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openmw-tes3mp/apps/openmw/mwrender
2021-01-20 23:37:19 +00:00
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.gitignore
actoranimation.cpp
actoranimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
actorspaths.cpp
actorspaths.hpp
animation.cpp Use bip01 for root bone name 2020-12-15 13:51:49 +02:00
animation.hpp Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
bulletdebugdraw.cpp The debug drawer rely on Bullet to determines the vertices of collision 2021-01-01 17:47:12 +01:00
bulletdebugdraw.hpp The debug drawer rely on Bullet to determines the vertices of collision 2021-01-01 17:47:12 +01:00
camera.cpp Fix minor bug: mSmoothedSpeed is not updating in first person mode, that leads to an incorrect value after switching to first person mode and back. 2020-12-24 03:39:59 +01:00
camera.hpp Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
cell.hpp
characterpreview.cpp Use ShaderVisitor to skip translucent framebuffer specific stuff 2021-01-20 23:37:19 +00:00
characterpreview.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
creatureanimation.cpp Ability to attach arrows to shooter's hands (feature #5642) 2020-10-14 10:07:42 +04:00
creatureanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
effectmanager.cpp
effectmanager.hpp
fogmanager.cpp Downgrade FOV-dependent view distance factor to a recommendation 2021-01-11 06:53:23 +03:00
fogmanager.hpp
globalmap.cpp Code cleanup 2021-01-09 14:41:10 +04:00
globalmap.hpp
landmanager.cpp
landmanager.hpp Fix defines names 2020-12-28 21:11:58 +04:00
localmap.cpp Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
localmap.hpp
navmesh.cpp
navmesh.hpp
npcanimation.cpp Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
npcanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
objectpaging.cpp Define template ref classes in components 2021-01-13 14:25:21 +04:00
objectpaging.hpp Fix defines names 2020-12-28 21:11:58 +04:00
objects.cpp
objects.hpp
pathgrid.cpp
pathgrid.hpp
recastmesh.cpp
recastmesh.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Use ShaderVisitor to skip translucent framebuffer specific stuff 2021-01-20 23:37:19 +00:00
renderingmanager.hpp Move screenshots handling to the separate class 2021-01-09 10:44:33 +04:00
rendermode.hpp
ripplesimulation.cpp Fix TSAN warnings for ripples emitter 2020-07-11 13:29:30 +02:00
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
screenshotmanager.cpp Move screenshots handling to the separate class 2021-01-09 10:44:33 +04:00
screenshotmanager.hpp Move screenshots handling to the separate class 2021-01-09 10:44:33 +04:00
sky.cpp Add an API to get base wind speed (which is from openmw.cfg) 2021-01-13 14:25:25 +04:00
sky.hpp Add an API to get base wind speed (which is from openmw.cfg) 2021-01-13 14:25:25 +04:00
terrainstorage.cpp
terrainstorage.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
viewovershoulder.cpp Tune algorithm of "auto switch shoulder" 2020-08-05 01:01:51 +02:00
viewovershoulder.hpp Refactoring. Move all code related to 'view over shoulder' to a separate file. 2020-07-12 20:51:38 +02:00
vismask.hpp
water.cpp Use explicit calls for virtual methods in constructors 2021-01-09 18:25:48 +04:00
water.hpp
weaponanimation.cpp Reset attached arrow in the beginning of unequipping animation 2020-08-28 15:53:30 +04:00
weaponanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00