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openmw-tes3mp/files/shaders/interface_util.glsl
Mads Buvik Sandvei b3f2373875 working commit
2020-08-06 00:54:45 +02:00

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GLSL

// Because GLSL is an abomination we have to mangle the names of all
// vertex outputs when using a geometry shader.
#ifndef INTERFACE_UTIL_GLSL
#define INTERFACE_UTIL_GLSL
#if 1 // Placeholder
#define VS_NAME(name) vertex_##name
#else
#define VS_NAME(name) name
#endif
#endif // INTERFACE_UTIL_GLSL