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openmw-tes3mp/apps/openmw/mwrender
2020-05-22 14:45:28 +03:00
..
.gitignore
actoranimation.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
actoranimation.hpp Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
actorspaths.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
actorspaths.hpp
animation.cpp Re-enable non-biped creature headtracking (bug #5424) 2020-05-22 14:45:28 +03:00
animation.hpp Merge pull request #2862 from elsid/optimize_has_animation 2020-05-22 10:33:37 +02:00
bulletdebugdraw.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
bulletdebugdraw.hpp
camera.cpp Rewrite messed up playerlooking switch handling (bug #5078) 2019-07-29 15:44:17 +03:00
camera.hpp Rewrite messed up playerlooking switch handling (bug #5078) 2019-07-29 15:44:17 +03:00
cell.hpp
characterpreview.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
characterpreview.hpp
creatureanimation.cpp Use shield body part model for creatures (bug #5250) 2020-01-10 14:18:40 +03:00
creatureanimation.hpp Don't use up light duration if the held light is hidden (bug #5352) 2020-04-04 20:51:41 +03:00
effectmanager.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
effectmanager.hpp
globalmap.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
globalmap.hpp fix #5176 2019-10-18 13:37:00 +00:00
landmanager.cpp Implement generic caching system 2019-03-14 09:10:19 +04:00
landmanager.hpp Implement generic caching system 2019-03-14 09:10:19 +04:00
localmap.cpp Disable small feature culling for orthographic cameras 2020-05-12 23:25:07 +03:00
localmap.hpp Revert "Store raw data about fog of war instead of RGBA images" 2019-10-30 14:48:44 +01:00
navmesh.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
navmesh.hpp
npcanimation.cpp Use vector for Animation::mActiveControllers 2020-05-21 17:32:25 +02:00
npcanimation.hpp Initialize variable without reading itself 2020-05-01 17:23:10 +02:00
objects.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
objects.hpp
pathgrid.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
pathgrid.hpp
recastmesh.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
recastmesh.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Fix collision switch node mask (again) 2020-04-29 17:18:39 +03:00
renderingmanager.hpp taking anyoldname3 review comments to heart; typo fixes plus rebase 2020-04-22 20:29:50 +02:00
rendermode.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
ripplesimulation.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
ripplesimulation.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
rotatecontroller.cpp
rotatecontroller.hpp
sky.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
sky.hpp Use forward declaration 2019-10-14 15:40:35 +04:00
terrainstorage.cpp Reject empty quad tree nodes at the cell level without land data 2019-03-18 10:27:29 +04:00
terrainstorage.hpp Add override to fix warnings 2019-03-20 00:19:26 +03:00
util.cpp Initialize variables to avoid GCC warnings 2019-12-22 10:44:14 +04:00
util.hpp
vismask.hpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
water.cpp waterculling for both terrain 2020-04-23 08:53:21 +02:00
water.hpp waterculling for both terrain 2020-04-23 08:53:21 +02:00
weaponanimation.cpp Use vector for Animation::mActiveControllers 2020-05-21 17:32:25 +02:00
weaponanimation.hpp Use vector for Animation::mActiveControllers 2020-05-21 17:32:25 +02:00