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openmw-tes3mp/apps/openmw-mp/processors
David Cernat 4d40df3ea8 [Server] Don't automatically send kill count packets to other players
This should be handled in server scripts instead so that servers with respawning NPCs can be have kills shared across parties and witnesses instead of shared across all players on the server.
2019-05-22 22:13:42 +03:00
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actor [General] Allow followers to follow non-authority players through cells 2018-07-13 21:27:29 +03:00
object [General] Add placeholder for ObjectActivate packet 2018-07-15 01:08:31 +03:00
player [Server] Don't automatically send kill count packets to other players 2019-05-22 22:13:42 +03:00
worldstate [General] Reimplement weather synchronization to allow soft transitions 2018-07-21 05:20:26 +03:00
ActorProcessor.cpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
ActorProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
ObjectProcessor.cpp [Server] Rename WorldProcessor into ObjectProcessor 2018-05-15 22:07:06 +03:00
ObjectProcessor.hpp [Server] Rename WorldProcessor into ObjectProcessor 2018-05-15 22:07:06 +03:00
PlayerProcessor.cpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
PlayerProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
ProcessorInitializer.cpp [General] Implement PlayerItemUse packet 2018-08-09 18:25:20 +03:00
ProcessorInitializer.hpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
WorldstateProcessor.cpp [General] Add and implement new Worldstate packet type 2018-05-18 06:40:28 +03:00
WorldstateProcessor.hpp [General] Add and implement new Worldstate packet type 2018-05-18 06:40:28 +03:00