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https://github.com/TES3MP/openmw-tes3mp.git
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107 lines
2.9 KiB
C++
107 lines
2.9 KiB
C++
#include "player.hpp"
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#include <OgreSceneNode.h>
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#include <OgreCamera.h>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/refdata.hpp"
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namespace MWRender
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{
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Player::Player (Ogre::Camera *camera, Ogre::SceneNode* node)
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: mCamera (camera),
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mNode (node),
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mFirstPersonView(true),
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mVanityModeEnabled(false)
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{}
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bool Player::setRotation(const Ogre::Vector3 &rot)
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{
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Ogre::SceneNode *sceneNode = mNode;
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Ogre::Node* yawNode = sceneNode->getChildIterator().getNext();
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Ogre::Node* pitchNode = yawNode->getChildIterator().getNext();
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// we are only interested in X and Y rotation
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// Rotate around X axis
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Ogre::Radian radx(rot.x);
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if (radx.valueDegrees() > 89.5f) {
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radx = Ogre::Degree(89.5f);
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} else if (radx.valueDegrees() < -89.5f) {
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radx = Ogre::Degree(-89.5f);
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}
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Ogre::Quaternion xr(radx, Ogre::Vector3::UNIT_X);
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// Rotate around Y axis
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Ogre::Quaternion yr(Ogre::Radian(-rot.z), Ogre::Vector3::UNIT_Y);
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pitchNode->setOrientation(xr);
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yawNode->setOrientation(yr);
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updateListener();
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return !mVanityModeEnabled;
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}
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std::string Player::getHandle() const
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{
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return mNode->getName();
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}
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void Player::attachTo(const MWWorld::Ptr &ptr)
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{
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ptr.getRefData().setBaseNode(mNode);
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}
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bool Player::adjustRotation(const Ogre::Vector3 &rot)
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{
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Ogre::SceneNode *pitchNode = mCamera->getParentSceneNode();
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Ogre::SceneNode *yawNode = pitchNode->getParentSceneNode();
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float f = controlFlip(Ogre::Radian(rot.x).valueDegrees());
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if (f != 0.0) {
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pitchNode->pitch(Ogre::Degree(f));
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}
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yawNode->yaw(Ogre::Radian(-rot.z));
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updateListener();
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return !mVanityModeEnabled;
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}
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float Player::controlFlip(float shift)
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{
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Ogre::SceneNode *pitchNode = mCamera->getParentSceneNode();
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Ogre::Quaternion orient = pitchNode->getOrientation();
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float pitchAngle =
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(2 * Ogre::Degree(Ogre::Math::ASin(orient.x)).valueDegrees());
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if (pitchAngle + shift < 89.5f && pitchAngle + shift > -89.5f) {
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return shift;
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}
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if (pitchAngle > 0) {
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float f = 89.5f - pitchAngle - shift;
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return (f > 0.f) ? f : 0.f;
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} else if (pitchAngle < 0) {
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float f = -89.5 - pitchAngle - shift;
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return (f < 0.f) ? f : 0.f;
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}
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return 0.f;
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}
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void Player::updateListener()
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{
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Ogre::Vector3 pos = mCamera->getRealPosition();
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Ogre::Vector3 dir = mCamera->getRealDirection();
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Ogre::Real xch;
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xch = pos.y, pos.y = -pos.z, pos.z = xch;
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xch = dir.y, dir.y = -dir.z, dir.z = xch;
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MWBase::Environment::get().getSoundManager()->setListenerPosDir(pos, dir);
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}
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}
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