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openmw-tes3mp/components
Lukasz Gromanowski ac9b1715d5 Added new command line option: "encoding"
Added new command line option: "encoding" which allow to
change font encoding used in game messages.

Currently there are three evailable encodings:

    win1250 - Central and Eastern European (languages
              that use Latin script, such as Polish,
              Czech, Slovak, Hungarian, Slovene, Bosnian,
              Croatian, Serbian (Latin script),
              Romanian and Albanian)

    win1251 - languages that use the Cyrillic alphabet
              such as Russian, Bulgarian, Serbian Cyrillic
              and others

    win1252 - Western European (Latin) - default

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
14 years ago
..
bsa Merge branch 'components_namespaces' into next 14 years ago
compiler redirecting output of expression evalutation to new report channel 14 years ago
esm Added new command line option: "encoding" 14 years ago
esm_store fix for issue 138 (record loading failed for some NPCs) 14 years ago
file_finder more cleanup 14 years ago
files more cleanup 14 years ago
interpreter don't create a new virtual machine for each script and frame 14 years ago
misc Mantis: #18 - Move components from global namespace into their own namespace. 14 years ago
nif Merge branch 'components_namespaces' into next 14 years ago
nifbullet Mantis: #18 - Move components from global namespace into their own namespace. 14 years ago
nifogre Merge branch 'components_namespaces' into next 14 years ago
terrain Remove no longer needed local .gitignore 14 years ago
to_utf8 Added new command line option: "encoding" 14 years ago
doc.hpp second set of additional doxygen comments 14 years ago