You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
106 lines
2.3 KiB
C++
106 lines
2.3 KiB
C++
/*
|
|
OpenMW - The completely unofficial reimplementation of Morrowind
|
|
Copyright (C) 2008-2010 Nicolay Korslund
|
|
Email: < korslund@gmail.com >
|
|
WWW: http://openmw.sourceforge.net/
|
|
|
|
This file (effect.h) is part of the OpenMW package.
|
|
|
|
OpenMW is distributed as free software: you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License
|
|
version 3, as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful, but
|
|
WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
version 3 along with this program. If not, see
|
|
http://www.gnu.org/licenses/ .
|
|
|
|
*/
|
|
|
|
#ifndef OPENMW_COMPONENTS_NIF_EFFECT_HPP
|
|
#define OPENMW_COMPONENTS_NIF_EFFECT_HPP
|
|
|
|
#include "node.hpp"
|
|
|
|
namespace Nif
|
|
{
|
|
|
|
typedef Node Effect;
|
|
|
|
// Used for NiAmbientLight and NiDirectionalLight. Might also work for
|
|
// NiPointLight and NiSpotLight?
|
|
struct NiLight : Effect
|
|
{
|
|
struct SLight
|
|
{
|
|
float dimmer;
|
|
Ogre::Vector3 ambient;
|
|
Ogre::Vector3 diffuse;
|
|
Ogre::Vector3 specular;
|
|
|
|
void read(NIFStream *nif)
|
|
{
|
|
dimmer = nif->getFloat();
|
|
ambient = nif->getVector3();
|
|
diffuse = nif->getVector3();
|
|
specular = nif->getVector3();
|
|
}
|
|
};
|
|
SLight light;
|
|
|
|
void read(NIFStream *nif)
|
|
{
|
|
Effect::read(nif);
|
|
|
|
nif->getInt(); // 1
|
|
nif->getInt(); // 1?
|
|
light.read(nif);
|
|
}
|
|
};
|
|
|
|
struct NiTextureEffect : Effect
|
|
{
|
|
NiSourceTexturePtr texture;
|
|
|
|
void read(NIFStream *nif)
|
|
{
|
|
Effect::read(nif);
|
|
|
|
int tmp = nif->getInt();
|
|
if(tmp) nif->getInt(); // always 1?
|
|
|
|
/*
|
|
3 x Vector4 = [1,0,0,0]
|
|
int = 2
|
|
int = 0 or 3
|
|
int = 2
|
|
int = 2
|
|
*/
|
|
nif->skip(16*4);
|
|
|
|
texture.read(nif);
|
|
|
|
/*
|
|
byte = 0
|
|
vector4 = [1,0,0,0]
|
|
short = 0
|
|
short = -75
|
|
short = 0
|
|
*/
|
|
nif->skip(23);
|
|
}
|
|
|
|
void post(NIFFile *nif)
|
|
{
|
|
Effect::post(nif);
|
|
texture.post(nif);
|
|
}
|
|
};
|
|
|
|
} // Namespace
|
|
#endif
|