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			609 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			609 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "interpretercontext.hpp"
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#include <cmath>
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#include <stdexcept>
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#include <sstream>
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#include <components/interpreter/types.hpp>
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#include <components/compiler/locals.hpp>
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#include <components/esm/cellid.hpp>
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#include "../mwworld/esmstore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/inputmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "locals.hpp"
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#include "globalscripts.hpp"
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namespace MWScript
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{
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    MWWorld::Ptr InterpreterContext::getReferenceImp (
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        const std::string& id, bool activeOnly, bool doThrow)
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    {
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        if (!id.empty())
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        {
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            return MWBase::Environment::get().getWorld()->getPtr (id, activeOnly);
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        }
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        else
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        {
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            if (mReference.isEmpty() && !mTargetId.empty())
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                mReference =
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                    MWBase::Environment::get().getWorld()->searchPtr (mTargetId, false);
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            if (mReference.isEmpty() && doThrow)
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                throw std::runtime_error ("no implicit reference");
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            return mReference;
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        }
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    }
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    const MWWorld::Ptr InterpreterContext::getReferenceImp (
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        const std::string& id, bool activeOnly, bool doThrow) const
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    {
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        if (!id.empty())
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        {
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            return MWBase::Environment::get().getWorld()->getPtr (id, activeOnly);
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        }
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        else
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        {
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            if (mReference.isEmpty() && !mTargetId.empty())
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                mReference =
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                    MWBase::Environment::get().getWorld()->searchPtr (mTargetId, false);
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            if (mReference.isEmpty() && doThrow)
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                throw std::runtime_error ("no implicit reference");
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            return mReference;
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        }
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    }
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    const Locals& InterpreterContext::getMemberLocals (std::string& id, bool global)
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        const
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    {
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        if (global)
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        {
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            return MWBase::Environment::get().getScriptManager()->getGlobalScripts().
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                getLocals (id);
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        }
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        else
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        {
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            const MWWorld::Ptr ptr = getReferenceImp (id, false);
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             id = ptr.getClass().getScript (ptr);
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            ptr.getRefData().setLocals (
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                *MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (id));
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            return ptr.getRefData().getLocals();
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        }
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    }
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    Locals& InterpreterContext::getMemberLocals (std::string& id, bool global)
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    {
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        if (global)
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        {
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            return MWBase::Environment::get().getScriptManager()->getGlobalScripts().
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                getLocals (id);
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        }
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        else
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        {
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            const MWWorld::Ptr ptr = getReferenceImp (id, false);
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            id = ptr.getClass().getScript (ptr);
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            ptr.getRefData().setLocals (
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                *MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (id));
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            return ptr.getRefData().getLocals();
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        }
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    }
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    int InterpreterContext::findLocalVariableIndex (const std::string& scriptId,
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        const std::string& name, char type) const
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    {
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        int index = MWBase::Environment::get().getScriptManager()->getLocals (scriptId).
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            searchIndex (type, name);
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        if (index!=-1)
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            return index;
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        std::ostringstream stream;
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        stream << "Failed to access ";
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        switch (type)
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        {
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            case 's': stream << "short"; break;
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            case 'l': stream << "long"; break;
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            case 'f': stream << "float"; break;
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        }
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        stream << " member variable " << name << " in script " << scriptId;
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        throw std::runtime_error (stream.str().c_str());
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    }
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    InterpreterContext::InterpreterContext (
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        MWScript::Locals *locals, MWWorld::Ptr reference, const std::string& targetId)
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    : mLocals (locals), mReference (reference),
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      mActivationHandled (false), mTargetId (targetId)
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    {
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        // If we run on a reference (local script, dialogue script or console with object
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        // selected), store the ID of that reference store it so it can be inherited by
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        // targeted scripts started from this one.
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        if (targetId.empty() && !reference.isEmpty())
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            mTargetId = reference.getClass().getId (reference);
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    }
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    int InterpreterContext::getLocalShort (int index) const
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    {
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        if (!mLocals)
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            throw std::runtime_error ("local variables not available in this context");
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        return mLocals->mShorts.at (index);
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    }
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    int InterpreterContext::getLocalLong (int index) const
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    {
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        if (!mLocals)
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            throw std::runtime_error ("local variables not available in this context");
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        return mLocals->mLongs.at (index);
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    }
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    float InterpreterContext::getLocalFloat (int index) const
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    {
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        if (!mLocals)
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            throw std::runtime_error ("local variables not available in this context");
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        return mLocals->mFloats.at (index);
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    }
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    void InterpreterContext::setLocalShort (int index, int value)
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    {
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        if (!mLocals)
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            throw std::runtime_error ("local variables not available in this context");
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        mLocals->mShorts.at (index) = value;
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    }
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    void InterpreterContext::setLocalLong (int index, int value)
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    {
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        if (!mLocals)
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            throw std::runtime_error ("local variables not available in this context");
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        mLocals->mLongs.at (index) = value;
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    }
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    void InterpreterContext::setLocalFloat (int index, float value)
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    {
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        if (!mLocals)
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            throw std::runtime_error ("local variables not available in this context");
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        mLocals->mFloats.at (index) = value;
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    }
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    void InterpreterContext::messageBox (const std::string& message,
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        const std::vector<std::string>& buttons)
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    {
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        if (buttons.empty())
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            MWBase::Environment::get().getWindowManager()->messageBox (message);
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        else
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            MWBase::Environment::get().getWindowManager()->interactiveMessageBox(message, buttons);
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    }
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    void InterpreterContext::report (const std::string& message)
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    {
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    }
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    bool InterpreterContext::menuMode()
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    {
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        return MWBase::Environment::get().getWindowManager()->isGuiMode();
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    }
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    int InterpreterContext::getGlobalShort (const std::string& name) const
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    {
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        return MWBase::Environment::get().getWorld()->getGlobalInt (name);
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    }
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    int InterpreterContext::getGlobalLong (const std::string& name) const
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    {
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        // a global long is internally a float.
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        return MWBase::Environment::get().getWorld()->getGlobalInt (name);
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    }
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    float InterpreterContext::getGlobalFloat (const std::string& name) const
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    {
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        return MWBase::Environment::get().getWorld()->getGlobalFloat (name);
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    }
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    void InterpreterContext::setGlobalShort (const std::string& name, int value)
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    {
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        MWBase::Environment::get().getWorld()->setGlobalInt (name, value);
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    }
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    void InterpreterContext::setGlobalLong (const std::string& name, int value)
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    {
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        MWBase::Environment::get().getWorld()->setGlobalInt (name, value);
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    }
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    void InterpreterContext::setGlobalFloat (const std::string& name, float value)
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    {
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        MWBase::Environment::get().getWorld()->setGlobalFloat (name, value);
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    }
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    std::vector<std::string> InterpreterContext::getGlobals() const
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    {
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        std::vector<std::string> ids;
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        const MWWorld::Store<ESM::Global>& globals =
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            MWBase::Environment::get().getWorld()->getStore().get<ESM::Global>();
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        for (MWWorld::Store<ESM::Global>::iterator iter = globals.begin(); iter!=globals.end();
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            ++iter)
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        {
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            ids.push_back (iter->mId);
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        }
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        return ids;
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    }
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    char InterpreterContext::getGlobalType (const std::string& name) const
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    {
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        MWBase::World *world = MWBase::Environment::get().getWorld();
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        return world->getGlobalVariableType(name);
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    }
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    std::string InterpreterContext::getActionBinding(const std::string& action) const
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    {
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        MWBase::InputManager* input = MWBase::Environment::get().getInputManager();
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        std::vector<int> actions = input->getActionKeySorting ();
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        for (std::vector<int>::const_iterator it = actions.begin(); it != actions.end(); ++it)
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        {
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            std::string desc = input->getActionDescription (*it);
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            if(desc == "")
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                continue;
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            if(desc == action)
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            {
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                if(input->joystickLastUsed())
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                    return input->getActionControllerBindingName(*it);
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                else
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                    return input->getActionKeyBindingName (*it);
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            }
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        }
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        return "None";
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    }
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    std::string InterpreterContext::getNPCName() const
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    {
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        ESM::NPC npc = *getReferenceImp().get<ESM::NPC>()->mBase;
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        return npc.mName;
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    }
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    std::string InterpreterContext::getNPCRace() const
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    {
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        ESM::NPC npc = *getReferenceImp().get<ESM::NPC>()->mBase;
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        const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npc.mRace);
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        return race->mName;
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    }
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    std::string InterpreterContext::getNPCClass() const
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    {
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        ESM::NPC npc = *getReferenceImp().get<ESM::NPC>()->mBase;
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        const ESM::Class* class_ = MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(npc.mClass);
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        return class_->mName;
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    }
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    std::string InterpreterContext::getNPCFaction() const
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    {
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        ESM::NPC npc = *getReferenceImp().get<ESM::NPC>()->mBase;
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        const ESM::Faction* faction = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npc.mFaction);
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        return faction->mName;
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    }
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    std::string InterpreterContext::getNPCRank() const
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    {
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        const MWWorld::Ptr& ptr = getReferenceImp();
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        std::string faction = ptr.getClass().getPrimaryFaction(ptr);
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        if (faction.empty())
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            throw std::runtime_error("getNPCRank(): NPC is not in a faction");
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        int rank = ptr.getClass().getPrimaryFactionRank(ptr);
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        if (rank < 0 || rank > 9)
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            throw std::runtime_error("getNPCRank(): invalid rank");
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        MWBase::World *world = MWBase::Environment::get().getWorld();
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        const MWWorld::ESMStore &store = world->getStore();
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        const ESM::Faction *fact = store.get<ESM::Faction>().find(faction);
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        return fact->mRanks[rank];
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    }
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    std::string InterpreterContext::getPCName() const
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    {
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        MWBase::World *world = MWBase::Environment::get().getWorld();
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        ESM::NPC player = *world->getPlayerPtr().get<ESM::NPC>()->mBase;
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        return player.mName;
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    }
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    std::string InterpreterContext::getPCRace() const
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    {
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        MWBase::World *world = MWBase::Environment::get().getWorld();
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        std::string race = world->getPlayerPtr().get<ESM::NPC>()->mBase->mRace;
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        return world->getStore().get<ESM::Race>().find(race)->mName;
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    }
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    std::string InterpreterContext::getPCClass() const
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    {
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        MWBase::World *world = MWBase::Environment::get().getWorld();
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        std::string class_ = world->getPlayerPtr().get<ESM::NPC>()->mBase->mClass;
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        return world->getStore().get<ESM::Class>().find(class_)->mName;
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    }
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    std::string InterpreterContext::getPCRank() const
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    {
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        MWBase::World *world = MWBase::Environment::get().getWorld();
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        MWWorld::Ptr player = world->getPlayerPtr();
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        std::string factionId = getReferenceImp().getClass().getPrimaryFaction(getReferenceImp());
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        if (factionId.empty())
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            throw std::runtime_error("getPCRank(): NPC is not in a faction");
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        const std::map<std::string, int>& ranks = player.getClass().getNpcStats (player).getFactionRanks();
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        std::map<std::string, int>::const_iterator it = ranks.find(Misc::StringUtils::lowerCase(factionId));
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        int rank = -1;
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        if (it != ranks.end())
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            rank = it->second;
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        // If you are not in the faction, PcRank returns the first rank, for whatever reason.
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        // This is used by the dialogue when joining the Thieves Guild in Balmora.
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        if (rank == -1)
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            rank = 0;
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        const MWWorld::ESMStore &store = world->getStore();
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        const ESM::Faction *faction = store.get<ESM::Faction>().find(factionId);
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        if(rank < 0 || rank > 9) // there are only 10 ranks
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            return "";
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        return faction->mRanks[rank];
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    }
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    std::string InterpreterContext::getPCNextRank() const
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    {
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        MWBase::World *world = MWBase::Environment::get().getWorld();
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        MWWorld::Ptr player = world->getPlayerPtr();
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        std::string factionId = getReferenceImp().getClass().getPrimaryFaction(getReferenceImp());
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        if (factionId.empty())
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            throw std::runtime_error("getPCNextRank(): NPC is not in a faction");
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        const std::map<std::string, int>& ranks = player.getClass().getNpcStats (player).getFactionRanks();
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        std::map<std::string, int>::const_iterator it = ranks.find(Misc::StringUtils::lowerCase(factionId));
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        int rank = -1;
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        if (it != ranks.end())
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            rank = it->second;
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        ++rank; // Next rank
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        // if we are already at max rank, there is no next rank
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        if (rank > 9)
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            rank = 9;
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        const MWWorld::ESMStore &store = world->getStore();
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        const ESM::Faction *faction = store.get<ESM::Faction>().find(factionId);
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        if(rank < 0 || rank > 9)
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            return "";
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        return faction->mRanks[rank];
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    }
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    int InterpreterContext::getPCBounty() const
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    {
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        MWBase::World *world = MWBase::Environment::get().getWorld();
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        MWWorld::Ptr player = world->getPlayerPtr();
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        return player.getClass().getNpcStats (player).getBounty();
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    }
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    std::string InterpreterContext::getCurrentCellName() const
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    {
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        return  MWBase::Environment::get().getWorld()->getCellName();
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    }
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    bool InterpreterContext::isScriptRunning (const std::string& name) const
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    {
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        return MWBase::Environment::get().getScriptManager()->getGlobalScripts().isRunning (name);
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    }
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    void InterpreterContext::startScript (const std::string& name, const std::string& targetId)
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    {
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        MWBase::Environment::get().getScriptManager()->getGlobalScripts().addScript (name, targetId);
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    }
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    void InterpreterContext::stopScript (const std::string& name)
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    {
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        MWBase::Environment::get().getScriptManager()->getGlobalScripts().removeScript (name);
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    }
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    float InterpreterContext::getDistance (const std::string& name, const std::string& id) const
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    {
 | 
						|
        // NOTE: id may be empty, indicating an implicit reference
 | 
						|
 | 
						|
        MWWorld::Ptr ref2;
 | 
						|
 | 
						|
        if (id.empty())
 | 
						|
            ref2 = getReferenceImp();
 | 
						|
        else
 | 
						|
            ref2 = MWBase::Environment::get().getWorld()->getPtr(id, false);
 | 
						|
 | 
						|
        if (ref2.getContainerStore()) // is the object contained?
 | 
						|
        {
 | 
						|
            MWWorld::Ptr container = MWBase::Environment::get().getWorld()->findContainer(ref2);
 | 
						|
 | 
						|
            if (!container.isEmpty())
 | 
						|
                ref2 = container;
 | 
						|
            else
 | 
						|
                throw std::runtime_error("failed to find container ptr");
 | 
						|
        }
 | 
						|
 | 
						|
        const MWWorld::Ptr ref = MWBase::Environment::get().getWorld()->getPtr(name, false);
 | 
						|
 | 
						|
        // If the objects are in different worldspaces, return a large value (just like vanilla)
 | 
						|
        if (ref.getCell()->getCell()->getCellId().mWorldspace != ref2.getCell()->getCell()->getCellId().mWorldspace)
 | 
						|
            return std::numeric_limits<float>::max();
 | 
						|
 | 
						|
        double diff[3];
 | 
						|
 | 
						|
        const float* const pos1 = ref.getRefData().getPosition().pos;
 | 
						|
        const float* const pos2 = ref2.getRefData().getPosition().pos;
 | 
						|
        for (int i=0; i<3; ++i)
 | 
						|
            diff[i] = pos1[i] - pos2[i];
 | 
						|
 | 
						|
        return static_cast<float>(std::sqrt(diff[0] * diff[0] + diff[1] * diff[1] + diff[2] * diff[2]));
 | 
						|
    }
 | 
						|
 | 
						|
    bool InterpreterContext::hasBeenActivated (const MWWorld::Ptr& ptr)
 | 
						|
    {
 | 
						|
        if (!mActivated.isEmpty() && mActivated==ptr)
 | 
						|
        {
 | 
						|
            mActivationHandled = true;
 | 
						|
            return true;
 | 
						|
        }
 | 
						|
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    bool InterpreterContext::hasActivationBeenHandled() const
 | 
						|
    {
 | 
						|
        return mActivationHandled;
 | 
						|
    }
 | 
						|
 | 
						|
    void InterpreterContext::activate (const MWWorld::Ptr& ptr)
 | 
						|
    {
 | 
						|
        mActivated = ptr;
 | 
						|
        mActivationHandled = false;
 | 
						|
    }
 | 
						|
 | 
						|
    void InterpreterContext::executeActivation(MWWorld::Ptr ptr, MWWorld::Ptr actor)
 | 
						|
    {
 | 
						|
        boost::shared_ptr<MWWorld::Action> action = (ptr.getClass().activate(ptr, actor));
 | 
						|
        action->execute (actor);
 | 
						|
        if (mActivated == ptr)
 | 
						|
        {
 | 
						|
            mActivationHandled = true;
 | 
						|
            mActivated = MWWorld::Ptr();
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    float InterpreterContext::getSecondsPassed() const
 | 
						|
    {
 | 
						|
        return MWBase::Environment::get().getFrameDuration();
 | 
						|
    }
 | 
						|
 | 
						|
    bool InterpreterContext::isDisabled (const std::string& id) const
 | 
						|
    {
 | 
						|
        const MWWorld::Ptr ref = getReferenceImp (id, false);
 | 
						|
        return !ref.getRefData().isEnabled();
 | 
						|
    }
 | 
						|
 | 
						|
    void InterpreterContext::enable (const std::string& id)
 | 
						|
    {
 | 
						|
        MWWorld::Ptr ref = getReferenceImp (id, false);
 | 
						|
        MWBase::Environment::get().getWorld()->enable (ref);
 | 
						|
    }
 | 
						|
 | 
						|
    void InterpreterContext::disable (const std::string& id)
 | 
						|
    {
 | 
						|
        MWWorld::Ptr ref = getReferenceImp (id, false);
 | 
						|
        MWBase::Environment::get().getWorld()->disable (ref);
 | 
						|
    }
 | 
						|
 | 
						|
    int InterpreterContext::getMemberShort (const std::string& id, const std::string& name,
 | 
						|
        bool global) const
 | 
						|
    {
 | 
						|
        std::string scriptId (id);
 | 
						|
 | 
						|
        const Locals& locals = getMemberLocals (scriptId, global);
 | 
						|
 | 
						|
        return locals.mShorts[findLocalVariableIndex (scriptId, name, 's')];
 | 
						|
    }
 | 
						|
 | 
						|
    int InterpreterContext::getMemberLong (const std::string& id, const std::string& name,
 | 
						|
        bool global) const
 | 
						|
    {
 | 
						|
        std::string scriptId (id);
 | 
						|
 | 
						|
        const Locals& locals = getMemberLocals (scriptId, global);
 | 
						|
 | 
						|
        return locals.mLongs[findLocalVariableIndex (scriptId, name, 'l')];
 | 
						|
    }
 | 
						|
 | 
						|
    float InterpreterContext::getMemberFloat (const std::string& id, const std::string& name,
 | 
						|
        bool global) const
 | 
						|
    {
 | 
						|
        std::string scriptId (id);
 | 
						|
 | 
						|
        const Locals& locals = getMemberLocals (scriptId, global);
 | 
						|
 | 
						|
        return locals.mFloats[findLocalVariableIndex (scriptId, name, 'f')];
 | 
						|
    }
 | 
						|
 | 
						|
    void InterpreterContext::setMemberShort (const std::string& id, const std::string& name,
 | 
						|
        int value, bool global)
 | 
						|
    {
 | 
						|
        std::string scriptId (id);
 | 
						|
 | 
						|
        Locals& locals = getMemberLocals (scriptId, global);
 | 
						|
 | 
						|
        locals.mShorts[findLocalVariableIndex (scriptId, name, 's')] = value;
 | 
						|
    }
 | 
						|
 | 
						|
    void InterpreterContext::setMemberLong (const std::string& id, const std::string& name, int value, bool global)
 | 
						|
    {
 | 
						|
        std::string scriptId (id);
 | 
						|
 | 
						|
        Locals& locals = getMemberLocals (scriptId, global);
 | 
						|
 | 
						|
        locals.mLongs[findLocalVariableIndex (scriptId, name, 'l')] = value;
 | 
						|
    }
 | 
						|
 | 
						|
    void InterpreterContext::setMemberFloat (const std::string& id, const std::string& name, float value, bool global)
 | 
						|
    {
 | 
						|
        std::string scriptId (id);
 | 
						|
 | 
						|
        Locals& locals = getMemberLocals (scriptId, global);
 | 
						|
 | 
						|
        locals.mFloats[findLocalVariableIndex (scriptId, name, 'f')] = value;
 | 
						|
    }
 | 
						|
 | 
						|
    MWWorld::Ptr InterpreterContext::getReference(bool required)
 | 
						|
    {
 | 
						|
        return getReferenceImp ("", true, required);
 | 
						|
    }
 | 
						|
 | 
						|
    std::string InterpreterContext::getTargetId() const
 | 
						|
    {
 | 
						|
        return mTargetId;
 | 
						|
    }
 | 
						|
 | 
						|
    void InterpreterContext::updatePtr(const MWWorld::Ptr& updated)
 | 
						|
    {
 | 
						|
        if (!mReference.isEmpty())
 | 
						|
            mReference = updated;
 | 
						|
    }
 | 
						|
}
 |