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			40 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "WorldstateProcessor.hpp"
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#include "Networking.hpp"
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using namespace mwmp;
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template<class T>
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typename BasePacketProcessor<T>::processors_t BasePacketProcessor<T>::processors;
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void WorldstateProcessor::Do(WorldstatePacket &packet, Player &player, BaseWorldstate &worldstate)
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{
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    packet.Send(true);
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}
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bool WorldstateProcessor::Process(RakNet::Packet &packet, BaseWorldstate &worldstate) noexcept
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{
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    worldstate.guid = packet.guid;
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    for (auto &processor : processors)
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    {
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        if (processor.first == packet.data[0])
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        {
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            Player *player = Players::getPlayer(packet.guid);
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            WorldstatePacket *myPacket = Networking::get().getWorldstatePacketController()->GetPacket(packet.data[0]);
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            myPacket->setWorldstate(&worldstate);
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            worldstate.isValid = true;
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            if (!processor.second->avoidReading)
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                myPacket->Read();
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            if (worldstate.isValid)
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                processor.second->Do(*myPacket, *player, worldstate);
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            else
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                LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Received %s that failed integrity check and was ignored!", processor.second->strPacketID.c_str());
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            return true;
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        }
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    }
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    return false;
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}
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