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openmw-tes3mp/components/esm/dialoguestate.hpp

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558 B
C++

#ifndef OPENMW_ESM_DIALOGUESTATE_H
#define OPENMW_ESM_DIALOGUESTATE_H
#include <string>
#include <vector>
#include <map>
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
struct DialogueState
{
// must be lower case topic IDs
std::vector<std::string> mKnownTopics;
// must be lower case faction IDs
std::map<std::string, std::map<std::string, int> > mChangedFactionReaction;
void load (ESMReader &esm);
void save (ESMWriter &esm) const;
};
}
#endif