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b4ce73f179
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation. |
9 years ago | |
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bsatool | 10 years ago | |
esmtool | 9 years ago | |
essimporter | 9 years ago | |
launcher | 10 years ago | |
mwiniimporter | 9 years ago | |
niftest | 10 years ago | |
opencs | 9 years ago | |
openmw | 9 years ago | |
openmw_test_suite | 10 years ago | |
wizard | 10 years ago | |
doc.hpp |