mirror of
				https://github.com/TES3MP/openmw-tes3mp.git
				synced 2025-11-04 03:56:42 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			367 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			367 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef GAME_MWBASE_WORLD_H
 | 
						|
#define GAME_MWBASE_WORLD_H
 | 
						|
 | 
						|
#include <vector>
 | 
						|
 | 
						|
#include <components/settings/settings.hpp>
 | 
						|
 | 
						|
#include "../mwworld/globals.hpp"
 | 
						|
#include "../mwworld/ptr.hpp"
 | 
						|
 | 
						|
namespace Ogre
 | 
						|
{
 | 
						|
    class Vector2;
 | 
						|
    class Vector3;
 | 
						|
}
 | 
						|
 | 
						|
namespace OEngine
 | 
						|
{
 | 
						|
    namespace Render
 | 
						|
    {
 | 
						|
        class Fader;
 | 
						|
    }
 | 
						|
 | 
						|
    namespace Physic
 | 
						|
    {
 | 
						|
        class PhysicEngine;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
namespace ESM
 | 
						|
{
 | 
						|
    class ESMReader;
 | 
						|
    struct Position;
 | 
						|
    struct Cell;
 | 
						|
    struct Class;
 | 
						|
    struct Potion;
 | 
						|
    struct Spell;
 | 
						|
    struct NPC;
 | 
						|
}
 | 
						|
 | 
						|
namespace MWRender
 | 
						|
{
 | 
						|
    class ExternalRendering;
 | 
						|
    class Animation;
 | 
						|
}
 | 
						|
 | 
						|
namespace MWMechanics
 | 
						|
{
 | 
						|
    class Movement;
 | 
						|
}
 | 
						|
 | 
						|
namespace MWWorld
 | 
						|
{
 | 
						|
    class Fallback;
 | 
						|
    class CellStore;
 | 
						|
    class Player;
 | 
						|
    class LocalScripts;
 | 
						|
    class TimeStamp;
 | 
						|
    class ESMStore;
 | 
						|
    class RefData;
 | 
						|
 | 
						|
    typedef std::vector<std::pair<MWWorld::Ptr,MWMechanics::Movement> > PtrMovementList;
 | 
						|
}
 | 
						|
 | 
						|
namespace MWBase
 | 
						|
{
 | 
						|
    /// \brief Interface for the World (implemented in MWWorld)
 | 
						|
    class World
 | 
						|
    {
 | 
						|
            World (const World&);
 | 
						|
            ///< not implemented
 | 
						|
 | 
						|
            World& operator= (const World&);
 | 
						|
            ///< not implemented
 | 
						|
 | 
						|
        public:
 | 
						|
 | 
						|
            enum RenderMode
 | 
						|
            {
 | 
						|
                Render_CollisionDebug,
 | 
						|
                Render_Wireframe,
 | 
						|
                Render_Pathgrid,
 | 
						|
                Render_Compositors,
 | 
						|
                Render_BoundingBoxes
 | 
						|
            };
 | 
						|
 | 
						|
            struct DoorMarker
 | 
						|
            {
 | 
						|
                std::string name;
 | 
						|
                float x, y; // world position
 | 
						|
            };
 | 
						|
 | 
						|
            World() {}
 | 
						|
 | 
						|
            virtual ~World() {}
 | 
						|
 | 
						|
            virtual void startNewGame() = 0;
 | 
						|
 | 
						|
            virtual OEngine::Render::Fader* getFader() = 0;
 | 
						|
            ///< \ŧodo remove this function. Rendering details should not be exposed.
 | 
						|
 | 
						|
            virtual MWWorld::CellStore *getExterior (int x, int y) = 0;
 | 
						|
 | 
						|
            virtual MWWorld::CellStore *getInterior (const std::string& name) = 0;
 | 
						|
 | 
						|
            virtual void setWaterHeight(const float height) = 0;
 | 
						|
 | 
						|
            virtual void toggleWater() = 0;
 | 
						|
 | 
						|
            virtual void adjustSky() = 0;
 | 
						|
 | 
						|
            virtual void getTriangleBatchCount(unsigned int &triangles, unsigned int &batches) = 0;
 | 
						|
 | 
						|
            virtual const MWWorld::Fallback *getFallback () const = 0;
 | 
						|
 | 
						|
            virtual MWWorld::Player& getPlayer() = 0;
 | 
						|
 | 
						|
            virtual const MWWorld::ESMStore& getStore() const = 0;
 | 
						|
 | 
						|
            virtual std::vector<ESM::ESMReader>& getEsmReader() = 0;
 | 
						|
 | 
						|
            virtual MWWorld::LocalScripts& getLocalScripts() = 0;
 | 
						|
 | 
						|
            virtual bool hasCellChanged() const = 0;
 | 
						|
            ///< Has the player moved to a different cell, since the last frame?
 | 
						|
 | 
						|
            virtual bool isCellExterior() const = 0;
 | 
						|
 | 
						|
            virtual bool isCellQuasiExterior() const = 0;
 | 
						|
 | 
						|
            virtual Ogre::Vector2 getNorthVector (MWWorld::CellStore* cell) = 0;
 | 
						|
            ///< get north vector (OGRE coordinates) for given interior cell
 | 
						|
 | 
						|
            virtual std::vector<DoorMarker> getDoorMarkers (MWWorld::CellStore* cell) = 0;
 | 
						|
            ///< get a list of teleport door markers for a given cell, to be displayed on the local map
 | 
						|
 | 
						|
            virtual void getInteriorMapPosition (Ogre::Vector2 position, float& nX, float& nY, int &x, int& y) = 0;
 | 
						|
            ///< see MWRender::LocalMap::getInteriorMapPosition
 | 
						|
 | 
						|
            virtual bool isPositionExplored (float nX, float nY, int x, int y, bool interior) = 0;
 | 
						|
            ///< see MWRender::LocalMap::isPositionExplored
 | 
						|
 | 
						|
            virtual MWWorld::Globals::Data& getGlobalVariable (const std::string& name) = 0;
 | 
						|
 | 
						|
            virtual MWWorld::Globals::Data getGlobalVariable (const std::string& name) const = 0;
 | 
						|
 | 
						|
            virtual char getGlobalVariableType (const std::string& name) const = 0;
 | 
						|
            ///< Return ' ', if there is no global variable with this name.
 | 
						|
 | 
						|
            virtual std::vector<std::string> getGlobals () const = 0;
 | 
						|
 | 
						|
            virtual std::string getCurrentCellName() const = 0;
 | 
						|
 | 
						|
            virtual void removeRefScript (MWWorld::RefData *ref) = 0;
 | 
						|
            //< Remove the script attached to ref from mLocalScripts
 | 
						|
 | 
						|
            virtual MWWorld::Ptr getPtr (const std::string& name, bool activeOnly) = 0;
 | 
						|
            ///< Return a pointer to a liveCellRef with the given name.
 | 
						|
            /// \param activeOnly do non search inactive cells.
 | 
						|
 | 
						|
            virtual MWWorld::Ptr getPtrViaHandle (const std::string& handle) = 0;
 | 
						|
            ///< Return a pointer to a liveCellRef with the given Ogre handle.
 | 
						|
 | 
						|
            virtual MWWorld::Ptr searchPtrViaHandle (const std::string& handle) = 0;
 | 
						|
            ///< Return a pointer to a liveCellRef with the given Ogre handle or Ptr() if not found
 | 
						|
 | 
						|
            /// \todo enable reference in the OGRE scene
 | 
						|
            virtual void enable (const MWWorld::Ptr& ptr) = 0;
 | 
						|
 | 
						|
            /// \todo disable reference in the OGRE scene
 | 
						|
            virtual void disable (const MWWorld::Ptr& ptr) = 0;
 | 
						|
 | 
						|
            virtual void advanceTime (double hours) = 0;
 | 
						|
            ///< Advance in-game time.
 | 
						|
 | 
						|
            virtual void setHour (double hour) = 0;
 | 
						|
            ///< Set in-game time hour.
 | 
						|
 | 
						|
            virtual void setMonth (int month) = 0;
 | 
						|
            ///< Set in-game time month.
 | 
						|
 | 
						|
            virtual void setDay (int day) = 0;
 | 
						|
            ///< Set in-game time day.
 | 
						|
 | 
						|
            virtual int getDay() = 0;
 | 
						|
            virtual int getMonth() = 0;
 | 
						|
 | 
						|
            virtual MWWorld::TimeStamp getTimeStamp() const = 0;
 | 
						|
            ///< Return current in-game time stamp.
 | 
						|
 | 
						|
            virtual bool toggleSky() = 0;
 | 
						|
            ///< \return Resulting mode
 | 
						|
 | 
						|
            virtual void changeWeather(const std::string& region, unsigned int id) = 0;
 | 
						|
 | 
						|
            virtual int getCurrentWeather() const = 0;
 | 
						|
 | 
						|
            virtual int getMasserPhase() const = 0;
 | 
						|
 | 
						|
            virtual int getSecundaPhase() const = 0;
 | 
						|
 | 
						|
            virtual void setMoonColour (bool red) = 0;
 | 
						|
 | 
						|
            virtual float getTimeScaleFactor() const = 0;
 | 
						|
 | 
						|
            virtual void changeToInteriorCell (const std::string& cellName,
 | 
						|
                const ESM::Position& position) = 0;
 | 
						|
            ///< Move to interior cell.
 | 
						|
 | 
						|
            virtual void changeToExteriorCell (const ESM::Position& position) = 0;
 | 
						|
            ///< Move to exterior cell.
 | 
						|
 | 
						|
            virtual const ESM::Cell *getExterior (const std::string& cellName) const = 0;
 | 
						|
            ///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
 | 
						|
 | 
						|
            virtual void markCellAsUnchanged() = 0;
 | 
						|
 | 
						|
            virtual MWWorld::Ptr  getFacedObject() = 0;
 | 
						|
            ///< Return pointer to the object the player is looking at, if it is within activation range
 | 
						|
 | 
						|
            virtual void adjustPosition (const MWWorld::Ptr& ptr) = 0;
 | 
						|
            ///< Adjust position after load to be on ground. Must be called after model load.
 | 
						|
 | 
						|
            virtual void deleteObject (const MWWorld::Ptr& ptr) = 0;
 | 
						|
 | 
						|
            virtual void moveObject (const MWWorld::Ptr& ptr, float x, float y, float z) = 0;
 | 
						|
 | 
						|
            virtual void
 | 
						|
            moveObject(const MWWorld::Ptr &ptr, MWWorld::CellStore &newCell, float x, float y, float z) = 0;
 | 
						|
 | 
						|
            virtual void scaleObject (const MWWorld::Ptr& ptr, float scale) = 0;
 | 
						|
 | 
						|
            virtual void rotateObject(const MWWorld::Ptr& ptr,float x,float y,float z, bool adjust = false) = 0;
 | 
						|
 | 
						|
            virtual void localRotateObject (const MWWorld::Ptr& ptr, float x, float y, float z) = 0;
 | 
						|
 | 
						|
            virtual void safePlaceObject(const MWWorld::Ptr& ptr,MWWorld::CellStore &Cell,ESM::Position pos) = 0;
 | 
						|
            ///< place an object in a "safe" location (ie not in the void, etc).
 | 
						|
 | 
						|
            virtual void indexToPosition (int cellX, int cellY, float &x, float &y, bool centre = false)
 | 
						|
                const = 0;
 | 
						|
            ///< Convert cell numbers to position.
 | 
						|
 | 
						|
            virtual void positionToIndex (float x, float y, int &cellX, int &cellY) const = 0;
 | 
						|
            ///< Convert position to cell numbers
 | 
						|
 | 
						|
            virtual void doPhysics (const MWWorld::PtrMovementList &actors, float duration) = 0;
 | 
						|
            ///< Run physics simulation and modify \a world accordingly.
 | 
						|
 | 
						|
            virtual bool castRay (float x1, float y1, float z1, float x2, float y2, float z2) = 0;
 | 
						|
            ///< cast a Ray and return true if there is an object in the ray path.
 | 
						|
 | 
						|
            virtual bool toggleCollisionMode() = 0;
 | 
						|
            ///< Toggle collision mode for player. If disabled player object should ignore
 | 
						|
            /// collisions and gravity.
 | 
						|
            /// \return Resulting mode
 | 
						|
 | 
						|
            virtual bool toggleRenderMode (RenderMode mode) = 0;
 | 
						|
            ///< Toggle a render mode.
 | 
						|
            ///< \return Resulting mode
 | 
						|
 | 
						|
            virtual const ESM::Potion *createRecord (const ESM::Potion& record) = 0;
 | 
						|
            ///< Create a new record (of type potion) in the ESM store.
 | 
						|
            /// \return pointer to created record
 | 
						|
 | 
						|
            virtual const ESM::Spell *createRecord (const ESM::Spell& record) = 0;
 | 
						|
            ///< Create a new record (of type spell) in the ESM store.
 | 
						|
            /// \return pointer to created record
 | 
						|
 | 
						|
            virtual const ESM::Class *createRecord (const ESM::Class& record) = 0;
 | 
						|
            ///< Create a new record (of type class) in the ESM store.
 | 
						|
            /// \return pointer to created record
 | 
						|
 | 
						|
            virtual const ESM::Cell *createRecord (const ESM::Cell& record) = 0;
 | 
						|
            ///< Create a new record (of type cell) in the ESM store.
 | 
						|
            /// \return pointer to created record
 | 
						|
 | 
						|
            virtual const ESM::NPC *createRecord(const ESM::NPC &record) = 0;
 | 
						|
            ///< Create a new record (of type npc) in the ESM store.
 | 
						|
            /// \return pointer to created record
 | 
						|
 | 
						|
            virtual const ESM::Armor *createRecord (const ESM::Armor& record) = 0;
 | 
						|
            ///< Create a new record (of type armor) in the ESM store.
 | 
						|
            /// \return pointer to created record
 | 
						|
 | 
						|
            virtual const ESM::Weapon *createRecord (const ESM::Weapon& record) = 0;
 | 
						|
            ///< Create a new record (of type weapon) in the ESM store.
 | 
						|
            /// \return pointer to created record
 | 
						|
 | 
						|
            virtual const ESM::Clothing *createRecord (const ESM::Clothing& record) = 0;
 | 
						|
            ///< Create a new record (of type clothing) in the ESM store.
 | 
						|
            /// \return pointer to created record
 | 
						|
 | 
						|
            virtual const ESM::Enchantment *createRecord (const ESM::Enchantment& record) = 0;
 | 
						|
            ///< Create a new record (of type enchantment) in the ESM store.
 | 
						|
            /// \return pointer to created record
 | 
						|
 | 
						|
            virtual const ESM::Book *createRecord (const ESM::Book& record) = 0;
 | 
						|
            ///< Create a new record (of type book) in the ESM store.
 | 
						|
            /// \return pointer to created record
 | 
						|
 | 
						|
            virtual void update (float duration, bool paused) = 0;
 | 
						|
 | 
						|
            virtual bool placeObject(const MWWorld::Ptr& object, float cursorX, float cursorY) = 0;
 | 
						|
            ///< place an object into the gameworld at the specified cursor position
 | 
						|
            /// @param object
 | 
						|
            /// @param cursor X (relative 0-1)
 | 
						|
            /// @param cursor Y (relative 0-1)
 | 
						|
            /// @return true if the object was placed, or false if it was rejected because the position is too far away
 | 
						|
 | 
						|
            virtual void dropObjectOnGround (const MWWorld::Ptr& actor, const MWWorld::Ptr& object) = 0;
 | 
						|
 | 
						|
            virtual bool canPlaceObject (float cursorX, float cursorY) = 0;
 | 
						|
            ///< @return true if it is possible to place on object at specified cursor location
 | 
						|
 | 
						|
            virtual void processChangedSettings (const Settings::CategorySettingVector& settings) = 0;
 | 
						|
 | 
						|
            virtual bool isFlying(const MWWorld::Ptr &ptr) const = 0;
 | 
						|
            virtual bool isSwimming(const MWWorld::Ptr &object) const = 0;
 | 
						|
            virtual bool isUnderwater(const MWWorld::Ptr::CellStore* cell, const Ogre::Vector3 &pos) const = 0;
 | 
						|
            virtual bool isOnGround(const MWWorld::Ptr &ptr) const = 0;
 | 
						|
 | 
						|
            virtual void togglePOV() = 0;
 | 
						|
            virtual void togglePreviewMode(bool enable) = 0;
 | 
						|
            virtual bool toggleVanityMode(bool enable) = 0;
 | 
						|
            virtual void allowVanityMode(bool allow) = 0;
 | 
						|
            virtual void togglePlayerLooking(bool enable) = 0;
 | 
						|
            virtual void changeVanityModeScale(float factor) = 0;
 | 
						|
            virtual bool vanityRotateCamera(float * rot) = 0;
 | 
						|
 | 
						|
            virtual void setupPlayer() = 0;
 | 
						|
            virtual void renderPlayer() = 0;
 | 
						|
 | 
						|
            virtual bool getOpenOrCloseDoor(const MWWorld::Ptr& door) = 0;
 | 
						|
            ///< if activated, should this door be opened or closed?
 | 
						|
            virtual void activateDoor(const MWWorld::Ptr& door) = 0;
 | 
						|
            ///< activate (open or close) an non-teleport door
 | 
						|
 | 
						|
            virtual bool getPlayerStandingOn (const MWWorld::Ptr& object) = 0; ///< @return true if the player is standing on \a object
 | 
						|
            virtual bool getActorStandingOn (const MWWorld::Ptr& object) = 0; ///< @return true if any actor is standing on \a object
 | 
						|
            virtual float getWindSpeed() = 0;
 | 
						|
 | 
						|
            virtual void getContainersOwnedBy (const MWWorld::Ptr& npc, std::vector<MWWorld::Ptr>& out) = 0;
 | 
						|
            ///< get all containers in active cells owned by this Npc
 | 
						|
            virtual void getItemsOwnedBy (const MWWorld::Ptr& npc, std::vector<MWWorld::Ptr>& out) = 0;
 | 
						|
            ///< get all items in active cells owned by this Npc
 | 
						|
 | 
						|
            virtual void setupExternalRendering (MWRender::ExternalRendering& rendering) = 0;
 | 
						|
 | 
						|
            virtual int canRest() = 0;
 | 
						|
            ///< check if the player is allowed to rest \n
 | 
						|
            /// 0 - yes \n
 | 
						|
            /// 1 - only waiting \n
 | 
						|
            /// 2 - player is underwater \n
 | 
						|
            /// 3 - enemies are nearby (not implemented)
 | 
						|
 | 
						|
            /// \todo Probably shouldn't be here
 | 
						|
            virtual MWRender::Animation* getAnimation(const MWWorld::Ptr &ptr) = 0;
 | 
						|
 | 
						|
            /// \todo this does not belong here
 | 
						|
            virtual void playVideo(const std::string& name, bool allowSkipping) = 0;
 | 
						|
            virtual void stopVideo() = 0;
 | 
						|
            virtual void frameStarted (float dt) = 0;
 | 
						|
    };
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |