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Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it. |
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|---|---|---|
| .. | ||
| BaseActor.hpp | ||
| BaseObject.hpp | ||
| BasePacketProcessor.hpp | ||
| BasePlayer.hpp | ||
| BaseStructs.hpp | ||
| BaseWorldstate.hpp | ||