mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
30 lines
No EOL
617 B
C++
30 lines
No EOL
617 B
C++
//
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// Created by koncord on 25.08.17.
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//
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#include "CellState.hpp"
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#include "Script/LuaState.hpp"
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void CellState::Init(LuaState &lua)
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{
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lua.getState()->new_usertype<CellState>("CellState",
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"type", sol::property(&CellState::getStateType),
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"description", sol::property(&CellState::getDescription)
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);
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}
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CellState::CellState(mwmp::CellState state) : state(state)
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{
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}
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int CellState::getStateType() const
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{
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return state.type;
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}
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std::string CellState::getDescription() const
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{
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return state.cell.getDescription();
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} |