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			335 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			335 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "globalmap.hpp"
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#include <boost/filesystem.hpp>
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#include <boost/lexical_cast.hpp>
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#include <OgreImage.h>
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#include <OgreTextureManager.h>
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#include <OgreColourValue.h>
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#include <OgreHardwareVertexBuffer.h>
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#include <OgreRoot.h>
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#include <OgreHardwarePixelBuffer.h>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/esm/globalmap.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/esmstore.hpp"
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namespace MWRender
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{
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    GlobalMap::GlobalMap(const std::string &cacheDir)
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        : mCacheDir(cacheDir)
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        , mMinX(0), mMaxX(0)
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        , mMinY(0), mMaxY(0)
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        , mWidth(0)
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        , mHeight(0)
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    {
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        mCellSize = Settings::Manager::getInt("global map cell size", "Map");
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    }
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    GlobalMap::~GlobalMap()
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    {
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        Ogre::TextureManager::getSingleton().remove(mOverlayTexture->getName());
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    }
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    void GlobalMap::render (Loading::Listener* loadingListener)
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    {
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        Ogre::TexturePtr tex;
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        const MWWorld::ESMStore &esmStore =
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            MWBase::Environment::get().getWorld()->getStore();
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        // get the size of the world
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        MWWorld::Store<ESM::Cell>::iterator it = esmStore.get<ESM::Cell>().extBegin();
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        for (; it != esmStore.get<ESM::Cell>().extEnd(); ++it)
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        {
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            if (it->getGridX() < mMinX)
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                mMinX = it->getGridX();
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            if (it->getGridX() > mMaxX)
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                mMaxX = it->getGridX();
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            if (it->getGridY() < mMinY)
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                mMinY = it->getGridY();
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            if (it->getGridY() > mMaxY)
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                mMaxY = it->getGridY();
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        }
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        mWidth = mCellSize*(mMaxX-mMinX+1);
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        mHeight = mCellSize*(mMaxY-mMinY+1);
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        loadingListener->loadingOn();
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        loadingListener->setLabel("Creating map");
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        loadingListener->setProgressRange((mMaxX-mMinX+1) * (mMaxY-mMinY+1));
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        loadingListener->setProgress(0);
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        const Ogre::ColourValue waterShallowColour(0.15, 0.2, 0.19);
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        const Ogre::ColourValue waterDeepColour(0.1, 0.14, 0.13);
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        const Ogre::ColourValue groundColour(0.254, 0.19, 0.13);
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        const Ogre::ColourValue mountainColour(0.05, 0.05, 0.05);
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        const Ogre::ColourValue hillColour(0.16, 0.12, 0.08);
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        //if (!boost::filesystem::exists(mCacheDir + "/GlobalMap.png"))
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        if (1)
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        {
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            std::vector<Ogre::uchar> data (mWidth * mHeight * 3);
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            for (int x = mMinX; x <= mMaxX; ++x)
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            {
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                for (int y = mMinY; y <= mMaxY; ++y)
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                {
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                    ESM::Land* land = esmStore.get<ESM::Land>().search (x,y);
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                    if (land)
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                    {
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                        int mask = ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML | ESM::Land::DATA_VCLR | ESM::Land::DATA_VTEX;
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                        if (!land->isDataLoaded(mask))
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                            land->loadData(mask);
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                    }
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                    for (int cellY=0; cellY<mCellSize; ++cellY)
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                    {
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                        for (int cellX=0; cellX<mCellSize; ++cellX)
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                        {
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                            int vertexX = float(cellX)/float(mCellSize) * ESM::Land::LAND_SIZE;
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                            int vertexY = float(cellY)/float(mCellSize) * ESM::Land::LAND_SIZE;
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                            int texelX = (x-mMinX) * mCellSize + cellX;
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                            int texelY = (mHeight-1) - ((y-mMinY) * mCellSize + cellY);
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                            unsigned char r,g,b;
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                            if (land)
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                            {
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                                const float landHeight = land->mLandData->mHeights[vertexY * ESM::Land::LAND_SIZE + vertexX];
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                                if (landHeight >= 0)
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                                {
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                                    const float hillHeight = 2500.f;
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                                    if (landHeight >= hillHeight)
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                                    {
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                                        const float mountainHeight = 15000.f;
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                                        float factor = std::min(1.f, float(landHeight-hillHeight)/mountainHeight);
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                                        r = (hillColour.r * (1-factor) + mountainColour.r * factor) * 255;
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                                        g = (hillColour.g * (1-factor) + mountainColour.g * factor) * 255;
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                                        b = (hillColour.b * (1-factor) + mountainColour.b * factor) * 255;
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                                    }
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                                    else
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                                    {
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                                        float factor = std::min(1.f, float(landHeight)/hillHeight);
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                                        r = (groundColour.r * (1-factor) + hillColour.r * factor) * 255;
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                                        g = (groundColour.g * (1-factor) + hillColour.g * factor) * 255;
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                                        b = (groundColour.b * (1-factor) + hillColour.b * factor) * 255;
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                                    }
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                                }
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                                else
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                                {
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                                    if (landHeight >= -100)
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                                    {
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                                        float factor = std::min(1.f, -1*landHeight/100.f);
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                                        r = (((waterShallowColour+groundColour)/2).r * (1-factor) + waterShallowColour.r * factor) * 255;
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                                        g = (((waterShallowColour+groundColour)/2).g * (1-factor) + waterShallowColour.g * factor) * 255;
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                                        b = (((waterShallowColour+groundColour)/2).b * (1-factor) + waterShallowColour.b * factor) * 255;
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                                    }
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                                    else
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                                    {
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                                        float factor = std::min(1.f, -1*(landHeight-100)/1000.f);
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                                        r = (waterShallowColour.r * (1-factor) + waterDeepColour.r * factor) * 255;
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                                        g = (waterShallowColour.g * (1-factor) + waterDeepColour.g * factor) * 255;
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                                        b = (waterShallowColour.b * (1-factor) + waterDeepColour.b * factor) * 255;
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                                    }
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                                }
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                            }
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                            else
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                            {
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                                r = waterDeepColour.r * 255;
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                                g = waterDeepColour.g * 255;
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                                b = waterDeepColour.b * 255;
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                            }
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                            data[texelY * mWidth * 3 + texelX * 3] = r;
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                            data[texelY * mWidth * 3 + texelX * 3+1] = g;
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                            data[texelY * mWidth * 3 + texelX * 3+2] = b;
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                        }
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                    }
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                    loadingListener->increaseProgress(1);
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                }
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            }
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            Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(&data[0], data.size()));
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            tex = Ogre::TextureManager::getSingleton ().createManual ("GlobalMap.png", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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                Ogre::TEX_TYPE_2D, mWidth, mHeight, 0, Ogre::PF_B8G8R8, Ogre::TU_STATIC);
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            tex->loadRawData(stream, mWidth, mHeight, Ogre::PF_B8G8R8);
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        }
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        else
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            tex = Ogre::TextureManager::getSingleton ().getByName ("GlobalMap.png");
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        tex->load();
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        mOverlayTexture = Ogre::TextureManager::getSingleton().createManual("GlobalMapOverlay", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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            Ogre::TEX_TYPE_2D, mWidth, mHeight, 0, Ogre::PF_A8B8G8R8, Ogre::TU_DYNAMIC, this);
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        clear();
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        loadingListener->loadingOff();
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    }
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    void GlobalMap::worldPosToImageSpace(float x, float z, float& imageX, float& imageY)
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    {
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        imageX = float(x / 8192.f - mMinX) / (mMaxX - mMinX + 1);
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        imageY = 1.f-float(z / 8192.f - mMinY) / (mMaxY - mMinY + 1);
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    }
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    void GlobalMap::cellTopLeftCornerToImageSpace(int x, int y, float& imageX, float& imageY)
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    {
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        imageX = float(x - mMinX) / (mMaxX - mMinX + 1);
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        // NB y + 1, because we want the top left corner, not bottom left where the origin of the cell is
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        imageY = 1.f-float(y - mMinY + 1) / (mMaxY - mMinY + 1);
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    }
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    void GlobalMap::exploreCell(int cellX, int cellY)
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    {
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        float originX = (cellX - mMinX) * mCellSize;
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        // NB y + 1, because we want the top left corner, not bottom left where the origin of the cell is
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        float originY = mHeight - (cellY+1 - mMinY) * mCellSize;
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        if (cellX > mMaxX || cellX < mMinX || cellY > mMaxY || cellY < mMinY)
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            return;
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        Ogre::TexturePtr localMapTexture = Ogre::TextureManager::getSingleton().getByName("Cell_"
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            + boost::lexical_cast<std::string>(cellX) + "_" + boost::lexical_cast<std::string>(cellY));
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        if (!localMapTexture.isNull())
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        {
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            mOverlayTexture->load();
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            mOverlayTexture->getBuffer()->blit(localMapTexture->getBuffer(), Ogre::Image::Box(0,0,512,512),
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                         Ogre::Image::Box(originX,originY,originX+mCellSize,originY+mCellSize));
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            Ogre::Image backup;
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            std::vector<Ogre::uchar> data;
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            data.resize(mCellSize*mCellSize*4, 0);
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            backup.loadDynamicImage(&data[0], mCellSize, mCellSize, Ogre::PF_A8B8G8R8);
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            localMapTexture->getBuffer()->blitToMemory(Ogre::Image::Box(0,0,512,512), backup.getPixelBox());
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            for (int x=0; x<mCellSize; ++x)
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                for (int y=0; y<mCellSize; ++y)
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                {
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                    assert (originX+x < mOverlayImage.getWidth());
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                    assert (originY+y < mOverlayImage.getHeight());
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                    assert (x < int(backup.getWidth()));
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                    assert (y < int(backup.getHeight()));
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                    mOverlayImage.setColourAt(backup.getColourAt(x, y, 0), originX+x, originY+y, 0);
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                }
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        }
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    }
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    void GlobalMap::clear()
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    {
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        Ogre::uchar* buffer =  OGRE_ALLOC_T(Ogre::uchar, mWidth * mHeight * 4, Ogre::MEMCATEGORY_GENERAL);
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        memset(buffer, 0, mWidth * mHeight * 4);
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        mOverlayImage.loadDynamicImage(&buffer[0], mWidth, mHeight, 1, Ogre::PF_A8B8G8R8, true); // pass ownership of buffer to image
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        mOverlayTexture->load();
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    }
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    void GlobalMap::loadResource(Ogre::Resource *resource)
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    {
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        Ogre::Texture* tex = dynamic_cast<Ogre::Texture*>(resource);
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        Ogre::ConstImagePtrList list;
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        list.push_back(&mOverlayImage);
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        tex->_loadImages(list);
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    }
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    void GlobalMap::write(ESM::GlobalMap& map)
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    {
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        map.mBounds.mMinX = mMinX;
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        map.mBounds.mMaxX = mMaxX;
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        map.mBounds.mMinY = mMinY;
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        map.mBounds.mMaxY = mMaxY;
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        Ogre::DataStreamPtr encoded = mOverlayImage.encode("png");
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        map.mImageData.resize(encoded->size());
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        encoded->read(&map.mImageData[0], encoded->size());
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    }
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    void GlobalMap::read(ESM::GlobalMap& map)
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    {
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        const ESM::GlobalMap::Bounds& bounds = map.mBounds;
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        if (bounds.mMaxX-bounds.mMinX <= 0)
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            return;
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        if (bounds.mMaxY-bounds.mMinY <= 0)
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            return;
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        if (bounds.mMinX > bounds.mMaxX
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                || bounds.mMinY > bounds.mMaxY)
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            throw std::runtime_error("invalid map bounds");
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        Ogre::Image image;
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        Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(&map.mImageData[0], map.mImageData.size()));
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        image.load(stream, "png");
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        int xLength = (bounds.mMaxX-bounds.mMinX+1);
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        int yLength = (bounds.mMaxY-bounds.mMinY+1);
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        // Size of one cell in image space
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        int cellImageSizeSrc = image.getWidth() / xLength;
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        if (int(image.getHeight() / yLength) != cellImageSizeSrc)
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            throw std::runtime_error("cell size must be quadratic");
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        // If cell bounds of the currently loaded content and the loaded savegame do not match,
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        // we need to resize source/dest boxes to accommodate
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        // This means nonexisting cells will be dropped silently
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        int cellImageSizeDst = mCellSize;
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        // Completely off-screen? -> no need to blit anything
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        if (bounds.mMaxX < mMinX
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                || bounds.mMaxY < mMinY
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                || bounds.mMinX > mMaxX
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                || bounds.mMinY > mMaxY)
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            return;
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        int leftDiff = (mMinX - bounds.mMinX);
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        int topDiff = (bounds.mMaxY - mMaxY);
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        int rightDiff = (bounds.mMaxX - mMaxX);
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        int bottomDiff =  (mMinY - bounds.mMinY);
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        Ogre::Image::Box srcBox ( std::max(0, leftDiff * cellImageSizeSrc),
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                                  std::max(0, topDiff * cellImageSizeSrc),
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                                  std::min(image.getWidth(), image.getWidth() - rightDiff * cellImageSizeSrc),
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                                  std::min(image.getHeight(), image.getHeight() - bottomDiff * cellImageSizeSrc));
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        Ogre::Image::Box destBox ( std::max(0, -leftDiff * cellImageSizeDst),
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                                   std::max(0, -topDiff * cellImageSizeDst),
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                                   std::min(mOverlayTexture->getWidth(), mOverlayTexture->getWidth() + rightDiff * cellImageSizeDst),
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                                   std::min(mOverlayTexture->getHeight(), mOverlayTexture->getHeight() + bottomDiff * cellImageSizeDst));
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        // Looks like there is no interface for blitting from memory with src/dst boxes.
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        // So we create a temporary texture for blitting.
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        Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton().createManual("@temp",
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            Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, image.getWidth(),
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                                                                                 image.getHeight(), 0, Ogre::PF_A8B8G8R8);
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        tex->loadImage(image);
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        mOverlayTexture->load();
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        mOverlayTexture->getBuffer()->blit(tex->getBuffer(), srcBox, destBox);
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        if (srcBox.left == destBox.left && srcBox.right == destBox.right
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                && srcBox.top == destBox.top && srcBox.bottom == destBox.bottom
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                && int(image.getWidth()) == mWidth && int(image.getHeight()) == mHeight)
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            mOverlayImage = image;
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        else
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            mOverlayTexture->convertToImage(mOverlayImage);
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        Ogre::TextureManager::getSingleton().remove("@temp");
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    }
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}
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