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openmw-tes3mp/apps/openmw/mwrender
2014-01-02 21:49:12 +01:00
..
.gitignore
activatoranimation.cpp Create the Animation SceneNode in the constructor 2013-08-06 19:49:05 -07:00
activatoranimation.hpp
actors.cpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
actors.hpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
animation.cpp Closes #805: Don't add entities that are supposed to be invisible to static geometry 2013-12-31 18:32:46 +01:00
animation.hpp Bug #1005: Hide torches/shields during spellcasting and hand-to-hand combat 2013-12-27 22:00:16 +01:00
camera.cpp Merge remote-tracking branch 'scrawl/master' 2014-01-02 12:12:52 +01:00
camera.hpp Closes #841: Correct activation distance in third person mode 2014-01-01 23:59:17 +01:00
cell.hpp
characterpreview.cpp Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in. 2013-11-23 03:25:55 +01:00
characterpreview.hpp
creatureanimation.cpp Create the Animation SceneNode in the constructor 2013-08-06 19:49:05 -07:00
creatureanimation.hpp
debugging.cpp
debugging.hpp
externalrendering.hpp
globalmap.cpp Refactored loading screen 2013-08-27 15:48:13 +02:00
globalmap.hpp Refactored loading screen 2013-08-27 15:48:13 +02:00
localmap.cpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
localmap.hpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
npcanimation.cpp Closes #1072: Fix extra light being added multiple times when showCarriedLeft(true) is called repeatedly 2014-01-02 15:58:00 +01:00
npcanimation.hpp Bug #1005: Hide torches/shields during spellcasting and hand-to-hand combat 2013-12-27 22:00:16 +01:00
objects.cpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
objects.hpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
occlusionquery.cpp
occlusionquery.hpp
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Code cleanup 2014-01-02 21:49:12 +01:00
renderingmanager.hpp Closes #841: Correct activation distance in third person mode 2014-01-01 23:59:17 +01:00
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp Enabled terrain self shadows, implemented getHeightAt, some optimizations 2013-08-19 20:39:37 +02:00
shadows.hpp
sky.cpp Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
sky.hpp Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
terrainstorage.cpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
terrainstorage.hpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
videoplayer.cpp Updated comments about freeing format_ctx->pb->buffer. 2014-01-01 17:05:49 +01:00
videoplayer.hpp
water.cpp Fixes for "Conditional jump or move depends on uninitialised value(s)" 2013-12-30 21:47:06 +01:00
water.hpp Remove more unused code 2013-12-16 15:35:38 +01:00