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openmw-tes3mp/components/openmw-mp/Packets/Player/PacketPlayerSpellbook.cpp
Koncord 556bf18535 [General] Minor improvements for player packets
Add compression, remove useless loop iterations
2017-06-03 02:23:34 +08:00

38 lines
951 B
C++

#include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketPlayerSpellbook.hpp"
using namespace std;
using namespace mwmp;
PacketPlayerSpellbook::PacketPlayerSpellbook(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_PLAYER_SPELLBOOK;
}
void PacketPlayerSpellbook::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
RW(player->spellbookChanges.action, send);
if (send)
player->spellbookChanges.count = (unsigned int) (player->spellbookChanges.spells.size());
else
player->spellbookChanges.spells.clear();
RW(player->spellbookChanges.count, send);
for (unsigned int i = 0; i < player->spellbookChanges.count; i++)
{
ESM::Spell spell;
if (send)
spell = player->spellbookChanges.spells.at(i);
RW(spell.mId, send, 1);
if (!send)
player->spellbookChanges.spells.push_back(spell);
}
}