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openmw-tes3mp/apps/openmw/mwrender/player.hpp

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579 B
C++

#ifndef GAME_MWRENDER_PLAYER_H
#define GAME_MWRENDER_PLAYER_H
#include <iostream>
namespace Ogre
{
class Camera;
}
namespace MWRender
{
/// \brief Player character rendering and camera control
class Player
{
Ogre::Camera *mCamera;
std::string mHandle;
public:
Player (Ogre::Camera *camera, const std::string& handle);
Ogre::Camera *getCamera() { return mCamera; }
std::string getHandle() const { std::cout << "mHandle " << mHandle << std::endl; return mHandle; }
};
}
#endif