.. |
.gitignore
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actoranimation.cpp
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actoranimation.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
actorspaths.cpp
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actorspaths.hpp
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animation.cpp
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Use bip01 for root bone name
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2020-12-15 13:51:49 +02:00 |
animation.hpp
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Separate keyframes logic to provide basis for osgAnimation integration.
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2020-11-18 22:48:47 +02:00 |
bulletdebugdraw.cpp
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The debug drawer rely on Bullet to determines the vertices of collision
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2021-01-01 17:47:12 +01:00 |
bulletdebugdraw.hpp
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The debug drawer rely on Bullet to determines the vertices of collision
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2021-01-01 17:47:12 +01:00 |
camera.cpp
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Fix minor bug: mSmoothedSpeed is not updating in first person mode, that leads to an incorrect value after switching to first person mode and back.
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2020-12-24 03:39:59 +01:00 |
camera.hpp
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Fix some issues, found by CoverityScan
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2020-10-28 18:02:31 +04:00 |
cell.hpp
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characterpreview.cpp
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Use ShaderVisitor to skip translucent framebuffer specific stuff
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2021-01-20 23:37:19 +00:00 |
characterpreview.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
creatureanimation.cpp
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Ability to attach arrows to shooter's hands (feature #5642)
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2020-10-14 10:07:42 +04:00 |
creatureanimation.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
effectmanager.cpp
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effectmanager.hpp
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fogmanager.cpp
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Downgrade FOV-dependent view distance factor to a recommendation
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2021-01-11 06:53:23 +03:00 |
fogmanager.hpp
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globalmap.cpp
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Code cleanup
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2021-01-09 14:41:10 +04:00 |
globalmap.hpp
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landmanager.cpp
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landmanager.hpp
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Fix defines names
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2020-12-28 21:11:58 +04:00 |
localmap.cpp
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Merge pull request #3018 from akortunov/emplace
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2020-11-01 01:58:56 +03:00 |
localmap.hpp
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navmesh.cpp
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navmesh.hpp
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npcanimation.cpp
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Separate keyframes logic to provide basis for osgAnimation integration.
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2020-11-18 22:48:47 +02:00 |
npcanimation.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
objectpaging.cpp
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Define template ref classes in components
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2021-01-13 14:25:21 +04:00 |
objectpaging.hpp
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Fix defines names
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2020-12-28 21:11:58 +04:00 |
objects.cpp
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objects.hpp
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pathgrid.cpp
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pathgrid.hpp
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recastmesh.cpp
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recastmesh.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Use ShaderVisitor to skip translucent framebuffer specific stuff
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2021-01-20 23:37:19 +00:00 |
renderingmanager.hpp
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Move screenshots handling to the separate class
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2021-01-09 10:44:33 +04:00 |
rendermode.hpp
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ripplesimulation.cpp
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Fix TSAN warnings for ripples emitter
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2020-07-11 13:29:30 +02:00 |
ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
screenshotmanager.cpp
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Move screenshots handling to the separate class
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2021-01-09 10:44:33 +04:00 |
screenshotmanager.hpp
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Move screenshots handling to the separate class
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2021-01-09 10:44:33 +04:00 |
sky.cpp
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Add an API to get base wind speed (which is from openmw.cfg)
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2021-01-13 14:25:25 +04:00 |
sky.hpp
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Add an API to get base wind speed (which is from openmw.cfg)
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2021-01-13 14:25:25 +04:00 |
terrainstorage.cpp
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terrainstorage.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
util.cpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
util.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
viewovershoulder.cpp
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Tune algorithm of "auto switch shoulder"
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2020-08-05 01:01:51 +02:00 |
viewovershoulder.hpp
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Refactoring. Move all code related to 'view over shoulder' to a separate file.
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2020-07-12 20:51:38 +02:00 |
vismask.hpp
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water.cpp
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Use explicit calls for virtual methods in constructors
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2021-01-09 18:25:48 +04:00 |
water.hpp
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weaponanimation.cpp
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Reset attached arrow in the beginning of unequipping animation
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2020-08-28 15:53:30 +04:00 |
weaponanimation.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |