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openmw-tes3mp/components
Chris Robinson b1ffdf855f Reset the initial state of animated nodes on the skeleton instances
This is so the animation specifies node keyframe data based on the node's
parent. This will also be necessary for applying animations from different
skeleton sources, as they can have different binding positions (even native
.skeleton resources will need to specify animation data this way).
2013-01-26 04:48:53 -08:00
..
bsa Improve filename pattern matching 2013-01-15 14:10:52 -08:00
compiler more string lowercase 2013-01-09 20:51:52 +01:00
esm Merge remote-tracking branch 'potatoesmaster/to_utf8-rewrite' 2013-01-06 13:31:01 +01:00
file_finder Issue #133 Handle resources across multiple data directories 2012-02-12 14:21:07 +01:00
files Mix debug and release if necessary under non Windows systems. 2013-01-11 09:10:48 +01:00
interpreter replaced std::string concatenation with std::ostringstream 2013-01-01 11:59:05 -08:00
misc added missing reference to <cctype> 2013-01-01 10:58:30 -08:00
nif Use the record index for finding the NiTriShape instead of the name 2013-01-13 08:00:04 -08:00
nifbullet cache loaded NIF files to eliminate reloads 2013-01-10 21:47:02 -08:00
nifogre Reset the initial state of animated nodes on the skeleton instances 2013-01-26 04:48:53 -08:00
nifoverrides more string lowercase 2013-01-09 20:51:52 +01:00
settings settings.cpp: fix std::runtime_error compile error 2012-09-05 23:39:58 +02:00
terrain remove underscores from filenames in esm 2012-09-23 23:12:10 +04:00
to_utf8 to_utf8 test: fix Utf8Encoder constructor 2013-01-06 11:39:18 +01:00
translation Merge remote-tracking branch 'corristo/master' 2013-01-06 18:40:30 +01:00
CMakeLists.txt increased performance of ConstrainedDataStream 2013-01-04 13:40:00 -08:00
doc.hpp second set of additional doxygen comments 2010-09-25 20:15:05 +02:00