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Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes. This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well. |
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| .. | ||
| BaseActor.hpp | ||
| BaseEvent.hpp | ||
| BaseNetCreature.hpp | ||
| BasePacketProcessor.hpp | ||
| BasePlayer.hpp | ||
| BaseStructs.hpp | ||