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openmw-tes3mp/apps/openmw-mp/CellState.cpp
Koncord 2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00

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//
// Created by koncord on 25.08.17.
//
#include "CellState.hpp"
#include "Script/LuaState.hpp"
void CellState::Init(LuaState &lua)
{
lua.getState()->new_usertype<CellState>("CellState",
"type", sol::property(&CellState::getStateType),
"description", sol::property(&CellState::getDescription)
);
}
CellState::CellState(mwmp::CellState state) : state(state)
{
}
int CellState::getStateType() const
{
return state.type;
}
std::string CellState::getDescription() const
{
return state.cell.getDescription();
}