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openmw-tes3mp/apps/openmw-mp/processors/object/ProcessorObjectRestock.hpp
David Cernat 975797c09b [General] Implement ObjectRestock packet
Restocking object containers via trading now requires the server to send back an ObjectRestock packet before it can happen.

The unused packet ID ID_SCRIPT_GLOBAL_FLOAT has been replaced with ID_OBJECT_RESTOCK.
2020-01-23 12:50:34 +02:00

25 lines
723 B
C++

#ifndef OPENMW_PROCESSOROBJECTRESTOCK_HPP
#define OPENMW_PROCESSOROBJECTRESTOCK_HPP
#include "../ObjectProcessor.hpp"
namespace mwmp
{
class ProcessorObjectRestock : public ObjectProcessor
{
public:
ProcessorObjectRestock()
{
BPP_INIT(ID_OBJECT_RESTOCK)
}
void Do(ObjectPacket &packet, Player &player, BaseObjectList &objectList) override
{
LOG_MESSAGE_SIMPLE(TimedLog::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str());
Script::Call<Script::CallbackIdentity("OnObjectRestock")>(player.getId(), objectList.cell.getDescription().c_str());
}
};
}
#endif //OPENMW_PROCESSOROBJECTRESTOCK_HPP