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NpcAnimation::setViewMode makes a call to the character controller, in the mechanics manager, to forcefully update the character's state. This in turn makes a call to the player's old NpcAniamtion object that was just deleted. The mechanics manager will eventually remove and reinsert the player, so the old character controller will be removed and a new one will get the right Animation object again, but not in time for the setViewMode call. There's many factors that all contribute to this run-around, which needs discussion on how to best fix. |
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.. | ||
mwbase | ||
mwclass | ||
mwdialogue | ||
mwgui | ||
mwinput | ||
mwmechanics | ||
mwrender | ||
mwscript | ||
mwsound | ||
mwworld | ||
CMakeLists.txt | ||
config.hpp.cmake | ||
doc.hpp | ||
engine.cpp | ||
engine.hpp | ||
main.cpp |