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openmw-tes3mp/apps/openmw/mwphysics
2019-02-04 22:13:30 +03:00
..
actor.cpp Allow creatures to use the autogenerated collision box (feature #2787) 2018-10-22 15:48:23 +04:00
actor.hpp Move physics object, heightfield, ptrholder into separate files 2018-10-13 22:16:24 +03:00
collisiontype.hpp Use a separate collision type for doors (Fixes #1962) 2015-12-18 18:32:42 +01:00
convert.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
heightfield.cpp Move physics object, heightfield, ptrholder into separate files 2018-10-13 22:16:24 +03:00
heightfield.hpp Move physics object, heightfield, ptrholder into separate files 2018-10-13 22:16:24 +03:00
object.cpp Add unwalkable areas to NavMesh 2018-10-13 22:16:32 +03:00
object.hpp Move physics object, heightfield, ptrholder into separate files 2018-10-13 22:16:24 +03:00
physicssystem.cpp Don't re-enable collision object for dead actors 2019-02-04 22:13:30 +03:00
physicssystem.hpp Don't re-enable collision object for dead actors 2019-02-04 22:13:30 +03:00
ptrholder.hpp Move physics object, heightfield, ptrholder into separate files 2018-10-13 22:16:24 +03:00
trace.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
trace.h Use tracer hit height to skip stepping up in movement solver. 2016-12-24 23:07:44 +01:00