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openmw-tes3mp/apps/esmtool/record.hpp

138 lines
3.8 KiB
C++

#ifndef OPENMW_ESMTOOL_RECORD_H
#define OPENMW_ESMTOOL_RECORD_H
#include <string>
#include <components/esm/records.hpp>
namespace ESM
{
class ESMReader;
class ESMWriter;
}
namespace EsmTool
{
template <class T> class Record;
class RecordBase
{
protected:
std::string mId;
uint32_t mFlags;
ESM::NAME mType;
bool mPrintPlain;
public:
RecordBase ()
: mFlags(0)
, mPrintPlain(false)
{
}
virtual ~RecordBase() {}
const std::string &getId() const {
return mId;
}
void setId(const std::string &id) {
mId = id;
}
uint32_t getFlags() const {
return mFlags;
}
void setFlags(uint32_t flags) {
mFlags = flags;
}
ESM::NAME getType() const {
return mType;
}
void setPrintPlain(bool plain) {
mPrintPlain = plain;
}
virtual void load(ESM::ESMReader &esm) = 0;
virtual void save(ESM::ESMWriter &esm) = 0;
virtual void print() = 0;
static RecordBase *create(ESM::NAME type);
// just make it a bit shorter
template <class T>
Record<T> *cast() {
return static_cast<Record<T> *>(this);
}
};
template <class T>
class Record : public RecordBase
{
T mData;
public:
T &get() {
return mData;
}
void save(ESM::ESMWriter &esm) {
mData.save(esm);
}
void load(ESM::ESMReader &esm) {
mData.load(esm);
}
void print();
};
template<> void Record<ESM::Activator>::print();
template<> void Record<ESM::Potion>::print();
template<> void Record<ESM::Armor>::print();
template<> void Record<ESM::Apparatus>::print();
template<> void Record<ESM::BodyPart>::print();
template<> void Record<ESM::Book>::print();
template<> void Record<ESM::BirthSign>::print();
template<> void Record<ESM::Cell>::print();
template<> void Record<ESM::Class>::print();
template<> void Record<ESM::Clothing>::print();
template<> void Record<ESM::Container>::print();
template<> void Record<ESM::Creature>::print();
template<> void Record<ESM::Dialogue>::print();
template<> void Record<ESM::Door>::print();
template<> void Record<ESM::Enchantment>::print();
template<> void Record<ESM::Faction>::print();
template<> void Record<ESM::Global>::print();
template<> void Record<ESM::GameSetting>::print();
template<> void Record<ESM::DialInfo>::print();
template<> void Record<ESM::Ingredient>::print();
template<> void Record<ESM::Land>::print();
template<> void Record<ESM::CreatureLevList>::print();
template<> void Record<ESM::ItemLevList>::print();
template<> void Record<ESM::Light>::print();
template<> void Record<ESM::Lockpick>::print();
template<> void Record<ESM::Probe>::print();
template<> void Record<ESM::Repair>::print();
template<> void Record<ESM::LandTexture>::print();
template<> void Record<ESM::MagicEffect>::print();
template<> void Record<ESM::Miscellaneous>::print();
template<> void Record<ESM::NPC>::print();
template<> void Record<ESM::Pathgrid>::print();
template<> void Record<ESM::Race>::print();
template<> void Record<ESM::Region>::print();
template<> void Record<ESM::Script>::print();
template<> void Record<ESM::Skill>::print();
template<> void Record<ESM::SoundGenerator>::print();
template<> void Record<ESM::Sound>::print();
template<> void Record<ESM::Spell>::print();
template<> void Record<ESM::StartScript>::print();
template<> void Record<ESM::Static>::print();
template<> void Record<ESM::Weapon>::print();
}
#endif