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			500 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			500 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty.  In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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//    claim that you wrote the original software. If you use this software
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//    in a product, an acknowledgment in the product documentation would be
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//    appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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//    misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#define _USE_MATH_DEFINES
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#include <cmath>
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#include <cstdio>
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#include "imgui.h"
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#include "SDL.h"
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#include "SDL_opengl.h"
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// Some math headers don't have PI defined.
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static const float PI = 3.14159265f;
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void imguifree(void* ptr, void* userptr);
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void* imguimalloc(size_t size, void* userptr);
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#define STBTT_malloc(x,y)    imguimalloc(x,y)
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#define STBTT_free(x,y)      imguifree(x,y)
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#define STB_TRUETYPE_IMPLEMENTATION
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#include "stb_truetype.h"
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void imguifree(void* ptr, void* /*userptr*/)
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{
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	free(ptr);
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}
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void* imguimalloc(size_t size, void* /*userptr*/)
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{
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	return malloc(size);
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}
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static const unsigned TEMP_COORD_COUNT = 100;
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static float g_tempCoords[TEMP_COORD_COUNT*2];
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static float g_tempNormals[TEMP_COORD_COUNT*2];
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static const int CIRCLE_VERTS = 8*4;
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static float g_circleVerts[CIRCLE_VERTS*2];
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static stbtt_bakedchar g_cdata[96]; // ASCII 32..126 is 95 glyphs
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static GLuint g_ftex = 0;
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inline unsigned int RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
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{
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	return (r) | (g << 8) | (b << 16) | (a << 24);
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}
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static void drawPolygon(const float* coords, unsigned numCoords, float r, unsigned int col)
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{
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	if (numCoords > TEMP_COORD_COUNT) numCoords = TEMP_COORD_COUNT;
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	for (unsigned i = 0, j = numCoords-1; i < numCoords; j=i++)
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	{
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		const float* v0 = &coords[j*2];
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		const float* v1 = &coords[i*2];
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		float dx = v1[0] - v0[0];
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		float dy = v1[1] - v0[1];
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		float d = sqrtf(dx*dx+dy*dy);
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		if (d > 0)
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		{
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			d = 1.0f/d;
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			dx *= d;
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			dy *= d;
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		}
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		g_tempNormals[j*2+0] = dy;
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		g_tempNormals[j*2+1] = -dx;
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	}
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	for (unsigned i = 0, j = numCoords-1; i < numCoords; j=i++)
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	{
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		float dlx0 = g_tempNormals[j*2+0];
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		float dly0 = g_tempNormals[j*2+1];
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		float dlx1 = g_tempNormals[i*2+0];
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		float dly1 = g_tempNormals[i*2+1];
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		float dmx = (dlx0 + dlx1) * 0.5f;
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		float dmy = (dly0 + dly1) * 0.5f;
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		float	dmr2 = dmx*dmx + dmy*dmy;
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		if (dmr2 > 0.000001f)
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		{
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			float	scale = 1.0f / dmr2;
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			if (scale > 10.0f) scale = 10.0f;
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			dmx *= scale;
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			dmy *= scale;
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		}
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		g_tempCoords[i*2+0] = coords[i*2+0]+dmx*r;
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		g_tempCoords[i*2+1] = coords[i*2+1]+dmy*r;
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	}
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	unsigned int colTrans = RGBA(col&0xff, (col>>8)&0xff, (col>>16)&0xff, 0);
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	glBegin(GL_TRIANGLES);
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	glColor4ubv((GLubyte*)&col);
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	for (unsigned i = 0, j = numCoords-1; i < numCoords; j=i++)
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	{
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		glVertex2fv(&coords[i*2]);
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		glVertex2fv(&coords[j*2]);
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		glColor4ubv((GLubyte*)&colTrans);
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		glVertex2fv(&g_tempCoords[j*2]);
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		glVertex2fv(&g_tempCoords[j*2]);
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		glVertex2fv(&g_tempCoords[i*2]);
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		glColor4ubv((GLubyte*)&col);
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		glVertex2fv(&coords[i*2]);
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	}
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	glColor4ubv((GLubyte*)&col);
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	for (unsigned i = 2; i < numCoords; ++i)
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	{
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		glVertex2fv(&coords[0]);
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		glVertex2fv(&coords[(i-1)*2]);
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		glVertex2fv(&coords[i*2]);
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	}
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	glEnd();
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}
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static void drawRect(float x, float y, float w, float h, float fth, unsigned int col)
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{
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	float verts[4*2] =
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	{
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		x+0.5f, y+0.5f,
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		x+w-0.5f, y+0.5f,
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		x+w-0.5f, y+h-0.5f,
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		x+0.5f, y+h-0.5f,
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	};
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	drawPolygon(verts, 4, fth, col);
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}
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/*
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static void drawEllipse(float x, float y, float w, float h, float fth, unsigned int col)
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{
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	float verts[CIRCLE_VERTS*2];
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	const float* cverts = g_circleVerts;
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	float* v = verts;
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	for (int i = 0; i < CIRCLE_VERTS; ++i)
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	{
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		*v++ = x + cverts[i*2]*w;
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		*v++ = y + cverts[i*2+1]*h;
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	}
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	drawPolygon(verts, CIRCLE_VERTS, fth, col);
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}
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*/
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static void drawRoundedRect(float x, float y, float w, float h, float r, float fth, unsigned int col)
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{
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	const unsigned n = CIRCLE_VERTS/4;
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	float verts[(n+1)*4*2];
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	const float* cverts = g_circleVerts;
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	float* v = verts;
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	for (unsigned i = 0; i <= n; ++i)
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	{
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		*v++ = x+w-r + cverts[i*2]*r;
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		*v++ = y+h-r + cverts[i*2+1]*r;
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	}
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	for (unsigned i = n; i <= n*2; ++i)
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	{
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		*v++ = x+r + cverts[i*2]*r;
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		*v++ = y+h-r + cverts[i*2+1]*r;
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	}
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	for (unsigned i = n*2; i <= n*3; ++i)
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	{
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		*v++ = x+r + cverts[i*2]*r;
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		*v++ = y+r + cverts[i*2+1]*r;
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	}
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	for (unsigned i = n*3; i < n*4; ++i)
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	{
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		*v++ = x+w-r + cverts[i*2]*r;
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		*v++ = y+r + cverts[i*2+1]*r;
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	}
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	*v++ = x+w-r + cverts[0]*r;
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	*v++ = y+r + cverts[1]*r;
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	drawPolygon(verts, (n+1)*4, fth, col);
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}
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static void drawLine(float x0, float y0, float x1, float y1, float r, float fth, unsigned int col)
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{
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	float dx = x1-x0;
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	float dy = y1-y0;
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	float d = sqrtf(dx*dx+dy*dy);
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	if (d > 0.0001f)
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	{
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		d = 1.0f/d;
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		dx *= d;
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		dy *= d;
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	}
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	float nx = dy;
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	float ny = -dx;
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	float verts[4*2];
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	r -= fth;
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	r *= 0.5f;
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	if (r < 0.01f) r = 0.01f;
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	dx *= r;
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	dy *= r;
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	nx *= r;
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	ny *= r;
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	verts[0] = x0-dx-nx;
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	verts[1] = y0-dy-ny;
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	verts[2] = x0-dx+nx;
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	verts[3] = y0-dy+ny;
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	verts[4] = x1+dx+nx;
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	verts[5] = y1+dy+ny;
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	verts[6] = x1+dx-nx;
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	verts[7] = y1+dy-ny;
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	drawPolygon(verts, 4, fth, col);
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}
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bool imguiRenderGLInit(const char* fontpath)
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{
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	for (int i = 0; i < CIRCLE_VERTS; ++i)
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	{
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		float a = (float)i/(float)CIRCLE_VERTS * PI*2;
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		g_circleVerts[i*2+0] = cosf(a);
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		g_circleVerts[i*2+1] = sinf(a);
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	}
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	// Load font.
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	FILE* fp = fopen(fontpath, "rb");
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	if (!fp) return false;
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	if (fseek(fp, 0, SEEK_END) != 0)
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	{
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		fclose(fp);
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		return false;
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	}
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	long size = ftell(fp);
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	if (size < 0)
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	{
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		fclose(fp);
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		return false;
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	}
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	if (fseek(fp, 0, SEEK_SET) != 0)
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	{
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		fclose(fp);
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		return false;
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	}
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	unsigned char* ttfBuffer = (unsigned char*)malloc(size); 
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	if (!ttfBuffer)
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	{
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		fclose(fp);
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		return false;
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	}
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	size_t readLen = fread(ttfBuffer, 1, size, fp);
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	fclose(fp);
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	if (readLen != static_cast<size_t>(size))
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	{
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		free(ttfBuffer);
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		return false;
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	}
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	fp = 0;
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	unsigned char* bmap = (unsigned char*)malloc(512*512);
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	if (!bmap)
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	{
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		free(ttfBuffer);
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		return false;
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	}
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	stbtt_BakeFontBitmap(ttfBuffer,0, 15.0f, bmap,512,512, 32,96, g_cdata);
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	// can free ttf_buffer at this point
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	glGenTextures(1, &g_ftex);
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	glBindTexture(GL_TEXTURE_2D, g_ftex);
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	glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 512,512, 0, GL_ALPHA, GL_UNSIGNED_BYTE, bmap);
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	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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	free(ttfBuffer);
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	free(bmap);
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	return true;
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}
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void imguiRenderGLDestroy()
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{
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	if (g_ftex)
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	{
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		glDeleteTextures(1, &g_ftex);
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		g_ftex = 0;
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	}
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}
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static void getBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int char_index,
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						 float *xpos, float *ypos, stbtt_aligned_quad *q)
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{
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	stbtt_bakedchar *b = chardata + char_index;
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	int round_x = STBTT_ifloor(*xpos + b->xoff);
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	int round_y = STBTT_ifloor(*ypos - b->yoff);
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	q->x0 = (float)round_x;
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	q->y0 = (float)round_y;
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	q->x1 = (float)round_x + b->x1 - b->x0;
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	q->y1 = (float)round_y - b->y1 + b->y0;
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	q->s0 = b->x0 / (float)pw;
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	q->t0 = b->y0 / (float)pw;
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	q->s1 = b->x1 / (float)ph;
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	q->t1 = b->y1 / (float)ph;
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	*xpos += b->xadvance;
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}
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static const float g_tabStops[4] = {150, 210, 270, 330};
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static float getTextLength(stbtt_bakedchar *chardata, const char* text)
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{
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	float xpos = 0;
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	float len = 0;
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	while (*text)
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	{
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		int c = (unsigned char)*text;
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		if (c == '\t')
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		{
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			for (int i = 0; i < 4; ++i)
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			{
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				if (xpos < g_tabStops[i])
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				{
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					xpos = g_tabStops[i];
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					break;
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				}
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			}
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		}
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		else if (c >= 32 && c < 128)
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		{
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			stbtt_bakedchar *b = chardata + c-32;
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			int round_x = STBTT_ifloor((xpos + b->xoff) + 0.5);
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			len = round_x + b->x1 - b->x0 + 0.5f;
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			xpos += b->xadvance;
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		}
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		++text;
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	}
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	return len;
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}
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static void drawText(float x, float y, const char *text, int align, unsigned int col)
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{
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	if (!g_ftex) return;
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	if (!text) return;
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	if (align == IMGUI_ALIGN_CENTER)
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		x -= getTextLength(g_cdata, text)/2;
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	else if (align == IMGUI_ALIGN_RIGHT)
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		x -= getTextLength(g_cdata, text);
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	glColor4ub(col&0xff, (col>>8)&0xff, (col>>16)&0xff, (col>>24)&0xff);
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	glEnable(GL_TEXTURE_2D);
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	// assume orthographic projection with units = screen pixels, origin at top left
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	glBindTexture(GL_TEXTURE_2D, g_ftex);
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	glBegin(GL_TRIANGLES);
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	const float ox = x;
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	while (*text)
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	{
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		int c = (unsigned char)*text;
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		if (c == '\t')
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		{
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			for (int i = 0; i < 4; ++i)
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			{
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				if (x < g_tabStops[i]+ox)
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				{
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					x = g_tabStops[i]+ox;
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					break;
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				}
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			}
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		}
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		else if (c >= 32 && c < 128)
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		{			
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			stbtt_aligned_quad q;
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			getBakedQuad(g_cdata, 512,512, c-32, &x,&y,&q);
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			glTexCoord2f(q.s0, q.t0);
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			glVertex2f(q.x0, q.y0);
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			glTexCoord2f(q.s1, q.t1);
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			glVertex2f(q.x1, q.y1);
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			glTexCoord2f(q.s1, q.t0);
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			glVertex2f(q.x1, q.y0);
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			glTexCoord2f(q.s0, q.t0);
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			glVertex2f(q.x0, q.y0);
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			glTexCoord2f(q.s0, q.t1);
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			glVertex2f(q.x0, q.y1);
 | 
						|
			glTexCoord2f(q.s1, q.t1);
 | 
						|
			glVertex2f(q.x1, q.y1);
 | 
						|
		}
 | 
						|
		++text;
 | 
						|
	}
 | 
						|
	
 | 
						|
	glEnd();	
 | 
						|
	glDisable(GL_TEXTURE_2D);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void imguiRenderGLDraw()
 | 
						|
{
 | 
						|
	const imguiGfxCmd* q = imguiGetRenderQueue();
 | 
						|
	int nq = imguiGetRenderQueueSize();
 | 
						|
 | 
						|
	const float s = 1.0f/8.0f;
 | 
						|
 | 
						|
	glDisable(GL_SCISSOR_TEST);
 | 
						|
	for (int i = 0; i < nq; ++i)
 | 
						|
	{
 | 
						|
		const imguiGfxCmd& cmd = q[i];
 | 
						|
		if (cmd.type == IMGUI_GFXCMD_RECT)
 | 
						|
		{
 | 
						|
			if (cmd.rect.r == 0)
 | 
						|
			{
 | 
						|
				drawRect((float)cmd.rect.x*s+0.5f, (float)cmd.rect.y*s+0.5f,
 | 
						|
						 (float)cmd.rect.w*s-1, (float)cmd.rect.h*s-1,
 | 
						|
						 1.0f, cmd.col);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				drawRoundedRect((float)cmd.rect.x*s+0.5f, (float)cmd.rect.y*s+0.5f,
 | 
						|
								(float)cmd.rect.w*s-1, (float)cmd.rect.h*s-1,
 | 
						|
								(float)cmd.rect.r*s, 1.0f, cmd.col);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if (cmd.type == IMGUI_GFXCMD_LINE)
 | 
						|
		{
 | 
						|
			drawLine(cmd.line.x0*s, cmd.line.y0*s, cmd.line.x1*s, cmd.line.y1*s, cmd.line.r*s, 1.0f, cmd.col);
 | 
						|
		}
 | 
						|
		else if (cmd.type == IMGUI_GFXCMD_TRIANGLE)
 | 
						|
		{
 | 
						|
			if (cmd.flags == 1)
 | 
						|
			{
 | 
						|
				const float verts[3*2] =
 | 
						|
				{
 | 
						|
					(float)cmd.rect.x*s+0.5f, (float)cmd.rect.y*s+0.5f,
 | 
						|
					(float)cmd.rect.x*s+0.5f+(float)cmd.rect.w*s-1, (float)cmd.rect.y*s+0.5f+(float)cmd.rect.h*s/2-0.5f,
 | 
						|
					(float)cmd.rect.x*s+0.5f, (float)cmd.rect.y*s+0.5f+(float)cmd.rect.h*s-1,
 | 
						|
				};
 | 
						|
				drawPolygon(verts, 3, 1.0f, cmd.col);
 | 
						|
			}
 | 
						|
			if (cmd.flags == 2)
 | 
						|
			{
 | 
						|
				const float verts[3*2] =
 | 
						|
				{
 | 
						|
					(float)cmd.rect.x*s+0.5f, (float)cmd.rect.y*s+0.5f+(float)cmd.rect.h*s-1,
 | 
						|
					(float)cmd.rect.x*s+0.5f+(float)cmd.rect.w*s/2-0.5f, (float)cmd.rect.y*s+0.5f,
 | 
						|
					(float)cmd.rect.x*s+0.5f+(float)cmd.rect.w*s-1, (float)cmd.rect.y*s+0.5f+(float)cmd.rect.h*s-1,
 | 
						|
				};
 | 
						|
				drawPolygon(verts, 3, 1.0f, cmd.col);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if (cmd.type == IMGUI_GFXCMD_TEXT)
 | 
						|
		{
 | 
						|
			drawText(cmd.text.x, cmd.text.y, cmd.text.text, cmd.text.align, cmd.col);
 | 
						|
		}
 | 
						|
		else if (cmd.type == IMGUI_GFXCMD_SCISSOR)
 | 
						|
		{
 | 
						|
			if (cmd.flags)
 | 
						|
			{
 | 
						|
				glEnable(GL_SCISSOR_TEST);
 | 
						|
				glScissor(cmd.rect.x, cmd.rect.y, cmd.rect.w, cmd.rect.h);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				glDisable(GL_SCISSOR_TEST);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	glDisable(GL_SCISSOR_TEST);
 | 
						|
}
 |