..
alpha.glsl
Merge branch 'even-fixier-alpha' into 'master'
2021-07-05 08:15:31 +00:00
CMakeLists.txt
Make life not suck for whoever wants to edit lighting shaders
2021-04-13 11:09:49 -07:00
groundcover_fragment.glsl
Clamp vertex lighting before interpolation
2021-04-22 16:53:37 -07:00
groundcover_vertex.glsl
Clamp vertex lighting before interpolation
2021-04-22 16:53:37 -07:00
lighting.glsl
Code review fixes, remove implicit GLSL casts
2021-04-13 11:09:54 -07:00
lighting_util.glsl
Clamp vertex lighting before interpolation
2021-04-22 16:53:37 -07:00
nv_default_fragment.glsl
Don't flip NV PPL shader Y axis erroneously
2021-05-03 01:34:54 +03:00
nv_default_vertex.glsl
Don't break NV shaders
2021-04-13 11:09:35 -07:00
nv_nolighting_fragment.glsl
Handle BSShader[PP/No]LightingProperty
2021-03-22 01:55:58 +03:00
nv_nolighting_vertex.glsl
Handle BSShader[PP/No]LightingProperty
2021-03-22 01:55:58 +03:00
objects_fragment.glsl
Clamp vertex lighting before interpolation
2021-04-22 16:53:37 -07:00
objects_vertex.glsl
Clamp vertex lighting before interpolation
2021-04-22 16:53:37 -07:00
parallax.glsl
Flip the parallax offset Y component based on tangent parity (Bug #3440 )
2016-06-16 18:07:10 +02:00
s360_fragment.glsl
Replace switch with ifs in shader
2017-12-01 21:03:29 +01:00
s360_vertex.glsl
get rid of sphericalscreenshot class
2017-11-15 17:01:16 +01:00
shadowcasting_fragment.glsl
Use correct extension name.
2021-03-13 23:02:48 +00:00
shadowcasting_vertex.glsl
Rely on existing alpha test for non-blended shadow casting
2020-04-21 18:18:55 +01:00
shadows_fragment.glsl
Add optional shadow map max distance and fading
2019-11-02 18:06:39 +03:00
shadows_vertex.glsl
Add normal-offset shadow mapping to remove shadow acne (flicker)
2019-01-30 22:28:00 +00:00
terrain_fragment.glsl
Clamp vertex lighting before interpolation
2021-04-22 16:53:37 -07:00
terrain_vertex.glsl
Clamp vertex lighting before interpolation
2021-04-22 16:53:37 -07:00
vertexcolors.glsl
Clean up shader lighting
2020-12-22 04:46:35 +03:00
water_fragment.glsl
Make life not suck for whoever wants to edit lighting shaders
2021-04-13 11:09:49 -07:00
water_nm.png
New water WIP
2015-10-29 00:25:23 +01:00
water_vertex.glsl
Support for radial fog (feature #4708 )
2020-03-17 23:09:28 +04:00