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b2cb98d30e
NiFlipControllers *always* affect the base texture, even if no base texture is bound. When no base texture is bound, they default to UV set zero and to having wrapped UV coordinates, instead of using the settings for the disabled base texture. |
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.. | ||
controller.cpp | ||
controller.hpp | ||
matrixtransform.cpp | ||
matrixtransform.hpp | ||
nifloader.cpp | ||
nifloader.hpp | ||
nodeindexholder.hpp | ||
particle.cpp | ||
particle.hpp | ||
textkeymap.hpp |