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			35 lines
		
	
	
	
		
			973 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			973 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef GAME_RENDER_CELL_H
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#define GAME_RENDER_CELL_H
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#include <string>
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namespace MWRender
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{
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    class CellRender
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    {
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        public:
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            virtual ~CellRender() {};
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            /// Make the cell visible. Load the cell if necessary.
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            virtual void show() = 0;
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            /// Remove the cell from rendering, but don't remove it from
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            /// memory.
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            virtual void hide() = 0;
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            /// Destroy all rendering objects connected with this cell.
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            virtual void destroy() = 0;
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            /// Make the reference with the given handle visible.
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            virtual void enable (const std::string& handle) = 0;
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            /// Make the reference with the given handle invisible.
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            virtual void disable (const std::string& handle) = 0;
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            /// Remove the reference with the given handle permanently from the scene.
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            virtual void deleteObject (const std::string& handle) = 0;
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    };
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}
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#endif
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