A mirror of the official tes3mp repository
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Go to file
scrawl acf8461841 ESSImport: some fixes 10 years ago
CI Do not install formulae that are already present on Travis instances, let's check if that would make Travis happy 10 years ago
apps ESSImport: some fixes 10 years ago
cmake UnitTests: remove GMock which wasn't used anyway, and the gmock headers fail to compile together with gtest on ubuntu 14.04 10 years ago
components Don't clear known spells when reading from the savegame 10 years ago
docs Changed Doxygen file extensions to .cmake for consistency. Also changed output directories for doxygen. 10 years ago
extern Fix for some coverity defects 10 years ago
files Add missing tooltips in edit effect dialog 10 years ago
libs Merge remote-tracking branch 'scrawl/essimporter' 10 years ago
manual/opencs created new branch as a simple solution to the /manual branch mess 10 years ago
plugins/mygui_resource_plugin Fix cppcheck issues 10 years ago
.gitignore (Re) Wrote a tool to test NIF files in BSAs and on the filesystem. 11 years ago
.travis.yml 3 jobs 10 years ago
AUTHORS.md Use indent instead of <pre> in AUTHORS.md (looks nicer in plaintext mode) 10 years ago
CHANGELOG.md Changelog formatting 10 years ago
CMakeLists.txt Merge remote-tracking branch 'origin/master' 10 years ago
README.md Update command line options in Readme 10 years ago

README.md

OpenMW

Build Status

Coverity Scan Build Status

OpenMW is an attempt at recreating the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.

  • Version: 0.34.0
  • License: GPL (see docs/license/GPL3.txt for more information)
  • Website: http://www.openmw.org
  • IRC: #openmw on irc.freenode.net

Font Licenses:

  • DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)

Getting Started

The data path

The data path tells OpenMW where to find your Morrowind files. If you run the launcher, OpenMW should be able to pick up the location of these files on its own, if both Morrowind and OpenMW are installed properly (installing Morrowind under WINE is considered a proper install).

Command line options

Syntax: openmw <options>
Allowed options:
  --help                                print help message
  --version                             print version information and quit
  --data arg (=data)                    set data directories (later directories
                                        have higher priority)
  --data-local arg                      set local data directory (highest 
                                        priority)
  --fallback-archive arg (=fallback-archive)
                                        set fallback BSA archives (later 
                                        archives have higher priority)
  --resources arg (=resources)          set resources directory
  --start arg                           set initial cell
  --content arg                         content file(s): esm/esp, or 
                                        omwgame/omwaddon
  --no-sound [=arg(=1)] (=0)            disable all sounds
  --script-verbose [=arg(=1)] (=0)      verbose script output
  --script-all [=arg(=1)] (=0)          compile all scripts (excluding dialogue
                                        scripts) at startup
  --script-all-dialogue [=arg(=1)] (=0) compile all dialogue scripts at startup
  --script-console [=arg(=1)] (=0)      enable console-only script 
                                        functionality
  --script-run arg                      select a file containing a list of 
                                        console commands that is executed on 
                                        startup
  --script-warn [=arg(=1)] (=1)         handling of warnings when compiling 
                                        scripts
                                        0 - ignore warning
                                        1 - show warning but consider script as
                                        correctly compiled anyway
                                        2 - treat warnings as errors
  --script-blacklist arg                ignore the specified script (if the use
                                        of the blacklist is enabled)
  --script-blacklist-use [=arg(=1)] (=1)
                                        enable script blacklisting
  --load-savegame arg                   load a save game file on game startup
  --skip-menu [=arg(=1)] (=0)           skip main menu on game startup
  --new-game [=arg(=1)] (=0)            run new game sequence (ignored if 
                                        skip-menu=0)
  --fs-strict [=arg(=1)] (=0)           strict file system handling (no case 
                                        folding)
  --encoding arg (=win1252)             Character encoding used in OpenMW game 
                                        messages:
                                        
                                        win1250 - Central and Eastern European 
                                        such as Polish, Czech, Slovak, 
                                        Hungarian, Slovene, Bosnian, Croatian, 
                                        Serbian (Latin script), Romanian and 
                                        Albanian languages
                                        
                                        win1251 - Cyrillic alphabet such as 
                                        Russian, Bulgarian, Serbian Cyrillic 
                                        and other languages
                                        
                                        win1252 - Western European (Latin) 
                                        alphabet, used by default
  --fallback arg                        fallback values
  --no-grab                             Don't grab mouse cursor
  --export-fonts [=arg(=1)] (=0)        Export Morrowind .fnt fonts to PNG 
                                        image and XML file in current directory
  --activate-dist arg (=-1)             activation distance override