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https://github.com/TES3MP/openmw-tes3mp.git
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8df08c7d10
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
21 lines
568 B
C++
21 lines
568 B
C++
#include "PacketPlayerItemUse.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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using namespace mwmp;
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PacketPlayerItemUse::PacketPlayerItemUse(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
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{
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packetID = ID_PLAYER_ITEM_USE;
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}
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void PacketPlayerItemUse::Packet(RakNet::BitStream *bs, bool send)
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{
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PlayerPacket::Packet(bs, send);
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RW(player->usedItem.refId, send, true);
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RW(player->usedItem.count, send);
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RW(player->usedItem.charge, send);
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RW(player->usedItem.enchantmentCharge, send);
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RW(player->usedItem.soul, send, true);
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}
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