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509 lines
20 KiB
CMake
509 lines
20 KiB
CMake
project(OpenMW)
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if (APPLE)
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set(APP_BUNDLE_NAME "${CMAKE_PROJECT_NAME}.app")
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set(APP_BUNDLE_DIR "${OpenMW_BINARY_DIR}/${APP_BUNDLE_NAME}")
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# using 10.6 sdk
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set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.6.sdk")
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endif (APPLE)
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# Macros
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set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
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include (OpenMWMacros)
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# Version
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set (OPENMW_VERSION_MAJOR 0)
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set (OPENMW_VERSION_MINOR 12)
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set (OPENMW_VERSION_RELEASE 0)
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set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
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# doxygen main page
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configure_file ("${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp.cmake" "${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp")
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# Sound source selection
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option(USE_AUDIERE "use Audiere for sound" OFF)
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option(USE_FFMPEG "use ffmpeg for sound" OFF)
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option(USE_MPG123 "use mpg123 + libsndfile for sound" ON)
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find_program(DPKG_PROGRAM dpkg DOC "dpkg program of Debian-based systems")
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# Location of morrowind data files
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if(DPKG_PROGRAM)
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set(MORROWIND_DATA_FILES "/usr/share/games/openmw/data/" CACHE PATH "location of Morrowind data files")
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set(MORROWIND_RESOURCE_FILES "/usr/share/games/openmw/resources/" CACHE PATH "location of OpenMW resources files")
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else()
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if (APPLE)
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set(MORROWIND_DATA_FILES "./data" CACHE PATH "location of Morrowind data files")
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set(MORROWIND_RESOURCE_FILES "./resources" CACHE PATH "location of OpenMW resources files")
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else()
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set(MORROWIND_DATA_FILES "data" CACHE PATH "location of Morrowind data files")
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set(MORROWIND_RESOURCE_FILES "resources" CACHE PATH "location of OpenMW resources files")
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endif(APPLE)
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endif(DPKG_PROGRAM)
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if (WIN32)
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option(USE_DEBUG_CONSOLE "whether a debug console should be enabled for debug builds, if false debug output is redirected to Visual Studio output" ON)
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endif()
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# We probably support older versions than this.
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cmake_minimum_required(VERSION 2.6)
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#
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# Pre-built binaries being used?
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#
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IF(EXISTS "${CMAKE_SOURCE_DIR}/prebuilt/vc100-mt-gd/ogre_1_7_1")
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set(PREBUILT_DIR "${CMAKE_SOURCE_DIR}/prebuilt/vc100-mt-gd")
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message (STATUS "OpenMW pre-built binaries found at ${PREBUILT_DIR}.")
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SET(ENV{OGRE_HOME} "${PREBUILT_DIR}/ogre_1_7_1")
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SET(ENV{BOOST_ROOT} "${PREBUILT_DIR}/boost_1_42_0")
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set(Boost_USE_STATIC_LIBS ON)
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set(Boost_USE_MULTITHREADED ON)
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set(ENV{BOOST_INCLUDEDIR} "${BOOST_ROOT}/include")
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set(ENV{BOOST_LIBRARYDIR} "${BOOST_ROOT}/lib")
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set(ENV{FREETYPE_DIR} "${PREBUILT_DIR}/freetype-2.3.5-1")
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set(USE_MPG123 OFF)
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set(USE_AUDIERE ON)
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set(AUDIERE_INCLUDE_DIR "${PREBUILT_DIR}/audiere-1.9.4/include")
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set(AUDIERE_LIBRARY "${PREBUILT_DIR}/audiere-1.9.4/lib/audiere.lib")
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set(ENV{OPENALDIR} "${PREBUILT_DIR}/OpenAL 1.1 SDK")
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set(BULLET_ROOT "${PREBUILT_DIR}/bullet")
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ELSE()
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message (STATUS "OpenMW pre-built binaries not found. Using standard locations.")
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ENDIF()
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# source directory: libs
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set(LIBDIR ${CMAKE_SOURCE_DIR}/libs)
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set(MANGLE_VFS ${LIBDIR}/mangle/vfs/servers/ogre_vfs.cpp)
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set(MANGLE_INPUT ${LIBDIR}/mangle/input/servers/ois_driver.cpp)
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set(MANGLE_ALL ${MANGLE_VFS} ${MANGLE_INPUT})
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source_group(libs\\mangle FILES ${MANGLE_ALL})
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set(OENGINE_OGRE
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${LIBDIR}/openengine/ogre/renderer.cpp
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${LIBDIR}/openengine/ogre/mouselook.cpp
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${LIBDIR}/openengine/ogre/fader.cpp
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)
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set(OENGINE_GUI
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${LIBDIR}/openengine/gui/events.cpp
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${LIBDIR}/openengine/gui/manager.cpp
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)
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set(OENGINE_BULLET
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${LIBDIR}/openengine/bullet/btKinematicCharacterController.cpp
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${LIBDIR}/openengine/bullet/btKinematicCharacterController.h
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${LIBDIR}/openengine/bullet/BtOgre.cpp
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${LIBDIR}/openengine/bullet/BtOgreExtras.h
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${LIBDIR}/openengine/bullet/BtOgreGP.h
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${LIBDIR}/openengine/bullet/BtOgrePG.h
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${LIBDIR}/openengine/bullet/CMotionState.cpp
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${LIBDIR}/openengine/bullet/CMotionState.h
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${LIBDIR}/openengine/bullet/physic.cpp
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${LIBDIR}/openengine/bullet/physic.hpp
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${LIBDIR}/openengine/bullet/BulletShapeLoader.cpp
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${LIBDIR}/openengine/bullet/BulletShapeLoader.h
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)
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# Sound setup
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if (USE_AUDIERE)
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set(MANGLE_SOUND_OUTPUT
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${LIBDIR}/mangle/sound/sources/audiere_source.cpp
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${LIBDIR}/mangle/sound/sources/sample_reader.cpp
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${LIBDIR}/mangle/stream/clients/audiere_file.cpp)
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find_package(Audiere REQUIRED)
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set(SOUND_INPUT_INCLUDES ${AUDIERE_INCLUDE_DIR})
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set(SOUND_INPUT_LIBRARY ${AUDIERE_LIBRARY})
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set(SOUND_DEFINE -DOPENMW_USE_AUDIERE)
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endif (USE_AUDIERE)
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if (USE_FFMPEG)
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set(MANGLE_SOUND_OUTPUT
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${LIBDIR}/mangle/sound/sources/ffmpeg_source.cpp)
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find_package(FFMPEG REQUIRED)
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set(SOUND_INPUT_INCLUDES ${FFMPEG_INCLUDE_DIR})
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set(SOUND_INPUT_LIBRARY ${FFMPEG_LIBRARIES})
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set(SOUND_DEFINE -DOPENMW_USE_FFMPEG)
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endif (USE_FFMPEG)
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if (USE_MPG123)
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set(MANGLE_SOUND_OUTPUT
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${LIBDIR}/mangle/sound/sources/mpg123_source.cpp
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${LIBDIR}/mangle/sound/sources/libsndfile.cpp
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${LIBDIR}/mangle/sound/sources/sample_reader.cpp)
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find_package(MPG123 REQUIRED)
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find_package(SNDFILE REQUIRED)
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set(SOUND_INPUT_INCLUDES ${MPG123_INCLUDE_DIR} ${SNDFILE_INCLUDE_DIR})
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set(SOUND_INPUT_LIBRARY ${MPG123_LIBRARY} ${SNDFILE_LIBRARY})
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set(SOUND_DEFINE -DOPENMW_USE_MPG123)
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endif (USE_MPG123)
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set(OENGINE_SOUND
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# Mangle and OEngine sound files are sort of intertwined, so put
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# them together here
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${LIBDIR}/openengine/sound/sndmanager.cpp
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${LIBDIR}/mangle/sound/outputs/openal_out.cpp
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${MANGLE_SOUND_OUTPUT}
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)
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set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_SOUND} ${OENGINE_BULLET})
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source_group(libs\\openengine FILES ${OENGINE_ALL})
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set(OPENMW_LIBS ${MANGLE_ALL} ${OENGINE_ALL})
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set(OPENMW_LIBS_HEADER)
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# Platform specific
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if (WIN32)
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set(PLATFORM_INCLUDE_DIR "platform")
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add_definitions(-DBOOST_ALL_NO_LIB)
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else (WIN32)
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set(PLATFORM_INCLUDE_DIR "")
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find_path (UUID_INCLUDE_DIR uuid/uuid.h)
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include_directories(${UUID_INCLUDE_DIR})
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endif (WIN32)
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if (MSVC10)
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set(PLATFORM_INCLUDE_DIR "")
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add_definitions(-DMYGUI_DONT_REPLACE_NULLPTR)
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endif()
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if (APPLE)
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set(Boost_USE_STATIC_LIBS ON)
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endif (APPLE)
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# Dependencies
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find_package(OGRE REQUIRED)
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find_package(Boost REQUIRED COMPONENTS system filesystem program_options thread)
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find_package(OIS REQUIRED)
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find_package(OpenAL REQUIRED)
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find_package(Bullet REQUIRED)
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include_directories("."
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${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE
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${OIS_INCLUDE_DIRS} ${Boost_INCLUDE_DIR}
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${PLATFORM_INCLUDE_DIR}
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${CMAKE_HOME_DIRECTORY}/extern/mygui_3.0.1/MyGUIEngine/include
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${CMAKE_HOME_DIRECTORY}/extern/mygui_3.0.1/OgrePlatform/include
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${OPENAL_INCLUDE_DIR}
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${UUID_INCLUDE_DIR}
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${LIBDIR}
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)
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link_directories(${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR})
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if(APPLE)
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# List used Ogre plugins
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SET(USED_OGRE_PLUGINS "RenderSystem_GL"
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"Plugin_OctreeSceneManager"
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"Plugin_CgProgramManager"
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"Plugin_ParticleFX")
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endif(APPLE)
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add_subdirectory( extern/mygui_3.0.1 )
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# Make sure that certain libraries are used as static libraries
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# This is in effect turns off __declspec (dllexport) for windows
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# Each library will also need to be configured to build as a static lib
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# MyGUI: extern/mygui_3.0.0/
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add_definitions(-DMYGUI_STATIC)
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# Specify build paths
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if (APPLE)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${APP_BUNDLE_DIR}/Contents/MacOS")
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else (APPLE)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}")
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endif (APPLE)
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# Other files
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configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg.local
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"${OpenMW_BINARY_DIR}/openmw.cfg")
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configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
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"${OpenMW_BINARY_DIR}/openmw.cfg.install")
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if (WIN32)
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configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.win32
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"${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY)
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endif (WIN32)
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if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux
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"${OpenMW_BINARY_DIR}/plugins.cfg")
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endif()
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if (APPLE)
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configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.mac
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"${OpenMW_BINARY_DIR}/plugins.cfg")
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configure_file(${OpenMW_SOURCE_DIR}/files/mac/Info.plist
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"${APP_BUNDLE_DIR}/Contents/Info.plist")
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configure_file(${OpenMW_SOURCE_DIR}/files/mac/openmw.icns
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"${APP_BUNDLE_DIR}/Contents/Resources/OpenMW.icns" COPYONLY)
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# prepare plugins
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foreach(plugin ${USED_OGRE_PLUGINS})
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configure_file("${OGRE_PLUGIN_DIR}/${plugin}.dylib"
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"${APP_BUNDLE_DIR}/Contents/Plugins/${plugin}.dylib"
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COPYONLY)
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endforeach()
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endif (APPLE)
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# Compiler settings
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if (CMAKE_COMPILER_IS_GNUCC)
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#add_definitions (-Wall -Werror)
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add_definitions (-Wall)
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endif (CMAKE_COMPILER_IS_GNUCC)
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if(DPKG_PROGRAM)
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SET(CMAKE_INSTALL_PREFIX "/usr")
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if(IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/.git")
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exec_program("git" ${CMAKE_CURRENT_SOURCE_DIR} ARGS "describe" OUTPUT_VARIABLE GIT_VERSION )
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STRING(REGEX REPLACE "openmw-" "" VERSION_STRING "${GIT_VERSION}")
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exec_program("git" ARGS "config --get user.name" OUTPUT_VARIABLE GIT_NAME )
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exec_program("git" ARGS "config --get user.email" OUTPUT_VARIABLE GIT_EMAIL)
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set(PACKAGE_MAINTAINER "${GIT_NAME} <${GIT_EMAIL}>")
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else()
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set(VERSION_STRING "${OPENMW_VERSION}")
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set(PACKAGE_MAINTAINER "unknown")
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endif()
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#Install icon and desktop file
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INSTALL(FILES "${OpenMW_SOURCE_DIR}/files/openmw.desktop" DESTINATION "share/applications/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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INSTALL(FILES "${OpenMW_SOURCE_DIR}/apps/launcher/resources/images/openmw.png" DESTINATION "share/pixmaps/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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#Install global configuration files
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INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "../etc/openmw/" RENAME "openmw.cfg" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/plugins.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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#Install resources
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INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION "share/games/openmw/" FILE_PERMISSIONS OWNER_READ GROUP_READ WORLD_READ COMPONENT "Resources")
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INSTALL(DIRECTORY DESTINATION "share/games/openmw/data/" COMPONENT "Resources")
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SET(CPACK_GENERATOR "DEB")
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SET(CPACK_PACKAGE_NAME "openmw")
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SET(CPACK_DEBIAN_PACKAGE_HOMEPAGE "http://openmw.org")
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SET(CPACK_DEBIAN_PACKAGE_PRIORITY "optional")
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SET(CPACK_DEBIAN_PACKAGE_MAINTAINER "${PACKAGE_MAINTAINER}")
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SET(CPACK_DEBIAN_PACKAGE_DESCRIPTION "A reimplementation of The Elder Scrolls III: Morrowind
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OpenMW is a reimplementation of the Bethesda Game Studios game The Elder Scrolls III: Morrowind.
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Data files from the original game is required to run it.")
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SET(CPACK_DEBIAN_PACKAGE_NAME "openmw")
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SET(CPACK_DEBIAN_PACKAGE_VERSION "${VERSION_STRING}")
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SET(CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW esmtool;Esmtool omwlauncher;OMWLauncher")
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SET(CPACK_DEBIAN_PACKAGE_DEPENDS "libogre-1.7.3 (>= 1.7.3), libbullet0 (>= 2.77), libboost-filesystem1.46.1 (>= 1.46.1), libboost-program-options1.46.1 (>= 1.46.1), libboost-system1.46.1 (>= 1.46.1), libboost-thread1.46.1 (>= 1.46.1), libc6 (>= 2.11.2), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.1.1), libmpg123-0 (>= 1.12.1), libois-1.3.0 (>= 1.3.0), libopenal1 (>= 1:1.12.854), libsndfile1 (>= 1.0.23), libstdc++6 (>= 4.4.5), libuuid1 (>= 2.17.2), libqtgui4 (>= 4.7.0)")
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SET(CPACK_DEBIAN_PACKAGE_SECTION "Games")
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string(TOLOWER "${CPACK_PACKAGE_NAME}" CPACK_PACKAGE_NAME_LOWERCASE)
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execute_process(
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COMMAND ${DPKG_PROGRAM} --print-architecture
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OUTPUT_VARIABLE CPACK_DEBIAN_PACKAGE_ARCHITECTURE
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME_LOWERCASE}_${CPACK_DEBIAN_PACKAGE_VERSION}_${CPACK_DEBIAN_PACKAGE_ARCHITECTURE}")
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include(CPack)
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endif(DPKG_PROGRAM)
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if(WIN32)
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FILE(GLOB files "${OpenMW_BINARY_DIR}/Release/*.*")
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INSTALL(FILES ${files} DESTINATION ".")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg")
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INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION ".")
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SET(CPACK_GENERATOR "NSIS")
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SET(CPACK_PACKAGE_NAME "OpenMW")
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SET(CPACK_PACKAGE_VENDOR "OpenMW.org")
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SET(CPACK_PACKAGE_VERSION ${OPENMW_VERSION})
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SET(CPACK_PACKAGE_VERSION_MAJOR ${OPENMW_VERSION_MAJOR})
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SET(CPACK_PACKAGE_VERSION_MINOR ${OPENMW_VERSION_MINO})
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SET(CPACK_PACKAGE_VERSION_PATCH ${OPENMW_VERSION_RELEASE})
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SET(CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW;esmtool;Esmtool;omwlauncher;OpenMW Launcher")
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SET(CPACK_PACKAGE_DESCRIPTION_FILE "${OpenMW_SOURCE_DIR}/readme.txt")
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SET(CPACK_RESOURCE_FILE_LICENSE "${OpenMW_SOURCE_DIR}/GPL3.txt")
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SET(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
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SET(CPACK_NSIS_DISPLAY_NAME "OpenMW")
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SET(CPACK_NSIS_HELP_LINK "http:\\\\\\\\www.openmw.org")
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SET(CPACK_NSIS_URL_INFO_ABOUT "http:\\\\\\\\www.openmw.org")
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SET(CPACK_NSIS_INSTALLED_ICON_NAME "omwlauncher.exe")
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SET(CPACK_NSIS_MUI_ICON "${OpenMW_SOURCE_DIR}/apps/launcher/resources/images/openmw.ico")
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SET(CPACK_NSIS_MUI_UNIICON "${OpenMW_SOURCE_DIR}/apps/launcher/resources/images/openmw.ico")
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# SET(CPACK_PACKAGE_ICON "${OpenMW_SOURCE_DIR}\\\\files\\\\openmw.bmp")
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SET(VCREDIST32 "${OpenMW_BINARY_DIR}/vcredist_x86.exe")
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if(EXISTS ${VCREDIST32})
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INSTALL(FILES ${VCREDIST32} DESTINATION "redist")
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SET(CPACK_NSIS_EXTRA_INSTALL_COMMANDS "ExecWait '\\\"$INSTDIR\\\\redist\\\\vcredist_x86.exe\\\" /q'" )
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endif(EXISTS ${VCREDIST32})
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SET(VCREDIST64 "${OpenMW_BINARY_DIR}/vcredist_x64.exe")
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if(EXISTS ${VCREDIST64})
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INSTALL(FILES ${VCREDIST64} DESTINATION "redist")
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SET(CPACK_NSIS_EXTRA_INSTALL_COMMANDS "ExecWait '\\\"$INSTDIR\\\\redist\\\\vcredist_x64.exe\\\" /q'" )
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endif(EXISTS ${VCREDIST64})
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SET(OALREDIST "${OpenMW_BINARY_DIR}/oalinst.exe")
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if(EXISTS ${OALREDIST})
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INSTALL(FILES ${OALREDIST} DESTINATION "redist")
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SET(CPACK_NSIS_EXTRA_INSTALL_COMMANDS "${CPACK_NSIS_EXTRA_INSTALL_COMMANDS}
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ExecWait '\\\"$INSTDIR\\\\redist\\\\oalinst.exe\\\" /s'" )
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endif(EXISTS ${OALREDIST})
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if(CMAKE_CL_64)
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SET(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
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endif()
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include(CPack)
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endif(WIN32)
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# Components
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add_subdirectory (components)
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# Apps and tools
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add_subdirectory( apps/openmw )
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option(BUILD_ESMTOOL "build ESM inspector" ON)
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if (BUILD_ESMTOOL)
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add_subdirectory( apps/esmtool )
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endif()
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option(BUILD_LAUNCHER "build Launcher inspector" ON)
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if (BUILD_LAUNCHER)
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add_subdirectory( apps/launcher )
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endif()
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if (WIN32)
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if (MSVC)
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if (USE_DEBUG_CONSOLE)
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set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE")
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set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE")
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set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE")
|
|
else()
|
|
# Turn off debug console, debug output will be written to visual studio output instead
|
|
set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS")
|
|
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:WINDOWS")
|
|
endif()
|
|
|
|
# Release builds use the debug console
|
|
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:CONSOLE")
|
|
set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_RELEASE "_CONSOLE")
|
|
set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:CONSOLE")
|
|
endif(MSVC)
|
|
|
|
# Same for MinGW
|
|
if (MINGW)
|
|
if (USE_DEBUG_CONSOLE)
|
|
set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "-Wl,-subsystem,console")
|
|
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "-Wl,-subsystem,console")
|
|
set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE")
|
|
else(USE_DEBUG_CONSOLE)
|
|
set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "-Wl,-subsystem,windows")
|
|
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "-Wl,-subsystem,windows")
|
|
endif(USE_DEBUG_CONSOLE)
|
|
|
|
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "-Wl,-subsystem,console")
|
|
set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "-Wl,-subsystem,console")
|
|
set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_RELEASE "_CONSOLE")
|
|
endif(MINGW)
|
|
|
|
# TODO: At some point release builds should not use the console but rather write to a log file
|
|
#set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
|
|
#set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS")
|
|
endif()
|
|
|
|
# Apple bundling
|
|
if (APPLE)
|
|
set(INSTALL_SUBDIR OpenMW)
|
|
|
|
install(DIRECTORY "${APP_BUNDLE_DIR}" USE_SOURCE_PERMISSIONS DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
|
|
install(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
|
|
install(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" RENAME "openmw.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
|
|
|
|
install(FILES "${OpenMW_BINARY_DIR}/plugins.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
|
|
|
|
set(CPACK_GENERATOR "DragNDrop")
|
|
set(CPACK_PACKAGE_VERSION ${OPENMW_VERSION})
|
|
set(CPACK_PACKAGE_VERSION_MAJOR ${OPENMW_VERSION_MAJOR})
|
|
set(CPACK_PACKAGE_VERSION_MINOR ${OPENMW_VERSION_MINO})
|
|
set(CPACK_PACKAGE_VERSION_PATCH ${OPENMW_VERSION_RELEASE})
|
|
|
|
set(APPS "\${CMAKE_INSTALL_PREFIX}/${INSTALL_SUBDIR}/${APP_BUNDLE_NAME}")
|
|
set(PLUGINS "")
|
|
|
|
# Scan Plugins dir for *.dylibs
|
|
set(PLUGIN_SEARCH_ROOT "${APP_BUNDLE_DIR}/Contents/Plugins")
|
|
file(GLOB_RECURSE ALL_PLUGINS "${PLUGIN_SEARCH_ROOT}/*.dylib")
|
|
|
|
set(PLUGIN_INSTALL_BASE "\${CMAKE_INSTALL_PREFIX}/${INSTALL_SUBDIR}/${APP_BUNDLE_NAME}/Contents/Plugins")
|
|
foreach(PLUGIN ${ALL_PLUGINS})
|
|
string(REPLACE "${PLUGIN_SEARCH_ROOT}/" "" PLUGIN_RELATIVE "${PLUGIN}")
|
|
set(PLUGINS ${PLUGINS} "${PLUGIN_INSTALL_BASE}/${PLUGIN_RELATIVE}")
|
|
endforeach()
|
|
|
|
#For now, search unresolved dependencies only in default system paths, so if you put unresolveable (i.e. with @executable_path in id name) lib or framework somewhere else, it would fail
|
|
set(DIRS "")
|
|
|
|
# Overriding item resolving during installation, it needed if
|
|
# some library already has be "fixed up", i.e. its id name contains @executable_path,
|
|
# but library is not embedded in bundle. For example, it's Ogre.framework from Ogre SDK.
|
|
# Current implementation of GetPrerequsities/BundleUtilities doesn't handle that case.
|
|
#
|
|
# Current limitations:
|
|
# 1. Handles only frameworks, not simple libs
|
|
INSTALL(CODE "
|
|
set(CMAKE_FIND_LIBRARY_PREFIXES ${CMAKE_FIND_LIBRARY_PREFIXES})
|
|
set(CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES})
|
|
set(CMAKE_SYSTEM_FRAMEWORK_PATH ${CMAKE_SYSTEM_FRAMEWORK_PATH})
|
|
|
|
set(OPENMW_RESOLVED_ITEMS \"\")
|
|
|
|
function(gp_resolve_item_override context item exepath dirs resolved_item_var resolved_var)
|
|
if(item MATCHES \"@executable_path\" AND NOT \${\${resolved_var}})
|
|
if (item MATCHES \"Frameworks\") # if it is a framework
|
|
# get last segment of path
|
|
get_filename_component(fname \"\${item}\" NAME_WE)
|
|
find_library(ri NAMES \${fname} PATHS \${exepath} \${dirs} /Library/Frameworks)
|
|
if (ri)
|
|
message(STATUS \"found \${ri} for \${item}\")
|
|
string(REGEX REPLACE \"^.*/Frameworks/.*\\\\.framework\" \"\" item_part \${item})
|
|
set(ri \"\${ri}\${item_part}\")
|
|
set(\${resolved_item_var} \${ri} PARENT_SCOPE)
|
|
set(\${resolved_var} 1 PARENT_SCOPE)
|
|
set(OPENMW_RESOLVED_ITEMS \${_OPENMW_RESOLVED_ITEMS} \${ri})
|
|
endif()
|
|
else()
|
|
# code path for standard (non-framework) libs (ogre & qt pugins)
|
|
endif()
|
|
endif()
|
|
endfunction(gp_resolve_item_override)
|
|
|
|
cmake_policy(SET CMP0009 OLD)
|
|
set(BU_CHMOD_BUNDLE_ITEMS ON)
|
|
include(BundleUtilities)
|
|
fixup_bundle(\"${APPS}\" \"${PLUGINS}\" \"${DIRS}\")
|
|
" COMPONENT Runtime)
|
|
|
|
include(CPack)
|
|
|
|
set(CMAKE_EXE_LINKER_FLAGS "-arch i386")
|
|
set(CMAKE_CXX_FLAGS "-arch i386")
|
|
|
|
endif (APPLE)
|