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This will prevent the server from overwriting a player's human form stats with their werewolf form stats. Additionally, share PlayerShapeshift packets last when exchanging data with another player. |
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.. | ||
actor | ||
player | ||
world | ||
ActorProcessor.cpp | ||
ActorProcessor.hpp | ||
PlayerProcessor.cpp | ||
PlayerProcessor.hpp | ||
ProcessorInitializer.cpp | ||
ProcessorInitializer.hpp | ||
WorldProcessor.cpp | ||
WorldProcessor.hpp |