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openmw-tes3mp/components/openmw-mp/Base
David Cernat b5f46ada73 [General] Synchronize projectile speed for ranged attacks
This is done by including the final attackStrength used for ranged attacks in packets and then applying it in WeaponAnimation::releaseArrow() on other clients.
2018-09-18 01:13:48 +03:00
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BaseActor.hpp
BaseObject.hpp
BasePacketProcessor.hpp
BasePlayer.hpp
BaseStructs.hpp [General] Synchronize projectile speed for ranged attacks 2018-09-18 01:13:48 +03:00
BaseWorldstate.hpp