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			341 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			341 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "camera.hpp"
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#include <OgreSceneNode.h>
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#include <OgreCamera.h>
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#include <OgreSceneManager.h>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/refdata.hpp"
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#include "npcanimation.hpp"
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namespace MWRender
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{
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    Camera::Camera (Ogre::Camera *camera)
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    : mCamera(camera),
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      mCameraNode(NULL),
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      mFirstPersonView(true),
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      mPreviewMode(false),
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      mFreeLook(true),
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      mHeight(128.f),
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      mCameraDistance(300.f),
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      mDistanceAdjusted(false),
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      mAnimation(NULL)
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    {
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        mVanity.enabled = false;
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        mVanity.allowed = true;
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        mPreviewCam.yaw = 0.f;
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        mPreviewCam.offset = 400.f;
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    }
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    Camera::~Camera()
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    {
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    }
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    void Camera::reset()
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    {
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        togglePreviewMode(false);
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        toggleVanityMode(false);
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        if (!mFirstPersonView)
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            toggleViewMode();
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    }
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    void Camera::rotateCamera(const Ogre::Vector3 &rot, bool adjust)
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    {
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        if (adjust) {
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            setYaw(getYaw() + rot.z);
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            setPitch(getPitch() + rot.x);
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        } else {
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            setYaw(rot.z);
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            setPitch(rot.x);
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        }
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        Ogre::Quaternion xr(Ogre::Radian(getPitch() + Ogre::Math::HALF_PI), Ogre::Vector3::UNIT_X);
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        if (!mVanity.enabled && !mPreviewMode) {
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            mCameraNode->setOrientation(xr);
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        } else {
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            Ogre::Quaternion zr(Ogre::Radian(getYaw()), Ogre::Vector3::NEGATIVE_UNIT_Z);
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            mCameraNode->setOrientation(zr * xr);
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        }
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    }
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    const std::string &Camera::getHandle() const
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    {
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        return mTrackingPtr.getRefData().getHandle();
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    }
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    void Camera::attachTo(const MWWorld::Ptr &ptr)
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    {
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        mTrackingPtr = ptr;
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        Ogre::SceneNode *node = mTrackingPtr.getRefData().getBaseNode()->createChildSceneNode(Ogre::Vector3(0.0f, 0.0f, mHeight));
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        if(mCameraNode)
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        {
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            node->setOrientation(mCameraNode->getOrientation());
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            node->setPosition(mCameraNode->getPosition());
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            node->setScale(mCameraNode->getScale());
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            mCameraNode->getCreator()->destroySceneNode(mCameraNode);
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        }
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        mCameraNode = node;
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        mCameraNode->attachObject(mCamera);
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    }
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    void Camera::updateListener()
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    {
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        Ogre::Vector3 pos = mCamera->getRealPosition();
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        Ogre::Vector3 dir = mCamera->getRealDirection();
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        Ogre::Vector3 up  = mCamera->getRealUp();
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        MWBase::Environment::get().getSoundManager()->setListenerPosDir(pos, dir, up);
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    }
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    void Camera::update(float duration)
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    {
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        updateListener();
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        // only show the crosshair in game mode and in first person mode.
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        MWBase::WindowManager *wm = MWBase::Environment::get().getWindowManager();
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        wm->showCrosshair(!wm->isGuiMode() && (mFirstPersonView && !mVanity.enabled && !mPreviewMode));
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        if(mVanity.enabled)
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        {
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            Ogre::Vector3 rot(0.f, 0.f, 0.f);
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            rot.z = Ogre::Degree(3.f * duration).valueRadians();
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            rotateCamera(rot, true);
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        }
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    }
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    void Camera::toggleViewMode()
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    {
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        mFirstPersonView = !mFirstPersonView;
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        mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
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                                                  NpcAnimation::VM_Normal);
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        if (mFirstPersonView) {
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            mCamera->setPosition(0.f, 0.f, 0.f);
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            setLowHeight(false);
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        } else {
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            mCamera->setPosition(0.f, 0.f, mCameraDistance);
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            setLowHeight(true);
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        }
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    }
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    void Camera::allowVanityMode(bool allow)
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    {
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        if (!allow && mVanity.enabled)
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            toggleVanityMode(false);
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        mVanity.allowed = allow;
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    }
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    bool Camera::toggleVanityMode(bool enable)
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    {
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        if(!mVanity.allowed && enable)
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            return false;
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        if(mVanity.enabled == enable)
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            return true;
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        mVanity.enabled = enable;
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        mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
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                                                  NpcAnimation::VM_Normal);
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        float offset = mPreviewCam.offset;
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        Ogre::Vector3 rot(0.f, 0.f, 0.f);
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        if (mVanity.enabled) {
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            rot.x = Ogre::Degree(-30.f).valueRadians();
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            mMainCam.offset = mCamera->getPosition().z;
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            setLowHeight(true);
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        } else {
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            rot.x = getPitch();
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            offset = mMainCam.offset;
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            setLowHeight(!mFirstPersonView);
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        }
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        rot.z = getYaw();
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        mCamera->setPosition(0.f, 0.f, offset);
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        rotateCamera(rot, false);
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        return true;
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    }
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    void Camera::togglePreviewMode(bool enable)
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    {
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        if(mPreviewMode == enable)
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            return;
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        mPreviewMode = enable;
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        mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
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                                                  NpcAnimation::VM_Normal);
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        float offset = mCamera->getPosition().z;
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        if (mPreviewMode) {
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            mMainCam.offset = offset;
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            offset = mPreviewCam.offset;
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            setLowHeight(true);
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        } else {
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            mPreviewCam.offset = offset;
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            offset = mMainCam.offset;
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            setLowHeight(!mFirstPersonView);
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        }
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        mCamera->setPosition(0.f, 0.f, offset);
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        rotateCamera(Ogre::Vector3(getPitch(), 0.f, getYaw()), false);
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    }
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    float Camera::getYaw()
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    {
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        if(mVanity.enabled || mPreviewMode)
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            return mPreviewCam.yaw;
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        return mMainCam.yaw;
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    }
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    void Camera::setYaw(float angle)
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    {
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        if (angle > Ogre::Math::PI) {
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            angle -= Ogre::Math::TWO_PI;
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        } else if (angle < -Ogre::Math::PI) {
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            angle += Ogre::Math::TWO_PI;
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        }
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        if (mVanity.enabled || mPreviewMode) {
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            mPreviewCam.yaw = angle;
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        } else {
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            mMainCam.yaw = angle;
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        }
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    }
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    float Camera::getPitch()
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    {
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        if (mVanity.enabled || mPreviewMode) {
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            return mPreviewCam.pitch;
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        }
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        return mMainCam.pitch;
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    }
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    void Camera::setPitch(float angle)
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    {
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        const float epsilon = 0.000001f;
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        float limit = Ogre::Math::HALF_PI - epsilon;
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        if(mPreviewMode)
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            limit /= 2;
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        if(angle > limit)
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            angle = limit;
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        else if(angle < -limit)
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            angle = -limit;
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        if (mVanity.enabled || mPreviewMode) {
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            mPreviewCam.pitch = angle;
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        } else {
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            mMainCam.pitch = angle;
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        }
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    }
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    void Camera::setCameraDistance(float dist, bool adjust, bool override)
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    {
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        if(mFirstPersonView && !mPreviewMode && !mVanity.enabled)
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            return;
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        Ogre::Vector3 v(0.f, 0.f, dist);
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        if (adjust) {
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            v += mCamera->getPosition();
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        }
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        if (v.z > 800.f) {
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            v.z = 800.f;
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        } else if (v.z < 10.f) {
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            v.z = 10.f;
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        } else if (override && v.z < 50.f) {
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            v.z = 50.f;
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        }
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        mCamera->setPosition(v);
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        if (override) {
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            if (mVanity.enabled || mPreviewMode) {
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                mPreviewCam.offset = v.z;
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            } else if (!mFirstPersonView) {
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                mCameraDistance = v.z;
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            }
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        } else {
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            mDistanceAdjusted = true;
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        }
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    }
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    void Camera::setCameraDistance()
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    {
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        if (mDistanceAdjusted) {
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            if (mVanity.enabled || mPreviewMode) {
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                mCamera->setPosition(0, 0, mPreviewCam.offset);
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            } else if (!mFirstPersonView) {
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                mCamera->setPosition(0, 0, mCameraDistance);
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            }
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        }
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        mDistanceAdjusted = false;
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    }
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    void Camera::setAnimation(NpcAnimation *anim)
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    {
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        // If we're switching to a new NpcAnimation, ensure the old one is
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        // using a normal view mode
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        if(mAnimation && mAnimation != anim)
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            mAnimation->setViewMode(NpcAnimation::VM_Normal);
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        mAnimation = anim;
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        mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
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                                                  NpcAnimation::VM_Normal);
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    }
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    void Camera::setHeight(float height)
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    {
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        mHeight = height;
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        mCameraNode->setPosition(0.f, 0.f, mHeight);
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    }
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    float Camera::getHeight()
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    {
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        return mHeight * mTrackingPtr.getRefData().getBaseNode()->getScale().z;
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    }
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    bool Camera::getPosition(Ogre::Vector3 &player, Ogre::Vector3 &camera)
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    {
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        mCamera->getParentSceneNode ()->needUpdate(true);
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        camera = mCamera->getRealPosition();
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        player = mTrackingPtr.getRefData().getBaseNode()->getPosition();
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        return mFirstPersonView && !mVanity.enabled && !mPreviewMode;
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    }
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    Ogre::Vector3 Camera::getPosition()
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    {
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        return mTrackingPtr.getRefData().getBaseNode()->getPosition();
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    }
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    void Camera::getSightAngles(float &pitch, float &yaw)
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    {
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        pitch = mMainCam.pitch;
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        yaw = mMainCam.yaw;
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    }
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    void Camera::togglePlayerLooking(bool enable)
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    {
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        mFreeLook = enable;
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    }
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    void Camera::setLowHeight(bool low)
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    {
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        if (low) {
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            mCameraNode->setPosition(0.f, 0.f, mHeight * 0.85);
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        } else {
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            mCameraNode->setPosition(0.f, 0.f, mHeight);
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        }
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    }
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    bool Camera::isVanityOrPreviewModeEnabled()
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    {
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        return mPreviewMode || mVanity.enabled;
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    }
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}
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