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openmw-tes3mp/components/openmw-mp
David Cernat b5f46ada73 [General] Synchronize projectile speed for ranged attacks
This is done by including the final attackStrength used for ranged attacks in packets and then applying it in WeaponAnimation::releaseArrow() on other clients.
2018-09-18 01:13:48 +03:00
..
Base [General] Synchronize projectile speed for ranged attacks 2018-09-18 01:13:48 +03:00
Controllers [General] Implement PlayerItemUse packet 2018-08-09 18:25:20 +03:00
Master [General] Reorder RW(string) arguments 2018-07-03 01:12:59 +08:00
Packets [General] Synchronize projectile speed for ranged attacks 2018-09-18 01:13:48 +03:00
ErrorMessages.hpp [General] Move credits integrity error message to new ErrorMessages file 2018-07-16 03:21:14 +03:00
Log.cpp [General] Implement setting of enforced client log level in GameSettings 2018-03-11 04:50:59 +02:00
Log.hpp [General] Implement setting of enforced client log level in GameSettings 2018-03-11 04:50:59 +02:00
NetworkMessages.hpp [General] Implement PlayerItemUse packet 2018-08-09 18:25:20 +03:00
Utils.cpp [General] Add compareFloats to Utils 2018-07-22 15:23:23 +03:00
Utils.hpp [General] Add getVectorSize() and resetVector() to Utils 2018-07-26 20:01:58 +03:00
Version.hpp [General] Use correct credits checksum and move it to Version.hpp 2018-07-16 01:05:56 +03:00