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			60 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "loadlevlist.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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namespace ESM
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{
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void LeveledListBase::load(ESMReader &esm)
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{
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    esm.getHNT(mFlags, "DATA");
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    esm.getHNT(mChanceNone, "NNAM");
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    if (esm.isNextSub("INDX"))
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    {
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        int len;
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        esm.getHT(len);
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        mList.resize(len);
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    }
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    else
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        return;
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    // TODO: Merge with an existing lists here. This can be done
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    // simply by adding the lists together, making sure that they are
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    // sorted by level. A better way might be to exclude repeated
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    // items. Also, some times we don't want to merge lists, just
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    // overwrite. Figure out a way to give the user this option.
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    for (size_t i = 0; i < mList.size(); i++)
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    {
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        LevelItem &li = mList[i];
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        li.mId = esm.getHNString(mRecName);
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        esm.getHNT(li.mLevel, "INTV");
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    }
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}
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void LeveledListBase::save(ESMWriter &esm) const
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{
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    esm.writeHNT("DATA", mFlags);
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    esm.writeHNT("NNAM", mChanceNone);
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    esm.writeHNT<int>("INDX", mList.size());
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    for (std::vector<LevelItem>::const_iterator it = mList.begin(); it != mList.end(); ++it)
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    {
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        esm.writeHNCString(mRecName, it->mId);
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        esm.writeHNT("INTV", it->mLevel);
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    }
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}
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    void LeveledListBase::blank()
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    {
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        mFlags = 0;
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        mChanceNone = 0;
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        mList.clear();
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    }
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    unsigned int CreatureLevList::sRecordId = REC_LEVC;
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    unsigned int ItemLevList::sRecordId = REC_LEVI;
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}
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