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openmw-tes3mp/components/nifosg
AnyOldName3 b2cb98d30e Fix NiFlipController
NiFlipControllers *always* affect the base texture, even if no base
texture is bound. When no base texture is bound, they default to UV set
zero and to having wrapped UV coordinates, instead of using the settings
for the disabled base texture.
2020-09-16 23:03:42 +01:00
..
controller.cpp Fix NiFlipController 2020-09-16 23:03:42 +01:00
controller.hpp Implement quadratic interpolation for scalars and vectors 2020-08-07 11:13:53 +03:00
matrixtransform.cpp Don't encapsulate NIF transformation changes 2020-07-29 20:46:36 +03:00
matrixtransform.hpp Don't encapsulate NIF transformation changes 2020-07-29 20:46:36 +03:00
nifloader.cpp Fix NiFlipController 2020-09-16 23:03:42 +01:00
nifloader.hpp Optimize MWRender::Animation::hasAnimation 2020-05-21 16:21:11 +02:00
nodeindexholder.hpp Move NIF record index back to a separate user object 2020-07-26 09:57:43 +03:00
particle.cpp Move NIF record index back to a separate user object 2020-07-26 09:57:43 +03:00
particle.hpp enable particle shading and force particle normal to (0.3,0.3,0.3) 2020-04-20 22:15:34 +02:00
textkeymap.hpp Optimize MWRender::Animation::hasAnimation 2020-05-21 16:21:11 +02:00