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12 lines
No EOL
301 B
GLSL
12 lines
No EOL
301 B
GLSL
// Because GLSL is an abomination we have to mangle the names of all
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// vertex outputs when using a geometry shader.
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#ifndef INTERFACE_UTIL_GLSL
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#define INTERFACE_UTIL_GLSL
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#if 1 // Placeholder
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#define VS_NAME(name) vertex_##name
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#else
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#define VS_NAME(name) name
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#endif
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#endif // INTERFACE_UTIL_GLSL |