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This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation. |
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| .. | ||
| bsatool | ||
| esmtool | ||
| essimporter | ||
| launcher | ||
| mwiniimporter | ||
| niftest | ||
| opencs | ||
| openmw | ||
| openmw_test_suite | ||
| wizard | ||
| doc.hpp | ||