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openmw-tes3mp/files/materials
2014-01-11 00:51:03 +01:00
..
atmosphere.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
atmosphere.shaderset
clouds.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
clouds.shaderset
core.h Add parallax mapping for objects 2013-12-05 15:51:07 +01:00
moon.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
moon.shaderset
mygui.mat
mygui.shader
mygui.shaderset
objects.mat Support separate specular maps 2014-01-07 18:05:44 +01:00
objects.shader Support separate specular maps 2014-01-07 18:05:44 +01:00
objects.shaderset
openmw.configuration
quad.mat
quad.shader
quad.shaderset
selection.mat
selection.shader
selection.shaderset
shadowcaster.mat
shadowcaster.shader Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
shadowcaster.shaderset
shadows.h
sky.mat Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
stars.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
stars.shaderset
sun.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
sun.shaderset
terrain.shader Terrain specular mapping: use a "_diffusespec" postfix to indicate specular information is present in the alpha channel. Use alpha directly instead of 1-alpha. 2014-01-11 00:51:03 +01:00
terrain.shaderset
underwater.h
water.mat Enable mipmap generator for 1.9+ 2013-12-31 00:54:40 +01:00
water.shader Fix the water being affected by fog on the map 2013-08-27 16:45:51 +02:00
water.shaderset
watersim.mat
watersim.shaderset
watersim_addimpulse.shader
watersim_common.h
watersim_heightmap.shader
watersim_heighttonormal.shader