPersonView && !mPreviewMode && !mVanity.enabled)
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            return;
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        mIsNearest = false;
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        Ogre::Vector3 v(0.f, 0.f, dist);
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        if (adjust) {
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            v += mCameraPosNode->getPosition();
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        }
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        if (v.z >= mFurthest) {
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            v.z = mFurthest;
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        } else if (!override && v.z < 10.f) {
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            v.z = 10.f;
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        } else if (override && v.z <= mNearest) {
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            v.z = mNearest;
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            mIsNearest = true;
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        }
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        setPosition(v);
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        if (override) {
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            if (mVanity.enabled || mPreviewMode) {
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                mPreviewCam.offset = v.z;
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            } else if (!mFirstPersonView) {
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                mCameraDistance = v.z;
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            }
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        } else {
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            mDistanceAdjusted = true;
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        }
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    }
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    void Camera::setCameraDistance()
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    {
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        if (mDistanceAdjusted) {
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            if (mVanity.enabled || mPreviewMode) {
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                setPosition(0, 0, mPreviewCam.offset);
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            } else if (!mFirstPersonView) {
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                setPosition(0, 0, mCameraDistance);
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            }
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        }
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        mDistanceAdjusted = false;
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    }
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    void Camera::setAnimation(NpcAnimation *anim)
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    {
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        // If we're switching to a new NpcAnimation, ensure the old one is
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        // using a normal view mode
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        if(mAnimation && mAnimation != anim)
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        {
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            mAnimation->setViewMode(NpcAnimation::VM_Normal);
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            mAnimation->detachObjectFromBone(mCamera);
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        }
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        mAnimation = anim;
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        processViewChange();
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    }
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    void Camera::processViewChange()
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    {
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        mAnimation->detachObjectFromBone(mCamera);
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        mCamera->detachFromParent();
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        if(isFirstPerson())
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        {
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            mAnimation->setViewMode(NpcAnimation::VM_FirstPerson);
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            Ogre::TagPoint *tag = mAnimation->attachObjectToBone("Head", mCamera);
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            tag->setInheritOrientation(false);
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        }
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        else
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        {
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            mAnimation->setViewMode(NpcAnimation::VM_Normal);
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            mCameraPosNode->attachObject(mCamera);
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        }
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        rotateCamera(Ogre::Vector3(getPitch(), 0.f, getYaw()), false);
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    }
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    void Camera::getPosition(Ogre::Vector3 &focal, Ogre::Vector3 &camera)
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    {
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        mCamera->getParentSceneNode()->needUpdate(true);
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        camera = mCamera->getRealPosition();
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        focal = mCameraNode->_getDerivedPosition();
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    }
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    void Camera::togglePlayerLooking(bool enable)
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    {
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        mFreeLook = enable;
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    }
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    bool Camera::isVanityOrPreviewModeEnabled()
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    {
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        return mPreviewMode || mVanity.enabled;
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    }
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    bool Camera::isNearest()
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    {
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        return mIsNearest;
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    }
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}
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