1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 17:19:56 +00:00
openmw-tes3mp/libs/openengine
dteviot b66937d630 add #include <stdint.h>
Required to get build to work on my configuration.
2015-01-17 15:35:58 +13:00
..
bullet Disable debug drawing for raycasting shapes 2014-11-29 16:51:45 +01:00
gui Reduce MyGUI includes 2015-01-10 02:50:43 +01:00
misc Changed standard C lib includes to C++ format 2012-07-17 09:44:24 +02:00
ogre add #include <stdint.h> 2015-01-17 15:35:58 +13:00
.gitignore Merged openengine into openmw 2012-03-11 18:16:29 +04:00
README Merged openengine into openmw 2012-03-11 18:16:29 +04:00
testall.sh Merged openengine into openmw 2012-03-11 18:16:29 +04:00

OpenEngine README
=================

OpenEngine is a bunch of stand-alone game engine modules collected from the OpenMW project (see http://github.com/korslund/openmw or http://openmw.com ) and from certain other projects.

It is currently a very early work in progress, and development will follow OpenMW closely for a while forward.

OpenEngine will depend heavily on Mangle ( http://github.com/korslund/mangle/ ) and will thus aim to be backend agnostic. When finished it should work with a variety for free and commercial middleware libraries as backends for graphics, sound, physics, input and so on.

All questions can be directed to Nicolay Korslund at korslund@gmail.com

- Nicolay