mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-31 10:15:32 +00:00
927 lines
22 KiB
C++
927 lines
22 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#include <cstdio>
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#define _USE_MATH_DEFINES
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#include <cmath>
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#include "SDL.h"
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#include "SDL_opengl.h"
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#ifdef __APPLE__
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# include <OpenGL/glu.h>
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#else
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# include <GL/glu.h>
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#endif
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#include <vector>
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#include <string>
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#include "imgui.h"
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#include "imguiRenderGL.h"
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#include "Recast.h"
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#include "RecastDebugDraw.h"
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#include "InputGeom.h"
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#include "TestCase.h"
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#include "Filelist.h"
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#include "Sample_SoloMesh.h"
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#include "Sample_TileMesh.h"
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#include "Sample_TempObstacles.h"
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#include "Sample_Debug.h"
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#ifdef WIN32
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# define snprintf _snprintf
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# define putenv _putenv
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#endif
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using std::string;
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using std::vector;
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struct SampleItem
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{
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Sample* (*create)();
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const string name;
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};
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Sample* createSolo() { return new Sample_SoloMesh(); }
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Sample* createTile() { return new Sample_TileMesh(); }
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Sample* createTempObstacle() { return new Sample_TempObstacles(); }
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Sample* createDebug() { return new Sample_Debug(); }
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static SampleItem g_samples[] =
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{
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{ createSolo, "Solo Mesh" },
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{ createTile, "Tile Mesh" },
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{ createTempObstacle, "Temp Obstacles" },
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};
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static const int g_nsamples = sizeof(g_samples) / sizeof(SampleItem);
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int main(int /*argc*/, char** /*argv*/)
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{
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// Init SDL
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
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{
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printf("Could not initialise SDL.\nError: %s\n", SDL_GetError());
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return -1;
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}
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// Enable depth buffer.
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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// Set color channel depth.
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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// 4x MSAA.
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
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SDL_DisplayMode displayMode;
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SDL_GetCurrentDisplayMode(0, &displayMode);
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bool presentationMode = false;
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Uint32 flags = SDL_WINDOW_OPENGL;
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int width;
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int height;
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if (presentationMode)
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{
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// Create a fullscreen window at the native resolution.
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width = displayMode.w;
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height = displayMode.h;
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flags |= SDL_WINDOW_FULLSCREEN;
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}
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else
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{
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float aspect = 16.0f / 9.0f;
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width = rcMin(displayMode.w, (int)(displayMode.h * aspect)) - 80;
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height = displayMode.h - 80;
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}
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SDL_Window* window;
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SDL_Renderer* renderer;
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int errorCode = SDL_CreateWindowAndRenderer(width, height, flags, &window, &renderer);
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if (errorCode != 0 || !window || !renderer)
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{
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printf("Could not initialise SDL opengl\nError: %s\n", SDL_GetError());
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return -1;
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}
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SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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SDL_GL_CreateContext(window);
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if (!imguiRenderGLInit("DroidSans.ttf"))
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{
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printf("Could not init GUI renderer.\n");
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SDL_Quit();
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return -1;
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}
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float t = 0.0f;
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float timeAcc = 0.0f;
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Uint32 prevFrameTime = SDL_GetTicks();
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int mousePos[2] = {0, 0};
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int origMousePos[2] = {0, 0}; // Used to compute mouse movement totals across frames.
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float cameraEulers[] = {45, -45};
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float cameraPos[] = {0, 0, 0};
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float camr = 1000;
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float origCameraEulers[] = {0, 0}; // Used to compute rotational changes across frames.
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float moveFront = 0.0f, moveBack = 0.0f, moveLeft = 0.0f, moveRight = 0.0f, moveUp = 0.0f, moveDown = 0.0f;
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float scrollZoom = 0;
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bool rotate = false;
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bool movedDuringRotate = false;
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float rayStart[3];
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float rayEnd[3];
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bool mouseOverMenu = false;
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bool showMenu = !presentationMode;
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bool showLog = false;
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bool showTools = true;
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bool showLevels = false;
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bool showSample = false;
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bool showTestCases = false;
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// Window scroll positions.
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int propScroll = 0;
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int logScroll = 0;
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int toolsScroll = 0;
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string sampleName = "Choose Sample...";
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vector<string> files;
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const string meshesFolder = "Meshes";
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string meshName = "Choose Mesh...";
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float markerPosition[3] = {0, 0, 0};
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bool markerPositionSet = false;
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InputGeom* geom = 0;
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Sample* sample = 0;
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const string testCasesFolder = "TestCases";
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TestCase* test = 0;
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BuildContext ctx;
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// Fog.
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float fogColor[4] = { 0.32f, 0.31f, 0.30f, 1.0f };
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glEnable(GL_FOG);
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glFogi(GL_FOG_MODE, GL_LINEAR);
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glFogf(GL_FOG_START, camr * 0.1f);
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glFogf(GL_FOG_END, camr * 1.25f);
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glFogfv(GL_FOG_COLOR, fogColor);
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glEnable(GL_CULL_FACE);
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glDepthFunc(GL_LEQUAL);
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bool done = false;
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while(!done)
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{
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// Handle input events.
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int mouseScroll = 0;
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bool processHitTest = false;
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bool processHitTestShift = false;
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_KEYDOWN:
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// Handle any key presses here.
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if (event.key.keysym.sym == SDLK_ESCAPE)
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{
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done = true;
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}
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else if (event.key.keysym.sym == SDLK_t)
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{
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showLevels = false;
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showSample = false;
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showTestCases = true;
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scanDirectory(testCasesFolder, ".txt", files);
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}
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else if (event.key.keysym.sym == SDLK_TAB)
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{
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showMenu = !showMenu;
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}
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else if (event.key.keysym.sym == SDLK_SPACE)
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{
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if (sample)
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sample->handleToggle();
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}
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else if (event.key.keysym.sym == SDLK_1)
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{
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if (sample)
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sample->handleStep();
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}
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else if (event.key.keysym.sym == SDLK_9)
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{
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if (sample && geom)
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{
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string savePath = meshesFolder + "/";
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BuildSettings settings;
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memset(&settings, 0, sizeof(settings));
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rcVcopy(settings.navMeshBMin, geom->getNavMeshBoundsMin());
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rcVcopy(settings.navMeshBMax, geom->getNavMeshBoundsMax());
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sample->collectSettings(settings);
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geom->saveGeomSet(&settings);
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}
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}
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break;
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case SDL_MOUSEWHEEL:
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if (event.wheel.y < 0)
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{
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// wheel down
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if (mouseOverMenu)
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{
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mouseScroll++;
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}
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else
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{
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scrollZoom += 1.0f;
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}
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}
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else
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{
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if (mouseOverMenu)
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{
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mouseScroll--;
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}
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else
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{
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scrollZoom -= 1.0f;
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}
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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if (event.button.button == SDL_BUTTON_RIGHT)
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{
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if (!mouseOverMenu)
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{
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// Rotate view
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rotate = true;
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movedDuringRotate = false;
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origMousePos[0] = mousePos[0];
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origMousePos[1] = mousePos[1];
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origCameraEulers[0] = cameraEulers[0];
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origCameraEulers[1] = cameraEulers[1];
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}
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}
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break;
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case SDL_MOUSEBUTTONUP:
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// Handle mouse clicks here.
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if (event.button.button == SDL_BUTTON_RIGHT)
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{
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rotate = false;
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if (!mouseOverMenu)
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{
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if (!movedDuringRotate)
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{
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processHitTest = true;
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processHitTestShift = true;
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}
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}
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}
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else if (event.button.button == SDL_BUTTON_LEFT)
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{
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if (!mouseOverMenu)
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{
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processHitTest = true;
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processHitTestShift = (SDL_GetModState() & KMOD_SHIFT) ? true : false;
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}
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}
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break;
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case SDL_MOUSEMOTION:
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mousePos[0] = event.motion.x;
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mousePos[1] = height-1 - event.motion.y;
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if (rotate)
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{
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int dx = mousePos[0] - origMousePos[0];
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int dy = mousePos[1] - origMousePos[1];
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cameraEulers[0] = origCameraEulers[0] - dy * 0.25f;
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cameraEulers[1] = origCameraEulers[1] + dx * 0.25f;
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if (dx * dx + dy * dy > 3 * 3)
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{
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movedDuringRotate = true;
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}
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}
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break;
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case SDL_QUIT:
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done = true;
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break;
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default:
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break;
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}
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}
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unsigned char mouseButtonMask = 0;
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if (SDL_GetMouseState(0, 0) & SDL_BUTTON_LMASK)
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mouseButtonMask |= IMGUI_MBUT_LEFT;
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if (SDL_GetMouseState(0, 0) & SDL_BUTTON_RMASK)
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mouseButtonMask |= IMGUI_MBUT_RIGHT;
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Uint32 time = SDL_GetTicks();
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float dt = (time - prevFrameTime) / 1000.0f;
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prevFrameTime = time;
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t += dt;
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// Hit test mesh.
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if (processHitTest && geom && sample)
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{
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float hitTime;
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bool hit = geom->raycastMesh(rayStart, rayEnd, hitTime);
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if (hit)
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{
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if (SDL_GetModState() & KMOD_CTRL)
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{
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// Marker
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markerPositionSet = true;
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markerPosition[0] = rayStart[0] + (rayEnd[0] - rayStart[0]) * hitTime;
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markerPosition[1] = rayStart[1] + (rayEnd[1] - rayStart[1]) * hitTime;
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markerPosition[2] = rayStart[2] + (rayEnd[2] - rayStart[2]) * hitTime;
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}
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else
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{
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float pos[3];
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pos[0] = rayStart[0] + (rayEnd[0] - rayStart[0]) * hitTime;
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pos[1] = rayStart[1] + (rayEnd[1] - rayStart[1]) * hitTime;
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pos[2] = rayStart[2] + (rayEnd[2] - rayStart[2]) * hitTime;
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sample->handleClick(rayStart, pos, processHitTestShift);
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}
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}
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else
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{
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if (SDL_GetModState() & KMOD_CTRL)
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{
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// Marker
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markerPositionSet = false;
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}
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}
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}
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// Update sample simulation.
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const float SIM_RATE = 20;
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const float DELTA_TIME = 1.0f / SIM_RATE;
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timeAcc = rcClamp(timeAcc + dt, -1.0f, 1.0f);
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int simIter = 0;
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while (timeAcc > DELTA_TIME)
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{
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timeAcc -= DELTA_TIME;
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if (simIter < 5 && sample)
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{
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sample->handleUpdate(DELTA_TIME);
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}
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simIter++;
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}
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// Clamp the framerate so that we do not hog all the CPU.
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const float MIN_FRAME_TIME = 1.0f / 40.0f;
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if (dt < MIN_FRAME_TIME)
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{
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int ms = (int)((MIN_FRAME_TIME - dt) * 1000.0f);
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if (ms > 10) ms = 10;
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if (ms >= 0) SDL_Delay(ms);
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}
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// Set the viewport.
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glViewport(0, 0, width, height);
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GLint viewport[4];
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glGetIntegerv(GL_VIEWPORT, viewport);
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// Clear the screen
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glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_DEPTH_TEST);
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// Compute the projection matrix.
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(50.0f, (float)width/(float)height, 1.0f, camr);
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GLdouble projectionMatrix[16];
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glGetDoublev(GL_PROJECTION_MATRIX, projectionMatrix);
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// Compute the modelview matrix.
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glRotatef(cameraEulers[0], 1, 0, 0);
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glRotatef(cameraEulers[1], 0, 1, 0);
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glTranslatef(-cameraPos[0], -cameraPos[1], -cameraPos[2]);
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GLdouble modelviewMatrix[16];
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glGetDoublev(GL_MODELVIEW_MATRIX, modelviewMatrix);
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// Get hit ray position and direction.
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GLdouble x, y, z;
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gluUnProject(mousePos[0], mousePos[1], 0.0f, modelviewMatrix, projectionMatrix, viewport, &x, &y, &z);
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rayStart[0] = (float)x;
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rayStart[1] = (float)y;
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rayStart[2] = (float)z;
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gluUnProject(mousePos[0], mousePos[1], 1.0f, modelviewMatrix, projectionMatrix, viewport, &x, &y, &z);
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rayEnd[0] = (float)x;
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rayEnd[1] = (float)y;
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rayEnd[2] = (float)z;
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// Handle keyboard movement.
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const Uint8* keystate = SDL_GetKeyboardState(NULL);
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moveFront = rcClamp(moveFront + dt * 4 * ((keystate[SDL_SCANCODE_W] || keystate[SDL_SCANCODE_UP ]) ? 1 : -1), 0.0f, 1.0f);
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moveLeft = rcClamp(moveLeft + dt * 4 * ((keystate[SDL_SCANCODE_A] || keystate[SDL_SCANCODE_LEFT ]) ? 1 : -1), 0.0f, 1.0f);
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moveBack = rcClamp(moveBack + dt * 4 * ((keystate[SDL_SCANCODE_S] || keystate[SDL_SCANCODE_DOWN ]) ? 1 : -1), 0.0f, 1.0f);
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moveRight = rcClamp(moveRight + dt * 4 * ((keystate[SDL_SCANCODE_D] || keystate[SDL_SCANCODE_RIGHT ]) ? 1 : -1), 0.0f, 1.0f);
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moveUp = rcClamp(moveUp + dt * 4 * ((keystate[SDL_SCANCODE_Q] || keystate[SDL_SCANCODE_PAGEUP ]) ? 1 : -1), 0.0f, 1.0f);
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moveDown = rcClamp(moveDown + dt * 4 * ((keystate[SDL_SCANCODE_E] || keystate[SDL_SCANCODE_PAGEDOWN ]) ? 1 : -1), 0.0f, 1.0f);
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float keybSpeed = 22.0f;
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if (SDL_GetModState() & KMOD_SHIFT)
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{
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keybSpeed *= 4.0f;
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}
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float movex = (moveRight - moveLeft) * keybSpeed * dt;
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float movey = (moveBack - moveFront) * keybSpeed * dt + scrollZoom * 2.0f;
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scrollZoom = 0;
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cameraPos[0] += movex * (float)modelviewMatrix[0];
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cameraPos[1] += movex * (float)modelviewMatrix[4];
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cameraPos[2] += movex * (float)modelviewMatrix[8];
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cameraPos[0] += movey * (float)modelviewMatrix[2];
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cameraPos[1] += movey * (float)modelviewMatrix[6];
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cameraPos[2] += movey * (float)modelviewMatrix[10];
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cameraPos[1] += (moveUp - moveDown) * keybSpeed * dt;
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glEnable(GL_FOG);
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if (sample)
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sample->handleRender();
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if (test)
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test->handleRender();
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glDisable(GL_FOG);
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// Render GUI
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glDisable(GL_DEPTH_TEST);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(0, width, 0, height);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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mouseOverMenu = false;
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imguiBeginFrame(mousePos[0], mousePos[1], mouseButtonMask, mouseScroll);
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if (sample)
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{
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sample->handleRenderOverlay((double*)projectionMatrix, (double*)modelviewMatrix, (int*)viewport);
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}
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if (test)
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{
|
|
if (test->handleRenderOverlay((double*)projectionMatrix, (double*)modelviewMatrix, (int*)viewport))
|
|
mouseOverMenu = true;
|
|
}
|
|
|
|
// Help text.
|
|
if (showMenu)
|
|
{
|
|
const char msg[] = "W/S/A/D: Move RMB: Rotate";
|
|
imguiDrawText(280, height-20, IMGUI_ALIGN_LEFT, msg, imguiRGBA(255,255,255,128));
|
|
}
|
|
|
|
if (showMenu)
|
|
{
|
|
if (imguiBeginScrollArea("Properties", width-250-10, 10, 250, height-20, &propScroll))
|
|
mouseOverMenu = true;
|
|
|
|
if (imguiCheck("Show Log", showLog))
|
|
showLog = !showLog;
|
|
if (imguiCheck("Show Tools", showTools))
|
|
showTools = !showTools;
|
|
|
|
imguiSeparator();
|
|
imguiLabel("Sample");
|
|
if (imguiButton(sampleName.c_str()))
|
|
{
|
|
if (showSample)
|
|
{
|
|
showSample = false;
|
|
}
|
|
else
|
|
{
|
|
showSample = true;
|
|
showLevels = false;
|
|
showTestCases = false;
|
|
}
|
|
}
|
|
|
|
imguiSeparator();
|
|
imguiLabel("Input Mesh");
|
|
if (imguiButton(meshName.c_str()))
|
|
{
|
|
if (showLevels)
|
|
{
|
|
showLevels = false;
|
|
}
|
|
else
|
|
{
|
|
showSample = false;
|
|
showTestCases = false;
|
|
showLevels = true;
|
|
scanDirectory(meshesFolder, ".obj", files);
|
|
scanDirectoryAppend(meshesFolder, ".gset", files);
|
|
}
|
|
}
|
|
if (geom)
|
|
{
|
|
char text[64];
|
|
snprintf(text, 64, "Verts: %.1fk Tris: %.1fk",
|
|
geom->getMesh()->getVertCount()/1000.0f,
|
|
geom->getMesh()->getTriCount()/1000.0f);
|
|
imguiValue(text);
|
|
}
|
|
imguiSeparator();
|
|
|
|
if (geom && sample)
|
|
{
|
|
imguiSeparatorLine();
|
|
|
|
sample->handleSettings();
|
|
|
|
if (imguiButton("Build"))
|
|
{
|
|
ctx.resetLog();
|
|
if (!sample->handleBuild())
|
|
{
|
|
showLog = true;
|
|
logScroll = 0;
|
|
}
|
|
ctx.dumpLog("Build log %s:", meshName.c_str());
|
|
|
|
// Clear test.
|
|
delete test;
|
|
test = 0;
|
|
}
|
|
|
|
imguiSeparator();
|
|
}
|
|
|
|
if (sample)
|
|
{
|
|
imguiSeparatorLine();
|
|
sample->handleDebugMode();
|
|
}
|
|
|
|
imguiEndScrollArea();
|
|
}
|
|
|
|
// Sample selection dialog.
|
|
if (showSample)
|
|
{
|
|
static int levelScroll = 0;
|
|
if (imguiBeginScrollArea("Choose Sample", width-10-250-10-200, height-10-250, 200, 250, &levelScroll))
|
|
mouseOverMenu = true;
|
|
|
|
Sample* newSample = 0;
|
|
for (int i = 0; i < g_nsamples; ++i)
|
|
{
|
|
if (imguiItem(g_samples[i].name.c_str()))
|
|
{
|
|
newSample = g_samples[i].create();
|
|
if (newSample)
|
|
sampleName = g_samples[i].name;
|
|
}
|
|
}
|
|
if (newSample)
|
|
{
|
|
delete sample;
|
|
sample = newSample;
|
|
sample->setContext(&ctx);
|
|
if (geom)
|
|
{
|
|
sample->handleMeshChanged(geom);
|
|
}
|
|
showSample = false;
|
|
}
|
|
|
|
if (geom || sample)
|
|
{
|
|
const float* bmin = 0;
|
|
const float* bmax = 0;
|
|
if (geom)
|
|
{
|
|
bmin = geom->getNavMeshBoundsMin();
|
|
bmax = geom->getNavMeshBoundsMax();
|
|
}
|
|
// Reset camera and fog to match the mesh bounds.
|
|
if (bmin && bmax)
|
|
{
|
|
camr = sqrtf(rcSqr(bmax[0]-bmin[0]) +
|
|
rcSqr(bmax[1]-bmin[1]) +
|
|
rcSqr(bmax[2]-bmin[2])) / 2;
|
|
cameraPos[0] = (bmax[0] + bmin[0]) / 2 + camr;
|
|
cameraPos[1] = (bmax[1] + bmin[1]) / 2 + camr;
|
|
cameraPos[2] = (bmax[2] + bmin[2]) / 2 + camr;
|
|
camr *= 3;
|
|
}
|
|
cameraEulers[0] = 45;
|
|
cameraEulers[1] = -45;
|
|
glFogf(GL_FOG_START, camr*0.1f);
|
|
glFogf(GL_FOG_END, camr*1.25f);
|
|
}
|
|
|
|
imguiEndScrollArea();
|
|
}
|
|
|
|
// Level selection dialog.
|
|
if (showLevels)
|
|
{
|
|
static int levelScroll = 0;
|
|
if (imguiBeginScrollArea("Choose Level", width - 10 - 250 - 10 - 200, height - 10 - 450, 200, 450, &levelScroll))
|
|
mouseOverMenu = true;
|
|
|
|
vector<string>::const_iterator fileIter = files.begin();
|
|
vector<string>::const_iterator filesEnd = files.end();
|
|
vector<string>::const_iterator levelToLoad = filesEnd;
|
|
for (; fileIter != filesEnd; ++fileIter)
|
|
{
|
|
if (imguiItem(fileIter->c_str()))
|
|
{
|
|
levelToLoad = fileIter;
|
|
}
|
|
}
|
|
|
|
if (levelToLoad != filesEnd)
|
|
{
|
|
meshName = *levelToLoad;
|
|
showLevels = false;
|
|
|
|
delete geom;
|
|
geom = 0;
|
|
|
|
string path = meshesFolder + "/" + meshName;
|
|
|
|
geom = new InputGeom;
|
|
if (!geom->load(&ctx, path))
|
|
{
|
|
delete geom;
|
|
geom = 0;
|
|
|
|
// Destroy the sample if it already had geometry loaded, as we've just deleted it!
|
|
if (sample && sample->getInputGeom())
|
|
{
|
|
delete sample;
|
|
sample = 0;
|
|
}
|
|
|
|
showLog = true;
|
|
logScroll = 0;
|
|
ctx.dumpLog("Geom load log %s:", meshName.c_str());
|
|
}
|
|
if (sample && geom)
|
|
{
|
|
sample->handleMeshChanged(geom);
|
|
}
|
|
|
|
if (geom || sample)
|
|
{
|
|
const float* bmin = 0;
|
|
const float* bmax = 0;
|
|
if (geom)
|
|
{
|
|
bmin = geom->getNavMeshBoundsMin();
|
|
bmax = geom->getNavMeshBoundsMax();
|
|
}
|
|
// Reset camera and fog to match the mesh bounds.
|
|
if (bmin && bmax)
|
|
{
|
|
camr = sqrtf(rcSqr(bmax[0]-bmin[0]) +
|
|
rcSqr(bmax[1]-bmin[1]) +
|
|
rcSqr(bmax[2]-bmin[2])) / 2;
|
|
cameraPos[0] = (bmax[0] + bmin[0]) / 2 + camr;
|
|
cameraPos[1] = (bmax[1] + bmin[1]) / 2 + camr;
|
|
cameraPos[2] = (bmax[2] + bmin[2]) / 2 + camr;
|
|
camr *= 3;
|
|
}
|
|
cameraEulers[0] = 45;
|
|
cameraEulers[1] = -45;
|
|
glFogf(GL_FOG_START, camr * 0.1f);
|
|
glFogf(GL_FOG_END, camr * 1.25f);
|
|
}
|
|
}
|
|
|
|
imguiEndScrollArea();
|
|
|
|
}
|
|
|
|
// Test cases
|
|
if (showTestCases)
|
|
{
|
|
static int testScroll = 0;
|
|
if (imguiBeginScrollArea("Choose Test To Run", width-10-250-10-200, height-10-450, 200, 450, &testScroll))
|
|
mouseOverMenu = true;
|
|
|
|
vector<string>::const_iterator fileIter = files.begin();
|
|
vector<string>::const_iterator filesEnd = files.end();
|
|
vector<string>::const_iterator testToLoad = filesEnd;
|
|
for (; fileIter != filesEnd; ++fileIter)
|
|
{
|
|
if (imguiItem(fileIter->c_str()))
|
|
{
|
|
testToLoad = fileIter;
|
|
}
|
|
}
|
|
|
|
if (testToLoad != filesEnd)
|
|
{
|
|
string path = testCasesFolder + "/" + *testToLoad;
|
|
test = new TestCase;
|
|
if (test)
|
|
{
|
|
// Load the test.
|
|
if (!test->load(path))
|
|
{
|
|
delete test;
|
|
test = 0;
|
|
}
|
|
|
|
// Create sample
|
|
Sample* newSample = 0;
|
|
for (int i = 0; i < g_nsamples; ++i)
|
|
{
|
|
if (g_samples[i].name == test->getSampleName())
|
|
{
|
|
newSample = g_samples[i].create();
|
|
if (newSample)
|
|
sampleName = g_samples[i].name;
|
|
}
|
|
}
|
|
|
|
delete sample;
|
|
sample = newSample;
|
|
|
|
if (sample)
|
|
{
|
|
sample->setContext(&ctx);
|
|
showSample = false;
|
|
}
|
|
|
|
// Load geom.
|
|
meshName = test->getGeomFileName();
|
|
|
|
|
|
path = meshesFolder + "/" + meshName;
|
|
|
|
delete geom;
|
|
geom = new InputGeom;
|
|
if (!geom || !geom->load(&ctx, path))
|
|
{
|
|
delete geom;
|
|
geom = 0;
|
|
delete sample;
|
|
sample = 0;
|
|
showLog = true;
|
|
logScroll = 0;
|
|
ctx.dumpLog("Geom load log %s:", meshName.c_str());
|
|
}
|
|
if (sample && geom)
|
|
{
|
|
sample->handleMeshChanged(geom);
|
|
}
|
|
|
|
// This will ensure that tile & poly bits are updated in tiled sample.
|
|
if (sample)
|
|
sample->handleSettings();
|
|
|
|
ctx.resetLog();
|
|
if (sample && !sample->handleBuild())
|
|
{
|
|
ctx.dumpLog("Build log %s:", meshName.c_str());
|
|
}
|
|
|
|
if (geom || sample)
|
|
{
|
|
const float* bmin = 0;
|
|
const float* bmax = 0;
|
|
if (geom)
|
|
{
|
|
bmin = geom->getNavMeshBoundsMin();
|
|
bmax = geom->getNavMeshBoundsMax();
|
|
}
|
|
// Reset camera and fog to match the mesh bounds.
|
|
if (bmin && bmax)
|
|
{
|
|
camr = sqrtf(rcSqr(bmax[0] - bmin[0]) +
|
|
rcSqr(bmax[1] - bmin[1]) +
|
|
rcSqr(bmax[2] - bmin[2])) / 2;
|
|
cameraPos[0] = (bmax[0] + bmin[0]) / 2 + camr;
|
|
cameraPos[1] = (bmax[1] + bmin[1]) / 2 + camr;
|
|
cameraPos[2] = (bmax[2] + bmin[2]) / 2 + camr;
|
|
camr *= 3;
|
|
}
|
|
cameraEulers[0] = 45;
|
|
cameraEulers[1] = -45;
|
|
glFogf(GL_FOG_START, camr * 0.2f);
|
|
glFogf(GL_FOG_END, camr * 1.25f);
|
|
}
|
|
|
|
// Do the tests.
|
|
if (sample)
|
|
test->doTests(sample->getNavMesh(), sample->getNavMeshQuery());
|
|
}
|
|
}
|
|
|
|
imguiEndScrollArea();
|
|
}
|
|
|
|
|
|
// Log
|
|
if (showLog && showMenu)
|
|
{
|
|
if (imguiBeginScrollArea("Log", 250 + 20, 10, width - 300 - 250, 200, &logScroll))
|
|
mouseOverMenu = true;
|
|
for (int i = 0; i < ctx.getLogCount(); ++i)
|
|
imguiLabel(ctx.getLogText(i));
|
|
imguiEndScrollArea();
|
|
}
|
|
|
|
// Left column tools menu
|
|
if (!showTestCases && showTools && showMenu) // && geom && sample)
|
|
{
|
|
if (imguiBeginScrollArea("Tools", 10, 10, 250, height - 20, &toolsScroll))
|
|
mouseOverMenu = true;
|
|
|
|
if (sample)
|
|
sample->handleTools();
|
|
|
|
imguiEndScrollArea();
|
|
}
|
|
|
|
// Marker
|
|
if (markerPositionSet && gluProject((GLdouble)markerPosition[0], (GLdouble)markerPosition[1], (GLdouble)markerPosition[2],
|
|
modelviewMatrix, projectionMatrix, viewport, &x, &y, &z))
|
|
{
|
|
// Draw marker circle
|
|
glLineWidth(5.0f);
|
|
glColor4ub(240,220,0,196);
|
|
glBegin(GL_LINE_LOOP);
|
|
const float r = 25.0f;
|
|
for (int i = 0; i < 20; ++i)
|
|
{
|
|
const float a = (float)i / 20.0f * RC_PI*2;
|
|
const float fx = (float)x + cosf(a)*r;
|
|
const float fy = (float)y + sinf(a)*r;
|
|
glVertex2f(fx,fy);
|
|
}
|
|
glEnd();
|
|
glLineWidth(1.0f);
|
|
}
|
|
|
|
imguiEndFrame();
|
|
imguiRenderGLDraw();
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
SDL_GL_SwapWindow(window);
|
|
}
|
|
|
|
imguiRenderGLDestroy();
|
|
|
|
SDL_Quit();
|
|
|
|
delete sample;
|
|
delete geom;
|
|
|
|
return 0;
|
|
}
|